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More fish.
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@ -1357,6 +1357,11 @@ function CreateCropCircle(surface, centerPos, chunkArea, tileRadius, fillTile, m
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-- land connections if the spawn is on or near land.
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elseif ((distSqr < moat_radius_sqr) and (distSqr > tile_radius_sqr)) then
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table.insert(dirtTiles, { name = "water", position = { i, j } })
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--5% chance of fish in water
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if (math.random(1,20) == 1) then
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surface.create_entity({name="fish", position={i + 0.5, j + 0.5}})
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end
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end
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end
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end
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@ -1410,6 +1415,11 @@ function CreateCropOctagon(surface, centerPos, chunkArea, tileRadius, fillTile,
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-- land connections if the spawn is on or near land.
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elseif ((distVar > tileRadius) and (distVar <= moat_width_outer)) then
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table.insert(dirtTiles, { name = "water", position = { i, j } })
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--5% chance of fish in water
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if (math.random(1,20) == 1) then
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surface.create_entity({name="fish", position={i + 0.5, j + 0.5}})
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end
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end
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end
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end
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@ -1461,6 +1471,11 @@ function CreateCropSquare(surface, centerPos, chunkArea, tileRadius, fillTile, m
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-- land connections if the spawn is on or near land.
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elseif ((max_distance > tileRadius) and (max_distance <= moat_width_outer)) then
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table.insert(dirtTiles, { name = "water", position = { i, j } })
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--5% chance of fish in water
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if (math.random(1,20) == 1) then
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surface.create_entity({name="fish", position={i + 0.5, j + 0.5}})
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end
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end
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end
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end
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