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Fixed a bug in the radar scanning chunk refresh logic.

This commit is contained in:
oarcinae 2017-08-11 12:51:31 -04:00
parent df1cd54bac
commit 95f65d93ef

View File

@ -223,7 +223,7 @@ end
-- Refreshes timers on all chunks near an ACTIVE radar
function OarcRegrowthSectorScan(event)
OarcRegrowthRefreshArea(event.radar.position, 14, 0)
OarcRegrowthRefreshChunk(event.chunk_position)
OarcRegrowthRefreshChunk(event.chunk_position, 0)
end
-- Refresh all chunks near a single player. Cyles through all connected players.