mirror of
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
synced 2024-12-12 10:13:58 +02:00
Merge pull request #41 from Oarcinae/dev_0.16_rso_softmod
RSO Soft Mod 3.5.0 for 0.16 release.
This commit is contained in:
commit
b58086c007
22
config.lua
22
config.lua
@ -51,7 +51,8 @@ WELCOME_MSG_TITLE_OARC = "Welcome to Oarc's Server!"
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-- This is the core of the mod. Probably not a good idea to disable it.
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ENABLE_SEPARATE_SPAWNS = true
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-- RSO OPTION HAS BEEN REMOVED FOR NOW. USE THE 0.16 MOD.
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-- RSO soft-mod (included in the scenario)
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ENABLE_RSO = true
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-- Frontier style rocket silo mode
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FRONTIER_ROCKET_SILO_MODE = false
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@ -311,6 +312,15 @@ RESOURCE_DIST_BONUS = 2
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AUTOFILL_TURRET_AMMO_QUANTITY = 10
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--------------------------------------------------------------------------------
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-- RSO Soft-Mod Configurations
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-- Configure these to tweak the RSO values.
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--------------------------------------------------------------------------------
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-- CONFIGURE STUFF INSIDE rso_config.lua
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-- RSO resources can be very lucky/unlucky...
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-- don't complain if you can't find a resource.
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--------------------------------------------------------------------------------
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-- MAP CONFIGURATION OPTIONS
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-- Configure these if you are running headless since there is no way to set
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@ -324,7 +334,7 @@ CMD_LINE_MAP_GEN = true
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-- "Sizes can be specified as none, very-low, low, normal, high, very-high"
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global.clMapGen = {}
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global.clMapGen.terrain_segmentation="normal"
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global.clMapGen.water="normal"
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global.clMapGen.water="none"
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global.clMapGen.starting_area="low"
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global.clMapGen.peaceful_mode=false
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global.clMapGen.seed=nil;
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@ -337,11 +347,11 @@ global.clMapGen.autoplace_controls = {
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["iron-ore"]={frequency= "very-low", size= "low", richness= "high"},
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["stone"]={frequency= "very-low", size= "low", richness= "high"},
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["uranium-ore"]={frequency= "low", size= "low", richness= "high"},
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["desert"]={frequency= "normal", size= "normal", richness= "normal"},
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["dirt"]={frequency= "normal", size= "normal", richness= "normal"},
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["desert"]={frequency= "normal", size= "none", richness= "normal"},
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["dirt"]={frequency= "normal", size= "none", richness= "normal"},
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["grass"]={frequency= "normal", size= "normal", richness= "normal"},
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["sand"]={frequency= "normal", size= "normal", richness= "normal"},
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["trees"]={frequency= "normal", size= "normal", richness= "normal"}
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["sand"]={frequency= "normal", size= "none", richness= "normal"},
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["trees"]={frequency= "normal", size= "none", richness= "normal"}
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}
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-- Cliff defaults are 10 and 10, set both to 0 to turn cliffs off I think?
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global.clMapGen.cliff_settings={cliff_elevation_0=10, cliff_elevation_interval=10, name="cliff"}
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11
control.lua
11
control.lua
@ -24,6 +24,7 @@
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-- Generic Utility Includes
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require("locale/oarc_utils")
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require("locale/rso/rso_control")
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require("locale/frontier_silo")
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require("locale/tag")
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@ -92,7 +93,11 @@ script.on_init(function(event)
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-- Here I create the game surface. I do this so that I don't have to worry
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-- about the game menu settings and I can now generate a map from the command
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-- line more easily!
