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https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
synced 2025-01-18 02:58:37 +02:00
Made the buildable silos in frontier mode a proper option. Defaults to player buildable because that works better for multiple forces.
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@ -299,9 +299,9 @@ end)
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script.on_event(defines.events.on_research_finished, function(event)
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-- Never allows players to build rocket-silos in "frontier" mode.
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-- if global.ocfg.frontier_rocket_silo then
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-- RemoveRecipe(event.research.force, "rocket-silo")
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-- end
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if global.ocfg.frontier_rocket_silo and not global.ocfg.frontier_allow_build then
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RemoveRecipe(event.research.force, "rocket-silo")
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end
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if LOCK_GOODIES_UNTIL_ROCKET_LAUNCH and
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(not global.satellite_sent or not global.satellite_sent[event.research.force.name]) then
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@ -389,6 +389,13 @@ ENABLE_SILO_VISION = true
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ENABLE_SILO_BEACONS = false
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ENABLE_SILO_RADAR = false
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-- Allow silos to be built by the player, but forces them to build in
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-- the fixed locations. If this is false, silos are built and assigned
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-- only to the main force. This can cause a problem for non main forces
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-- when playing with LOCK_GOODIES_UNTIL_ROCKET_LAUNCH enabled.
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ENABLE_SILO_PLAYER_BUILD = true
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--------------------------------------------------------------------------------
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-- Long Reach Options
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--------------------------------------------------------------------------------
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@ -110,9 +110,11 @@ local function CreateRocketSilo(surface, siloPosition, force)
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surface.set_tiles(tiles, true)
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-- Create indestructible silo and assign to a force
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-- local silo = surface.create_entity{name = "rocket-silo", position = {siloPosition.x+0.5, siloPosition.y}, force = force}
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-- silo.destructible = false
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-- silo.minable = false
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if not global.ocfg.frontier_allow_build then
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local silo = surface.create_entity{name = "rocket-silo", position = {siloPosition.x+0.5, siloPosition.y}, force = force}
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silo.destructible = false
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silo.minable = false
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end
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-- TAG it on the main force at least.
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game.forces[global.ocfg.main_force].add_chart_tag(game.surfaces[GAME_SURFACE_NAME],
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@ -65,6 +65,7 @@ function InitOarcConfig()
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global.ocfg.frontier_fixed_pos = SILO_FIXED_POSITION
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global.ocfg.frontier_pos_table = SILO_POSITIONS
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global.ocfg.frontier_silo_vision = ENABLE_SILO_VISION
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global.ocfg.frontier_allow_build = ENABLE_SILO_PLAYER_BUILD
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-- MOD VERSION
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else
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@ -187,6 +188,7 @@ function InitOarcConfig()
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global.ocfg.frontier_fixed_pos = false
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global.ocfg.frontier_pos_table = {{x = 0, y = 100}}
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global.ocfg.frontier_silo_vision = settings.global["oarc-frontier-silo-vision"].value
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global.ocfg.frontier_allow_build = true
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end
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