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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-12 10:13:58 +02:00

Should probably pass around the player name instead of the LuaPlayer object.

This commit is contained in:
Oarcinae 2018-01-27 10:24:38 -05:00
parent 0771360b84
commit db737a2d8f
2 changed files with 10 additions and 10 deletions

View File

@ -245,7 +245,7 @@ function ChangePlayerSpawn(player, pos)
global.playerCooldowns[player.name] = {setRespawn=game.tick}
end
function QueuePlayerForDelayedSpawn(player, spawn, moatEnabled)
function QueuePlayerForDelayedSpawn(playerName, spawn, moatEnabled)
-- If we get a valid spawn point, setup the area
if ((spawn.x ~= 0) and (spawn.y ~= 0)) then
@ -254,7 +254,7 @@ function QueuePlayerForDelayedSpawn(player, spawn, moatEnabled)
player.print("Generating your spawn now, please wait 10 seconds...")
player.surface.request_to_generate_chunks(spawn, 4)
delayedTick = game.tick + 10*TICKS_PER_SECOND
table.insert(global.delayedSpawns, {player=player, spawn=spawn, moatEnabled=moatEnabled, delayedTick=delayedTick})
table.insert(global.delayedSpawns, {playerName=playerName, spawn=spawn, moatEnabled=moatEnabled, delayedTick=delayedTick})
else
DebugPrint("THIS SHOULD NOT EVER HAPPEN! Spawn failed!")
@ -273,8 +273,8 @@ function DelayedSpawnOnTick()
delayedSpawn = global.delayedSpawns[i]
if (delayedSpawn.delayedTick < game.tick) then
if (delayedSpawn.player ~= nil) then
SendPlayerToNewSpawnAndCreateIt(delayedSpawn.player, delayedSpawn.spawn, delayedSpawn.moatEnabled)
if (game.players[delayedSpawn.playerName] ~= nil) then
SendPlayerToNewSpawnAndCreateIt(delayedSpawn.playerName, delayedSpawn.spawn, delayedSpawn.moatEnabled)
end
table.remove(global.delayedSpawns, i)
end
@ -283,7 +283,7 @@ function DelayedSpawnOnTick()
end
end
function SendPlayerToNewSpawnAndCreateIt(player, spawn, moatEnabled)
function SendPlayerToNewSpawnAndCreateIt(playerName, spawn, moatEnabled)
-- Make sure the area is super safe.
ClearNearbyEnemies(spawn, SAFE_AREA_TILE_DIST, game.surfaces[GAME_SURFACE_NAME])
@ -298,8 +298,8 @@ function SendPlayerToNewSpawnAndCreateIt(player, spawn, moatEnabled)
GenerateStartingResources(surface, spawn)
-- Send the player to that position
player.teleport(spawn, GAME_SURFACE_NAME)
GivePlayerStarterItems(player)
game.players[playerName].teleport(spawn, GAME_SURFACE_NAME)
GivePlayerStarterItems(game.players[playerName])
end
function SendPlayerToSpawn(player)

View File

@ -399,7 +399,7 @@ function SpawnOptsGuiClick(event)
ChangePlayerSpawn(player, newSpawn)
-- Send the player there
QueuePlayerForDelayedSpawn(player, newSpawn, moatChoice)
QueuePlayerForDelayedSpawn(player.name, newSpawn, moatChoice)
if (elemName == "isolated_spawn_near") then
SendBroadcastMsg(player.name .. " is joining the game from a distance!")
elseif (elemName == "isolated_spawn_far") then
@ -1282,8 +1282,8 @@ function BuddySpawnRequestMenuClick(event)
ChangePlayerSpawn(game.players[requesterName], buddySpawn)
-- Send the player there
QueuePlayerForDelayedSpawn(player, newSpawn, requesterOptions.moatChoice)
QueuePlayerForDelayedSpawn(game.players[requesterName], buddySpawn, requesterOptions.moatChoice)
QueuePlayerForDelayedSpawn(player.name, newSpawn, requesterOptions.moatChoice)
QueuePlayerForDelayedSpawn(requesterName, buddySpawn, requesterOptions.moatChoice)
SendBroadcastMsg(requesterName .. " and " .. player.name .. " are joining the game together!")
-- Create the button at the top left for setting respawn point and sharing base.