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CreateGameSurface()
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if ENABLE_RSO then
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CreateGameSurface(RSO_MODE)
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else
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CreateGameSurface(VANILLA_MODE)
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end
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if ENABLE_SEPARATE_SPAWNS then
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InitSpawnGlobalsAndForces()
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@ -140,6 +145,10 @@ script.on_event(defines.events.on_chunk_generated, function(event)
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UndecorateOnChunkGenerate(event)
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end
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if ENABLE_RSO then
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RSO_ChunkGenerated(event)
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end
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if FRONTIER_ROCKET_SILO_MODE then
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GenerateRocketSiloChunk(event)
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end
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@ -988,7 +988,11 @@ end
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--------------------------------------------------------------------------------
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-- Surface Generation Functions
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--------------------------------------------------------------------------------
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function CreateGameSurface()
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RSO_MODE = 1
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VANILLA_MODE = 2
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function CreateGameSurface(mode)
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local mapSettings = game.surfaces["nauvis"].map_gen_settings
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if CMD_LINE_MAP_GEN then
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@ -1001,6 +1005,16 @@ function CreateGameSurface()
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mapSettings.cliff_settings = global.clMapGen.cliff_settings
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end
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-- To use RSO resources, we have to disable vanilla ore generation
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if (mode == RSO_MODE) then
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mapSettings.autoplace_controls["coal"].size="none"
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mapSettings.autoplace_controls["copper-ore"].size="none"
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mapSettings.autoplace_controls["iron-ore"].size="none"
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mapSettings.autoplace_controls["stone"].size="none"
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mapSettings.autoplace_controls["uranium-ore"].size="none"
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mapSettings.autoplace_controls["crude-oil"].size="none"
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mapSettings.autoplace_controls["enemy-base"].size="none"
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end
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local surface = game.create_surface(GAME_SURFACE_NAME,mapSettings)
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surface.set_tiles({{name = "out-of-map",position = {1,1}}})
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|
269
locale/rso/drand.lua
Normal file
269
locale/rso/drand.lua
Normal file
@ -0,0 +1,269 @@
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--[[------------------------------------
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RandomLua v0.3.1
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Pure Lua Pseudo-Random Numbers Generator
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Under the MIT license.
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copyright(c) 2011 linux-man
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--]]------------------------------------
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local _M = {}
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local mod = math.fmod
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local floor = math.floor
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local abs = math.abs
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local function normalize(n) --keep numbers at (positive) 32 bits
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return n % 0x80000000
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end
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local function bit_and(a, b)
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local r = 0
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local m = 0
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for m = 0, 31 do
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if (a % 2 == 1) and (b % 2 == 1) then r = r + 2^m end
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if a % 2 ~= 0 then a = a - 1 end
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if b % 2 ~= 0 then b = b - 1 end
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a = a / 2 b = b / 2
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end
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return normalize(r)
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end
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local function bit_or(a, b)
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local r = 0
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local m = 0
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for m = 0, 31 do
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if (a % 2 == 1) or (b % 2 == 1) then r = r + 2^m end
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if a % 2 ~= 0 then a = a - 1 end
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if b % 2 ~= 0 then b = b - 1 end
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a = a / 2 b = b / 2
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end
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return normalize(r)
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end
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local function bit_xor(a, b)
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local r = 0
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local m = 0
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for m = 0, 31 do
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if a % 2 ~= b % 2 then r = r + 2^m end
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if a % 2 ~= 0 then a = a - 1 end
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if b % 2 ~= 0 then b = b - 1 end
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a = a / 2 b = b / 2
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end
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return normalize(r)
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end
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local function seed()
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--return normalize(tonumber(tostring(os.time()):reverse()))
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return normalize(os.time())
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end
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--Mersenne twister
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mersenne_twister = {}
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mersenne_twister.__index = mersenne_twister
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function mersenne_twister:randomseed(s)
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if not s then s = seed() end
