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Fixed a bug in the radar scanning chunk refresh logic.
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@ -223,7 +223,7 @@ end
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-- Refreshes timers on all chunks near an ACTIVE radar
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function OarcRegrowthSectorScan(event)
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OarcRegrowthRefreshArea(event.radar.position, 14, 0)
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OarcRegrowthRefreshChunk(event.chunk_position)
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OarcRegrowthRefreshChunk(event.chunk_position, 0)
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end
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-- Refresh all chunks near a single player. Cyles through all connected players.
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