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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-02-07 13:07:58 +02:00

Ignore lua warning for custom event type.

This commit is contained in:
Oarcinae 2024-11-04 13:56:31 -05:00
parent 19b0321e50
commit bafd95df2f

View File

@ -198,8 +198,12 @@ script.on_event("oarc-mod-character-surface-changed", function(event)
log("Custom event oarc-mod-character-surface-changed")
log(serpent.block(event --[[@as OarcModCharacterSurfaceChangedEvent]]))
local player = game.players[event.player_index]
SeparateSpawnsPlayerChangedSurface(player, event.old_surface_name, event.new_surface_name)
--This is just here so I don't get lua warnings about unused variables.
---@type OarcModCharacterSurfaceChangedEvent
local custom_event = event --[[@as OarcModCharacterSurfaceChangedEvent]]
local player = game.players[custom_event.player_index]
SeparateSpawnsPlayerChangedSurface(player, custom_event.old_surface_name, custom_event.new_surface_name)
end)
-- I raise this event whenever teleporting the player!