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self.mt[0] = normalize(s)
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for i = 1, 623 do
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self.mt[i] = normalize(0x6c078965 * bit_xor(self.mt[i-1], floor(self.mt[i-1] / 0x40000000)) + i)
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end
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end
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function mersenne_twister:random(a, b)
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local y
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if self.index == 0 then
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for i = 0, 623 do
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--y = bit_or(floor(self.mt[i] / 0x80000000) * 0x80000000, self.mt[(i + 1) % 624] % 0x80000000)
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y = self.mt[(i + 1) % 624] % 0x80000000
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self.mt[i] = bit_xor(self.mt[(i + 397) % 624], floor(y / 2))
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if y % 2 ~= 0 then self.mt[i] = bit_xor(self.mt[i], 0x9908b0df) end
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end
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end
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y = self.mt[self.index]
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y = bit_xor(y, floor(y / 0x800))
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y = bit_xor(y, bit_and(normalize(y * 0x80), 0x9d2c5680))
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y = bit_xor(y, bit_and(normalize(y * 0x8000), 0xefc60000))
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y = bit_xor(y, floor(y / 0x40000))
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self.index = (self.index + 1) % 624
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if not a then return y / 0x80000000
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elseif not b then
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if a == 0 then return y
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else return 1 + (y % a)
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end
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else
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return a + (y % (b - a + 1))
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end
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end
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function _M.twister(s)
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local temp = {}
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setmetatable(temp, mersenne_twister)
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temp.mt = {}
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temp.index = 0
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temp:randomseed(s)
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return temp
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end
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--Linear Congruential Generator
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linear_congruential_generator = {}
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linear_congruential_generator.__index = linear_congruential_generator
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function linear_congruential_generator:random(a, b)
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local y = (self.a * self.x + self.c) % self.m
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self.x = y
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if not a then return y / 0x10000
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elseif not b then
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if a == 0 then return y
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else return 1 + (y % a) end
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else
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return a + (y % (b - a + 1))
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end
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end
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function linear_congruential_generator:randomseed(s)
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if not s then s = seed() end
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self.x = normalize(s)
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end
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function _M.lcg(s, r)
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local temp = {}
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setmetatable(temp, linear_congruential_generator)
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temp.a, temp.c, temp.m = 1103515245, 12345, 0x10000 --from Ansi C
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if r then
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if r == 'nr' then temp.a, temp.c, temp.m = 1664525, 1013904223, 0x10000 --from Numerical Recipes.
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elseif r == 'mvc' then temp.a, temp.c, temp.m = 214013, 2531011, 0x10000 end--from MVC
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end
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temp:randomseed(s)
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return temp
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end
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-- Multiply-with-carry
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multiply_with_carry = {}
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multiply_with_carry.__index = multiply_with_carry
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function multiply_with_carry:random(a, b)
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local m = self.m
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local t = self.a * self.x + self.c
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local y = t % m
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self.x = y
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self.c = floor(t / m)
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if not a then return y / 0x10000
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elseif not b then
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if a == 0 then return y
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else return 1 + (y % a) end
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else
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local diff = 0
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if a == b then return a end
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if a < 0 then
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diff = abs(a)
|
||||
a = a + diff
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b = b + diff
|
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end
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return a + (y % (b - a + 1)) - diff
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end
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end
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function multiply_with_carry:randomseed(s)
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if not s then s = seed() end
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self.c = self.ic
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self.x = normalize(s)
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end
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function _M.mwc(s, r)
|
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local temp = {}
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setmetatable(temp, multiply_with_carry)
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||||
temp.a, temp.c, temp.m = 1103515245, 12345, 0x10000 --from Ansi C
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if r then
|
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if r == 'nr' then temp.a, temp.c, temp.m = 1664525, 1013904223, 0x10000 --from Numerical Recipes.
