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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-12 10:13:58 +02:00

Remove dupe entries in example config and fix bug in vanilla spawn selection logic.

This commit is contained in:
Oarcinae 2019-03-28 20:01:24 -04:00
parent b7bfadf784
commit cd82b7facf
2 changed files with 1 additions and 13 deletions

View File

@ -374,17 +374,6 @@ RESPAWN_COOLDOWN_TICKS = TICKS_PER_MINUTE * RESPAWN_COOLDOWN_IN_MINUTES
MIN_ONLINE_TIME_IN_MINUTES = 15
MIN_ONLINE_TIME = TICKS_PER_MINUTE * MIN_ONLINE_TIME_IN_MINUTES
--------------------------------------------------------------------------------
-- ANTI-Griefing stuff ( I don't personally maintain this as I don't care for it.)
-- These things were added from other people's requests/changes.
-- It is very very basic only, nothing fancy.
--------------------------------------------------------------------------------
-- Enable this to disable some basic things like friendly fire, deconstructing from map view, etc.
ENABLE_ANTI_GRIEFING = true
-- Makes blueprint ghosts dissapear if they have been placed longer than this
GHOST_TIME_TO_LIVE = 15 * TICKS_PER_MINUTE -- set to 0 for infinite ghost life
--------------------------------------------------------------------------------
-- Frontier Rocket Silo Options
--------------------------------------------------------------------------------

View File

@ -619,7 +619,6 @@ function CreateVanillaSpawns(count, spacing)
-- Need to know how much to offset the grid.
local sqrt_half = math.floor((sqrt_count-1)/2)
log("sqrt_half " .. sqrt_half)
if (sqrt_count < 1) then
log("CreateVanillaSpawns less than 1!!")
@ -678,7 +677,7 @@ function FindUnusedVanillaSpawn(surface, target_distance)
local new_distance = math.abs(math.sqrt((v.x^2) + (v.y^2)) - target_distance)
if (new_distance < best_distance) then
best_key = k
best_distance = math.sqrt((v.x^2) + (v.y^2))
best_distance = new_distance
end
end