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https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
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Made starting resources configurable
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30
config.lua
30
config.lua
@ -5,15 +5,15 @@
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-- Messages
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--------------------------------------------------------------------------------
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WELCOME_MSG = "[INSERT SERVER OWNER MSG HERE!]"
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-- WELCOME_MSG = "Welcome to Oarc's official server! Follow @_Oarc_ for server updates."
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-- WELCOME_MSG = "[INSERT SERVER OWNER MSG HERE!]"
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WELCOME_MSG = "Welcome to Oarc's official server! Follow @_Oarc_ for server updates."
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GAME_MODE_MSG = "In the current game mode, a satellite must be launched from an existing far away rocket silo to win!"
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-- GAME_MODE_MSG = "The current game mode is just basic vanilla!"
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MODULES_ENABLED = "Mods Enabled: Separate Spawns, RSO, Gravestone Chests, Long-Reach"
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-- MODULES_ENABLED = "Mods Enabled: Gravestone-Chests"
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WELCOME_MSG_TITLE = "[INSERT SERVER OWNER MSG HERE!]"
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-- WELCOME_MSG_TITLE = "Welcome to Oarc's Server"
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-- WELCOME_MSG_TITLE = "[INSERT SERVER OWNER MSG HERE!]"
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WELCOME_MSG_TITLE = "Welcome to Oarc's Server"
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WELCOME_MSG1 = "Rules: Be polite. Ask before changing other players's stuff. Have fun!"
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WELCOME_MSG2 = "This server is running a custom scenario that changes spawn locations."
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@ -81,7 +81,7 @@ FAR_MAX_DIST = 200 --125
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---------------------------------------
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-- Start resource amounts
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START_IRON_AMOUNT = 1500
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START_IRON_AMOUNT = 1800
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START_COPPER_AMOUNT = 1500
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START_STONE_AMOUNT = 1500
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START_COAL_AMOUNT = 1500
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@ -89,7 +89,25 @@ START_OIL_AMOUNT = 30000
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-- Start resource position and size
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MAX_START_RESOURCE_PATCH_SIZE = 15
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-- Position is relative to player starting location
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START_RESOURCE_STONE_POS_X = -25
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START_RESOURCE_STONE_POS_Y = -31
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START_RESOURCE_STONE_SIZE = 15
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START_RESOURCE_COAL_POS_X = -25
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START_RESOURCE_COAL_POS_Y = -16
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START_RESOURCE_COAL_SIZE = 15
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START_RESOURCE_COPPER_POS_X = -25
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START_RESOURCE_COPPER_POS_Y = 0
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START_RESOURCE_COPPER_SIZE = 15
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START_RESOURCE_IRON_POS_X = -25
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START_RESOURCE_IRON_POS_Y = 15
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START_RESOURCE_IRON_SIZE = 15
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START_RESOURCE_OIL_POS_X = -30
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START_RESOURCE_OIL_POS_Y = 0
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---------------------------------------
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-- Safe Spawn Area Options
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@ -466,7 +466,7 @@ function AutofillTurret(player, turret)
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-- Check the result and print the right text to inform the user what happened.