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elseif r == 'mvc' then temp.a, temp.c, temp.m = 214013, 2531011, 0x10000 end--from MVC
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end
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temp.ic = temp.c
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temp:randomseed(s)
|
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return temp
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end
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function _M.mwvc(s)
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return _M.mwc(s, 'mvc')
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end
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local B = 0x10000
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-- rough adaptation of Knuth float generator
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function _M.krandom( seedobj, fVal1, fVal2 )
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local ma = seedobj.ma
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local seed = seedobj.seed
|
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local mj, mk
|
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if seed < 0 or not ma then
|
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ma = {}
|
||||
seedobj.ma = ma
|
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mj = normalize( seed )
|
||||
mj = mod( mj, B )
|
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ma[55] = mj
|
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mk = 1
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for i = 1, 54 do
|
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local ii = mod( 21 * i, 55 )
|
||||
ma[ii] = mk
|
||||
mk = mj - mk
|
||||
if mk < 0 then mk = mk + B end
|
||||
mj = ma[ii]
|
||||
end
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for k = 1, 4 do
|
||||
for i = 1, 55 do
|
||||
ma[i] = ma[i] - ma[ 1 + mod( i + 30, 55) ]
|
||||
if ma[i] < 0 then ma[i] = ma[i] + B end
|
||||
end
|
||||
end
|
||||
seedobj.inext = 0
|
||||
seedobj.inextp = 31
|
||||
seedobj.seed = 1
|
||||
end -- if
|
||||
local inext = seedobj.inext
|
||||
local inextp = seedobj.inextp
|
||||
inext = inext + 1
|
||||
if inext == 56 then inext = 1 end
|
||||
seedobj.inext = inext
|
||||
inextp = inextp + 1
|
||||
if inextp == 56 then inextp = 1 end
|
||||
seedobj.inextp = inextp
|
||||
mj = ma[ inext ] - ma[ inextp ]
|
||||
if mj < 0 then mj = mj + B end
|
||||
ma[ inext ] = mj
|
||||
local temp_rand = mj / B
|
||||
if fVal2 then
|
||||
return floor( fVal1 + 0.5 + temp_rand * ( fVal2 - fVal1 ) )
|
||||
elseif fVal1 then
|
||||
return floor( temp_rand * fVal1 ) + 1
|
||||
else
|
||||
return temp_rand
|
||||
end
|
||||
end
|
||||
|
||||
-- Sys rand
|
||||
sys_rand = {}
|
||||
sys_rand.__index = sys_rand
|
||||
function sys_rand:random(a, b)
|
||||
local diff = 0
|
||||
if a and b and a == b then math.random(); return a end
|
||||
if a and b then
|
||||
if a < 0 then
|
||||
diff = abs(a)
|
||||
a = a + diff
|
||||
b = b + diff
|
||||
end
|
||||
return math.random(a, b) - diff
|
||||
end
|
||||
if a and a == 0 then return floor(math.random() * 0x10000) end
|
||||
if a then return math.random(a) end
|
||||
return math.random()
|
||||
end
|
||||
|
||||
function sys_rand:randomseed(s)
|
||||
-- ignore
|
||||
return
|
||||
end
|
||||
|
||||
function _M.sys_rand(s)
|
||||
local temp = {}
|
||||
setmetatable(temp, sys_rand)
|
||||
return temp
|
||||
end
|
||||
|
||||
return _M
|
104
locale/rso/metaball.lua
Normal file
104
locale/rso/metaball.lua
Normal file
@ -0,0 +1,104 @@
|
||||
--[[--
|
||||
Metaball implementation for LUA by Dark
|
||||
For bruteforce usage, nor efficient nor fast
