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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-14 10:23:17 +02:00

Add some comments in code, todo and explanation.

This commit is contained in:
Oarcinae 2018-02-03 21:50:52 -05:00
parent 1264c6557d
commit dcbd996bb3
2 changed files with 3 additions and 1 deletions

View File

@ -3,7 +3,8 @@
--
-- Code tracks all chunks generated and allows for deleting inactive chunks
-- Relies on some changes to RSO to provide random resource locations the next
-- time the land is regenerated.
-- time the land is regenerated. -- (THIS IS CURRENTLY NOT WORKING IN 0.16,
-- resources always how up in the same spot!)
--
-- Basic rules of regrowth:
-- 1. Area around player is safe for quite a large distance.

View File

@ -291,6 +291,7 @@ function DelayedSpawnOnTick()
delayedSpawn = global.delayedSpawns[i]
if (delayedSpawn.delayedTick < game.tick) then
-- TODO, add check here for if chunks around spawn are generated surface.is_chunk_generated(chunkPos)
if (game.players[delayedSpawn.playerName] ~= nil) then
SendPlayerToNewSpawnAndCreateIt(delayedSpawn.playerName, delayedSpawn.spawn, delayedSpawn.moatEnabled)
end