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if (ret > 0) then
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-- Inserted ammo successfully
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FlyingText("Inserted ammo x" .. ret, turret.position, my_color_red)
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-- FlyingText("Inserted ammo x" .. ret, turret.position, my_color_red)
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elseif (ret == -1) then
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FlyingText("Out of ammo!", turret.position, my_color_red)
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elseif (ret == -2) then
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@ -257,45 +257,73 @@ function GenerateStartingResources(player)
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local surface = player.surface
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-- Generate stone
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local stonePos = {x=player.position.x-25,
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y=player.position.y-31}
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local stonePos = {x=player.position.x+START_RESOURCE_STONE_POS_X,
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y=player.position.y+START_RESOURCE_STONE_POS_Y}
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-- Generate coal
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local coalPos = {x=player.position.x-25,
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y=player.position.y-16}
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local coalPos = {x=player.position.x+START_RESOURCE_COAL_POS_X,
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y=player.position.y+START_RESOURCE_COAL_POS_Y}
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-- Generate copper ore
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local copperOrePos = {x=player.position.x-25,
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y=player.position.y+0}
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local copperOrePos = {x=player.position.x+START_RESOURCE_COPPER_POS_X,
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y=player.position.y+START_RESOURCE_COPPER_POS_Y}
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-- Generate iron ore
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local ironOrePos = {x=player.position.x-25,
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y=player.position.y+15}
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local ironOrePos = {x=player.position.x+START_RESOURCE_IRON_POS_X,
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y=player.position.y+START_RESOURCE_IRON_POS_Y}
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-- Tree generation is taken care of in chunk generation
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-- Generate oil patches
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surface.create_entity({name="crude-oil", amount=START_OIL_AMOUNT,
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position={player.position.x-30, player.position.y-2}})
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position={player.position.x+START_RESOURCE_OIL_POS_X, player.position.y+START_RESOURCE_OIL_POS_Y-2}})
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surface.create_entity({name="crude-oil", amount=START_OIL_AMOUNT,
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position={player.position.x-30, player.position.y+2}})
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position={player.position.x+START_RESOURCE_OIL_POS_X, player.position.y+START_RESOURCE_OIL_POS_Y+2}})
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local midPoint = math.floor(MAX_START_RESOURCE_PATCH_SIZE/2)
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for y=0, MAX_START_RESOURCE_PATCH_SIZE do
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for x=0, MAX_START_RESOURCE_PATCH_SIZE do
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local midPoint = math.floor(START_RESOURCE_STONE_SIZE/2)
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for y=0, START_RESOURCE_STONE_SIZE do
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for x=0, START_RESOURCE_STONE_SIZE do
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if ((x-midPoint)^2 + (y-midPoint)^2 < midPoint^2) then
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surface.create_entity({name="iron-ore", amount=START_IRON_AMOUNT,
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position={ironOrePos.x+x, ironOrePos.y+y}})
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surface.create_entity({name="copper-ore", amount=START_COPPER_AMOUNT,
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position={copperOrePos.x+x, copperOrePos.y+y}})
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surface.create_entity({name="stone", amount=START_STONE_AMOUNT,
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position={stonePos.x+x, stonePos.y+y}})
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end
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end
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end
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local midPoint = math.floor(START_RESOURCE_COAL_SIZE/2)
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for y=0, START_RESOURCE_COAL_SIZE do
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for x=0, START_RESOURCE_COAL_SIZE do
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if ((x-midPoint)^2 + (y-midPoint)^2 < midPoint^2) then
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surface.create_entity({name="coal", amount=START_COAL_AMOUNT,
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position={coalPos.x+x, coalPos.y+y}})
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end
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end
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end
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local midPoint = math.floor(START_RESOURCE_COPPER_SIZE/2)
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for y=0, START_RESOURCE_COPPER_SIZE do
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for x=0, START_RESOURCE_COPPER_SIZE do
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if ((x-midPoint)^2 + (y-midPoint)^2 < midPoint^2) then
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surface.create_entity({name="copper-ore", amount=START_COPPER_AMOUNT,
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position={copperOrePos.x+x, copperOrePos.y+y}})
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end
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end
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end
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local midPoint = math.floor(START_RESOURCE_IRON_SIZE/2)
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for y=0, START_RESOURCE_IRON_SIZE do
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for x=0, START_RESOURCE_IRON_SIZE do
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if ((x-midPoint)^2 + (y-midPoint)^2 < midPoint^2) then
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surface.create_entity({name="iron-ore", amount=START_IRON_AMOUNT,
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position={ironOrePos.x+x, ironOrePos.y+y}})
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end
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end
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end
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end
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function DoesPlayerHaveCustomSpawn(player)
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