|
||||
|
||||
Force scales to from inf to 1 at R
|
||||
--]]--
|
||||
local _M = {}
|
||||
local sqrt = math.sqrt
|
||||
local cos = math.cos
|
||||
local sin = math.sin
|
||||
local abs = math.abs
|
||||
local zero_value = 0x80000000
|
||||
|
||||
--Classic ball
|
||||
local MetaBall = {x=0, y=0, radius=0, goo=1, type="MetaBall"}
|
||||
MetaBall.__index = MetaBall
|
||||
_M.MetaBall=MetaBall
|
||||
|
||||
function MetaBall:new(x, y, radius, goo)
|
||||
goo = goo or 1
|
||||
return setmetatable({x=x, y=y, radius=radius, goo=goo}, MetaBall)
|
||||
end
|
||||
|
||||
function MetaBall:force(x, y)
|
||||
--Calculate force at point x y
|
||||
local force = sqrt( (x - self.x)^2 + (y - self.y)^2 )
|
||||
if force == 0 then return zero_value end
|
||||
return (self.radius / force)^self.goo
|
||||
end
|
||||
|
||||
--Ellipse
|
||||
local MetaEllipse = {x=0, y=0, radius=0, angle=0, x_scale=1, y_scale=1, type="MetaEllipse"}
|
||||
MetaEllipse.__index = MetaEllipse
|
||||
_M.MetaEllipse=MetaEllipse
|
||||
|
||||
function MetaEllipse:new(x, y, radius, angle, x_scale, y_scale, goo)
|
||||
angle = angle or 0
|
||||
x_scale = x_scale or 1
|
||||
y_scale = y_scale or 1
|
||||
goo = goo or 1
|
||||
cosa = cos(angle)
|
||||
sina = sin(angle)
|
||||
return setmetatable({x=x, y=y, radius=radius, angle=angle, x_scale=x_scale, y_scale=y_scale, goo=goo, cosa=cosa, sina=sina}, MetaEllipse)
|
||||
end
|
||||
|
||||
function MetaEllipse:force(x, y)
|
||||
--Calculate force at point x y
|
||||
local force = sqrt( (( (x - self.x)*self.cosa + (y - self.y)*self.sina )^2)/(self.x_scale) +
|
||||
(( (y - self.y)*self.cosa - (x - self.x)*self.sina )^2)/(self.y_scale) )
|
||||
if force == 0 then return zero_value end
|
||||
return (self.radius / force)^self.goo
|
||||
end
|
||||
|
||||
--SquareBalls
|
||||
local MetaSquare = {x=0, y=0, radius=0, angle=0, x_scale=1, y_scale=1, type="MetaSquare"}
|
||||
MetaSquare.__index = MetaSquare
|
||||
_M.MetaSquare=MetaSquare
|
||||
|
||||
function MetaSquare:new(x, y, radius, angle, x_scale, y_scale, goo)
|
||||
angle = angle or 0
|
||||
x_scale = x_scale or 1
|
||||
y_scale = y_scale or 1
|
||||
goo = goo or 1
|
||||
cosa = cos(angle)
|
||||
sina = sin(angle)
|
||||
return setmetatable({x=x, y=y, radius=radius, angle=angle, x_scale=x_scale, y_scale=y_scale, goo=goo, cosa=cosa, sina=sina}, MetaSquare)
|
||||
end
|
||||
|
||||
function MetaSquare:force(x, y)
|
||||
--Calculate force at point x y
|
||||
local force = ( abs( (x - self.x)*self.cosa + (y - self.y)*self.sina )/self.x_scale +
|
||||
abs( (y - self.y)*self.cosa - (x - self.x)*self.sina )/self.y_scale )
|
||||
if force == 0 then return zero_value end
|
||||
return (self.radius / force)^self.goo
|
||||
end
|
||||
|
||||
--Donuts
|
||||
local MetaDonut = {x=0, y=0, radius=0, angle=0, x_scale=1, y_scale=1, type="MetaDonut"}
|
||||
MetaDonut.__index = MetaDonut
|
||||
_M.MetaDonut=MetaDonut
|
||||
|
||||
function MetaDonut:new(x, y, out_r, int_r, angle, x_scale, y_scale, goo)
|
||||
angle = angle or 0
|
||||
x_scale = x_scale or 1
|
||||
y_scale = y_scale or 1
|
||||
goo = goo or 1
|
||||
cosa = cos(angle)
|
||||
sina = sin(angle)
|
||||
if int_r >= out_r then error("int_r >= out_r ("..int_r.." > "..out_r); return; end
|
||||
local radius = out_r--(out_r - int_r)*0.5
|
||||
local radius2 = int_r--(radius2 + radius)*0.5
|
||||
return setmetatable({x=x, y=y, radius=radius, radius2=radius2, x_scale=x_scale, y_scale=y_scale, goo=goo, cosa=cosa, sina=sina}, MetaDonut)
|
||||
end
|
||||
|
||||
function MetaDonut:force(x, y)
|
||||
--Calculate force at point x y
|
||||
local force = abs(self.radius - sqrt( (( (x - self.x)*self.cosa + (y - self.y)*self.sina )^2)/(self.x_scale) +
|
