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Expanded comment and added a missing function doc.
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@ -78,7 +78,7 @@ OCFG_KEYS =
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["resource_placement.horizontal_offset"] = {mod_key = "oarc-mod-resource-placement-horizontal-offset" , ocfg_keys = {"resource_placement", "horizontal_offset"}, type = "integer"},
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["resource_placement.linear_spacing"] = {mod_key = "oarc-mod-resource-placement-linear-spacing" , ocfg_keys = {"resource_placement", "linear_spacing"}, type = "integer"},
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-- These are settings that aren't included in the games mod settings.
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-- These are settings that aren't included in the games mod settings but are still nice to have easy access to.
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["non_mod_settings_HEADER"] = {mod_key = "" , ocfg_keys = {""}, type = "header", text = "Additional Settings (Not available in the mod settings menu.)"},
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["coin_generation_SUBHEADER"] = {mod_key = "" , ocfg_keys = {""}, type = "subheader", text = "Coin Generation"},
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["coin_generation.enabled"] = {mod_key = "" , ocfg_keys = {"coin_generation", "enabled"}, type = "boolean", caption = "Coin Generation", tooltip = "Enemies drop coins when killed."},
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@ -137,6 +137,9 @@ function IsRegrowthEnabledOnSurface(surface_name)
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return global.rg[surface_name].active
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end
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---Enables a surface by initializing it.
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---@param surface_name string - The surface name to act on
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---@return nil
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function RegrowthEnableSurface(surface_name)
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InitSurface(surface_name)
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end
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