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Ignore lua warning for custom event type.
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@ -198,8 +198,12 @@ script.on_event("oarc-mod-character-surface-changed", function(event)
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log("Custom event oarc-mod-character-surface-changed")
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log(serpent.block(event --[[@as OarcModCharacterSurfaceChangedEvent]]))
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local player = game.players[event.player_index]
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SeparateSpawnsPlayerChangedSurface(player, event.old_surface_name, event.new_surface_name)
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--This is just here so I don't get lua warnings about unused variables.
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---@type OarcModCharacterSurfaceChangedEvent
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local custom_event = event --[[@as OarcModCharacterSurfaceChangedEvent]]
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local player = game.players[custom_event.player_index]
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SeparateSpawnsPlayerChangedSurface(player, custom_event.old_surface_name, custom_event.new_surface_name)
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end)
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-- I raise this event whenever teleporting the player!
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