||||
(( (y - self.y)*self.cosa - (x - self.x)*self.sina )^2)/(self.y_scale) ))
|
||||
if force == 0 then return zero_value end
|
||||
return (self.radius2 / force)^self.goo
|
||||
|
||||
end
|
||||
|
||||
return _M
|
49
locale/rso/prototype_utils.lua
Normal file
49
locale/rso/prototype_utils.lua
Normal file
@ -0,0 +1,49 @@
|
||||
require("locale/rso/rso_config")
|
||||
|
||||
function add_peak(ent, peak)
|
||||
if ent and ent.autoplace then
|
||||
ent.autoplace.peaks[#ent.autoplace.peaks+1] = peak
|
||||
end
|
||||
end
|
||||
|
||||
function change_ocataves(autoplace, octaves)
|
||||
for k,v in pairs(autoplace.peaks) do
|
||||
if v.noise_layer then
|
||||
v.noise_octaves_difference = (v.noise_octaves_difference or 0) + octaves
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function generate_basic_peaks(noise_layer)
|
||||
return {
|
||||
{
|
||||
influence = 0.1
|
||||
},
|
||||
{
|
||||
influence = 0.67,
|
||||
noise_layer = noise_layer,
|
||||
noise_octaves_difference = -2.7,
|
||||
noise_persistence = 0.3
|
||||
}
|
||||
}
|
||||
|
||||
end
|
||||
|
||||
function resetRichness(ent)
|
||||
if ent and ent.autoplace then
|
||||
ent.autoplace.richness_multiplier = 0
|
||||
ent.autoplace.richness_base = 0
|
||||
end
|
||||
end
|
||||
|
||||
function removeAutoplace(ent)
|
||||
if ent then
|
||||
ent.autoplace = nil
|
||||
end
|
||||
end
|
||||
|
||||
function removePeaks(ent)
|
||||
if ent and ent.autoplace then
|
||||
ent.autoplace.peaks = {}
|
||||
end
|
||||
end
|
57
locale/rso/rso_config.lua
Normal file
57
locale/rso/rso_config.lua
Normal file
@ -0,0 +1,57 @@
|
||||
debug_enabled = false
|
||||
|
||||
region_size = 8 -- alternative mean to control how further away resources would be, default - 256 tiles or 8 chunks
|
||||
-- each region is region_size*region_size chunks
|
||||
-- each chunk is 32*32 tiles
|
||||
|
||||
use_donut_shapes = false -- setting this to false will remove donuts from possible resource layouts
|
||||
|
||||
starting_area_size = 0 -- starting area in regions, safe from random nonsense
|
||||
|
||||
absolute_resource_chance = 0.50 -- chance to spawn an resource in a region
|
||||
starting_richness_mult = 1 -- multiply starting area richness for resources
|
||||
global_richness_mult = 1 -- multiply richness for all resources except starting area
|
||||
global_size_mult = 1 -- multiply size for all ores, doesn't affect starting area
|
||||
|
||||
absolute_enemy_chance = 3 -- chance to spawn enemies per sector (can be more then one base if spawned)
|
||||
enemy_base_size_multiplier = 1 -- all base sizes will be multiplied by this - larger number means bigger bases
|
||||
|
||||
multi_resource_active = false -- global switch for multi resource chances
|
||||
multi_resource_richness_factor = 0.60 -- any additional resource is multiplied by this value times resources-1
|
||||
multi_resource_size_factor = 0.90
|
||||
multi_resource_chance_diminish = 0.6 -- diminishing effect factor on multi_resource_chance
|
||||
|
||||
min_amount=250 -- default value for minimum amount of resource in single pile
|
||||
|
||||
richness_distance_factor= 0.5 -- exponent for richness distance factor calculation
|
||||
fluid_richness_distance_factor = 0.8 -- exponent for richness distance factor calculation for fluids
|
||||
size_distance_factor=0.15 -- exponent for size distance factor calculation
|
||||
|
||||
deterministic = false -- set to false to use system for all decisions math.random
|
||||
|
||||
-- mode is no longer used by generation process - it autodetects endless resources
|
||||
-- endless_resource_mode = false -- if true, the size of each resource is modified by the following modifier. Use with the endless resources mod.
