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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-03-03 14:42:27 +02:00

Minor text fixes.

This commit is contained in:
Oarcinae 2016-12-20 20:56:22 -05:00
parent f3ea143ce8
commit 42e5ebd6e3
2 changed files with 9 additions and 9 deletions

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@ -7,7 +7,7 @@
--------------------------------------------------------------------------------
WELCOME_MSG = "[INSERT SERVER OWNER MSG HERE!]"
-- WELCOME_MSG = "Welcome to Oarc's official server! Follow @_Oarc_ for server updates."
-- WELCOME_MSG = "Welcome to Oarc's official server! Join the discord here: discord.gg/Wj56gkU"
GAME_MODE_MSG = "In the current game mode, a satellite must be launched from an existing far away rocket silo to win!"
-- GAME_MODE_MSG = "The current game mode is just basic vanilla!"
MODULES_ENABLED = "Mods Enabled: Separate Spawns, RSO, Gravestone Chests, Long-Reach, Autofill, Blueprint Strings"
@ -18,8 +18,8 @@ WELCOME_MSG_TITLE = "[INSERT SERVER OWNER MSG HERE!]"
WELCOME_MSG1 = "Rules: Be polite. Ask before changing other players's stuff. Have fun!"
WELCOME_MSG2 = "This server is running a custom scenario that changes spawn locations."
OTHER_MSG1 = "Latest updates in this scenario version (0.2.6):"
OTHER_MSG2 = "Blueprint String Softmod"
OTHER_MSG1 = "Latest updates in this scenario version (0.2.7):"
OTHER_MSG2 = "Blueprint String Softmod, Bug fix for alien settings"
WELCOME_MSG3 = "Due to the way this scenario works, it may take some time for the land"
@ -84,6 +84,7 @@ FAR_MAX_DIST = 200 --125
-- Resource Options
---------------------------------------
-- This is an example of how I set my resources in the game.
-- Start resource amounts
START_IRON_AMOUNT = 1500
START_COPPER_AMOUNT = 1500
@ -91,7 +92,7 @@ FAR_MAX_DIST = 200 --125
START_COAL_AMOUNT = 1500
START_OIL_AMOUNT = 30000
-- Stat resource shape
-- Start resource shape
-- If this is true, it will be a circle
-- If false, it will be a square
ENABLE_RESOURCE_SHAPE_CIRCLE = true
@ -118,8 +119,6 @@ FAR_MAX_DIST = 200 --125
START_RESOURCE_OIL_POS_Y = 0
-- This is Philip017's default settings as another example.
-- You can modify your own custom settings here and set
-- "ENABLE_OARC_DEFAULT_RESOURCE_SETTINGS = false" to use them.
-- -- Start resource amounts
-- START_IRON_AMOUNT = 1200

View File

@ -32,9 +32,9 @@ deterministic = true -- set to false to use system for all decisions
-- endless_resource_mode = false -- if true, the size of each resource is modified by the following modifier. Use with the endless resources mod.
endless_resource_mode_sizeModifier = 0.80
-- This setting isn't used anywhere in the soft mod version of RSO
-- Just set it from Oarc's config.lua
-- disableEnemyExpansion = not ENEMY_EXPANSION -- allows for disabling of in-game biter base building
-- This setting isn't used anywhere in the soft mod version of RSO -- OARC
-- Just set it from Oarc's config.lua (look for ENEMY_EXPANSION)
-- disableEnemyExpansion = false -- allows for disabling of in-game biter base building
use_RSO_biter_spawning = true -- enables spawning of biters controlled by RSO mod - less enemies around with more space between bases
use_vanilla_biter_spawning = false -- enables using of vanilla spawning
@ -44,6 +44,7 @@ spitter_ratio_segment=1 --eg. 1 and 1 -> equal number of biters and spitters,
useEnemiesInPeaceMod = false -- additional override for peace mod detection - when set to true it will spawn enemies normally, needs to have enemies enabled in peace mod
-- Always leave this setting to true in this soft mod scenario version! -- OARC
ignoreMapGenSettings = true -- stops the default behaviour of reading map gen settings
useResourceCollisionDetection = true -- enables avoidace calculations to reduce ores overlaping of each other