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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-03-03 14:42:27 +02:00

Drop debug message and adjust OE logic to map setting.

This commit is contained in:
Oarcinae 2020-03-20 14:01:37 -04:00
parent 8ff97a117a
commit b9eb9ce043
2 changed files with 1 additions and 3 deletions

View File

@ -50,7 +50,7 @@ function OarcModifyEnemyGroup(group)
local distance = CHUNK_SIZE*3
if (group.command.type == defines.command.build_base) then
distance = CHUNK_SIZE*7 --game.map_settings.enemy_expansion.max_expansion_distance
distance = CHUNK_SIZE*(game.map_settings.enemy_expansion.max_expansion_distance)
end
-- Find some enemies near the attack point.

View File

@ -71,8 +71,6 @@ function DowngradeResourcesDistanceBasedOnChunkGenerate(surface, chunkArea)
local modifier = (distance / (global.ocfg.spawn_config.safe_area.danger_radius*2))^2
if modifier > 1 then modifier = 1 end
SendBroadcastMsg("Modifier is " .. modifier)
for key, entity in pairs(surface.find_entities_filtered{area=chunkArea, type="resource"}) do
if entity.valid and entity and entity.position and entity.amount then
local new_amount = math.ceil(entity.amount * modifier)