|
||||
endless_resource_mode_sizeModifier = 0.80
|
||||
|
||||
-- This setting isn't used anywhere in the soft mod version of RSO -- OARC
|
||||
-- Just set it from Oarc's config.lua (look for ENEMY_EXPANSION)
|
||||
-- disableEnemyExpansion = false -- allows for disabling of in-game biter base building
|
||||
|
||||
use_RSO_biter_spawning = true -- enables spawning of biters controlled by RSO mod - less enemies around with more space between bases
|
||||
use_vanilla_biter_spawning = false -- enables using of vanilla spawning
|
||||
|
||||
biter_ratio_segment=3 --the ratio components determining how many biters to spitters will be spawned
|
||||
spitter_ratio_segment=1 --eg. 1 and 1 -> equal number of biters and spitters, 10 and 1 -> 10 times as many biters to spitters
|
||||
|
||||
useEnemiesInPeaceMod = false -- additional override for peace mod detection - when set to true it will spawn enemies normally, needs to have enemies enabled in peace mod
|
||||
|
||||
-- Always leave this setting to true in this soft mod scenario version! -- OARC
|
||||
ignoreMapGenSettings = true -- stops the default behaviour of reading map gen settings
|
||||
--
|
||||
useResourceCollisionDetection = true -- enables avoidace calculations to reduce ores overlaping of each other
|
||||
resourceCollisionDetectionRatio = 0.999 -- threshold to exit placement early
|
||||
resourceCollisionDetectionRatioFallback = 0.75 -- at least this much of ore field needs to be placable to spawn it
|
||||
resourceCollisionFieldSkip = true -- determines if ore field should be skipped completely if placement based on ratio failed
|
||||
|
||||
remove_trees = false
|
||||
reveal_spawn_resources = false
|
1560
locale/rso/rso_control.lua
Normal file
1560
locale/rso/rso_control.lua
Normal file
File diff suppressed because it is too large
Load Diff
171
locale/rso/rso_resource_config.lua
Normal file
171
locale/rso/rso_resource_config.lua
Normal file
@ -0,0 +1,171 @@
|
||||
|
||||
local function fillVanillaConfig()
|
||||
|
||||
config["iron-ore"] = {
|
||||
type="resource-ore",
|
||||
|
||||
-- general spawn params
|
||||
allotment=90, -- how common resource is
|
||||
spawns_per_region={min=1, max=1}, --number of chunks
|
||||
richness=20000, -- resource_ore has only one richness value - resource-liquid has min/max
|
||||
|
||||
size={min=15, max=25}, -- rough radius of area, too high value can produce square shaped areas
|
||||
min_amount=350,
|
||||
|
||||
-- resource provided at starting location
|
||||
-- probability: 1 = 100% chance to be in starting area
|
||||
-- 0 = resource is not in starting area
|
||||
starting={richness=8000, size=25, probability=1},
|
||||
|
||||
multi_resource_chance=0.20, -- absolute value
|
||||
multi_resource={
|
||||
["iron-ore"] = 2, -- ["resource_name"] = allotment
|
||||
['copper-ore'] = 4,
|
||||
["coal"] = 4,
|
||||
["stone"] = 4,
|
||||
}
|
||||
}
|
||||
|
||||
config["copper-ore"] = {
|
||||
type="resource-ore",
|
||||
|
||||
allotment=80,
|
||||
spawns_per_region={min=1, max=1},
|
||||
richness=20000,
|
||||
size={min=15, max=25},
|
||||
min_amount=350,
|
||||
|
||||
starting={richness=6000, size=25, probability=1},
|
||||
|
||||
multi_resource_chance=0.20,
|
||||
multi_resource={
|
||||
["iron-ore"] = 4,
|
||||
['copper-ore'] = 2,
|
||||
["coal"] = 4,
|
||||
["stone"] = 4,
|
||||
}
|
||||
}
|
||||
|
||||
config["coal"] = {
|
||||
type="resource-ore",
|
||||
|
||||
allotment=80,
|
||||
|
||||
spawns_per_region={min=1, max=1},
|
||||
size={min=15, max=25},
|
||||
richness=16000,
|
||||
min_amount=350,
|
||||
|
||||
starting={richness=6000, size=20, probability=1},
|
||||
|
||||
multi_resource_chance=0.30,
|
||||
multi_resource={
|
||||
["crude-oil"] = 1,
|
||||
["iron-ore"] = 3,
|
||||
['copper-ore'] = 3,
|
||||
}
|
||||
}
|
||||
|
||||
config["stone"] = {
|
||||
type="resource-ore",
|
||||
|
||||
allotment=60,
|
||||
spawns_per_region={min=1, max=1},
|
||||
richness=12000,
|
||||
size={min=15, max=20},
|
||||
min_amount=250,
|
||||
|
||||
starting={richness=5000, size=16, probability=1},
|
||||
|
||||
multi_resource_chance=0.30,
|
||||
multi_resource={
|
||||
["coal"] = 4,
|
||||
["iron-ore"] = 3,
|
||||
['copper-ore'] = 3,
|
||||
}
|
||||
}
|
||||
|
||||
config["uranium-ore"] = {
|
||||
type="resource-ore",
|
||||
|
||||
allotment=50,
|
||||
spawns_per_region={min=1, max=1},
|
||||
richness=10000,
|
||||
size={min=15, max=20},
|
||||
min_amount=500,
|
||||
|
||||
starting={richness=2000, size=10, probability=1},
|
||||
}
|
||||
|
||||
config["crude-oil"] = {
|
||||
type="resource-liquid",
|
||||
minimum_amount=10000,
|
||||
allotment=70,
|
||||
spawns_per_region={min=1, max=1},
|
||||
richness={min=400000, max=1000000}, -- richness per resource spawn
|
||||
size={min=3, max=7},
|
||||
|
||||
starting={richness=400000, size=2, probability=1},
|
||||
|
||||
multi_resource_chance=0.20,
|
||||
multi_resource={
|
||||
["coal"] = 4,
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
local function fillEnemies()
|
||||
|
||||
config["enemy-base"] = {
|
||||
type="entity",
|
||||
force="enemy",
|
||||
clear_range = {6, 6},
|
||||
|
||||
spawns_per_region={min=2,max=4},
|
||||
size={min=2,max=4},
|
||||
size_per_region_factor=1,
|
||||
richness=3,
|
||||
|
||||
absolute_probability=absolute_enemy_chance, -- chance to spawn in region
|
||||
probability_distance_factor=1.1, -- relative increase per region
|
||||
max_probability_distance_factor=3, -- absolute value
|
||||
|
||||
along_resource_probability=0.20, -- chance to spawn in resource chunk anyway, absolute value. Can happen once per resource.
|
||||
|
||||
sub_spawn_probability=0.1, -- chance for this entity to spawn anything from sub_spawns table, absolute value
|
||||
sub_spawn_size={min=1, max=2}, -- in same chunk
|
||||
sub_spawn_distance_factor=1.01,
|
||||
sub_spawn_max_distance_factor=1.5,
|
||||
sub_spawns={
|
||||
["small-worm-turret"]={
|
||||
min_distance=0,
|
||||
allotment=200,
|
||||
allotment_distance_factor=0.99,
|
||||
clear_range = {2, 2},
|
||||
},
|
||||
["medium-worm-turret"]={
|
||||
min_distance=10,
|
||||
allotment=100,
|
||||
allotment_distance_factor=1.01,
|
||||
clear_range = {2, 2},
|
||||
},
|
||||
["big-worm-turret"]={
|
||||
min_distance=20,
|
||||
allotment=100,
|
||||
allotment_distance_factor=1.015,
|
||||
clear_range = {2, 2},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
end
|
||||
|
||||
function loadResourceConfig()
|
||||
|
||||
config={}
|
||||
|
||||
fillVanillaConfig()
|
||||
fillEnemies()
|
||||
|
||||
return config
|
||||
end
|
Loading…
Reference in New Issue
Block a user