1
0
mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-01-20 02:59:53 +02:00

Making the holding pen pretty.

This commit is contained in:
Oarcinae 2024-09-24 11:32:58 -04:00
parent d133179a74
commit f6cfc898f3
4 changed files with 110 additions and 24 deletions

View File

@ -134,7 +134,7 @@ script.on_event(defines.events.on_chunk_generated, function(event)
RegrowthChunkGenerate(event)
end
CreateHoldingPenChunks(event.surface, event.area)
CreateHoldingPenChunks(event)
SeparateSpawnsGenerateChunk(event)
if global.ocfg.gameplay.modified_enemy_spawning then

View File

@ -26,37 +26,121 @@ function CreateHoldingPenSurface()
holding_pen_surface.show_clouds = false
holding_pen_surface.generate_with_lab_tiles = true
RenderPermanentGroundText(holding_pen_surface, {x=-15,y=-24}, 20, "OARC", {0.9, 0.7, 0.3, 0.8})
RenderPermanentGroundText(holding_pen_surface, {x=9,y=-7}, 5, "O", {0.9, 0.7, 0.3, 0.8}, "center")
RenderPermanentGroundText(holding_pen_surface, {x=9,y=-4}, 5, "A", {0.9, 0.7, 0.3, 0.8}, "center")
RenderPermanentGroundText(holding_pen_surface, {x=9,y=-1}, 5, "R", {0.9, 0.7, 0.3, 0.8}, "center")
RenderPermanentGroundText(holding_pen_surface, {x=9,y=2}, 5, "C", {0.9, 0.7, 0.3, 0.8}, "center")
end
---Creates a holding pen area
---@param surface LuaSurface
---@param chunkArea BoundingBox
function CreateHoldingPenChunks(surface, chunkArea)
---@param event EventData.on_chunk_generated
---@return nil
function CreateHoldingPenChunks(event)
local surface = event.surface
local chunk_area = event.area
local chunk_position = event.position
if (surface.name ~= HOLDING_PEN_SURFACE_NAME) then
return
end
-- Remove ALL entities in the chunk
for _, entity in pairs(surface.find_entities(chunkArea)) do
for _, entity in pairs(surface.find_entities(chunk_area)) do
if entity.type ~= "character" then
entity.destroy()
end
end
-- Place some tutorial grid tiles for the spawn area
-- Place tiles and trees and water for the holding pen
local tiles = {}
for x=chunkArea.left_top.x,chunkArea.right_bottom.x,1 do
for y=chunkArea.left_top.y,chunkArea.right_bottom.y,1 do
local distance = math.floor(x^2 + y^2)
for x=chunk_area.left_top.x,chunk_area.right_bottom.x,1 do
for y=chunk_area.left_top.y,chunk_area.right_bottom.y,1 do
local distance_sqr = math.floor(x^2 + y^2)
if (distance < 10^2) then
table.insert(tiles, {name="tutorial-grid", position={x, y}})
if (distance_sqr < 15^2) then
table.insert(tiles, {name="grass-1", position={x, y}})
elseif (distance_sqr < 20^2) then
table.insert(tiles, {name="water", position={x, y}})
--10% chance of fish in water
if (math.random(1,10) == 1) then
surface.create_entity({name="fish", position={x + 0.5, y + 0.5}})
end
else
table.insert(tiles, {name="out-of-map", position={x, y}})
end
if (distance_sqr >= 13^2) and (distance_sqr <= 15^2) then
surface.create_entity({name="tree-01", position={x + 0.5, y + 0.5}})
end
end
end
surface.set_tiles(tiles)
-- If this is the bottom right chunk it's safe to place stuff inside the holding pen now.
if (chunk_position.x == 2 and chunk_position.y == 2) then
-- temporarily copy the nauvis config for easy use of the resources config.
global.ocfg.surfaces_config[HOLDING_PEN_SURFACE_NAME] = {}
global.ocfg.surfaces_config[HOLDING_PEN_SURFACE_NAME].spawn_config = global.ocfg.surfaces_config["nauvis"].spawn_config
PlaceResourcesInSemiCircleHoldingPen(surface, {x=0,y=0}, 0.2, 0.1)
CreateWaterStrip(surface, {x=-2,y=-11}, 4)
CreateWaterStrip(surface, {x=-2,y=-10}, 4)
surface.create_entity({
name = "crude-oil",
amount = 90000,
position = { 0, 9 }
})
global.ocfg.surfaces_config[HOLDING_PEN_SURFACE_NAME] = nil
end
end
---A special version of PlaceResourcesInSemiCircle for the holding pen
---@param surface LuaSurface
---@param position TilePosition --The center of the spawn area
---@param size_mod number
---@param amount_mod number
---@return nil
function PlaceResourcesInSemiCircleHoldingPen(surface, position, size_mod, amount_mod)
-- Create list of resource tiles
---@type table<string>
local r_list = {}
for r_name, _ in pairs(global.ocfg.surfaces_config[surface.name].spawn_config.solid_resources --[[@as table<string, OarcConfigSolidResource>]]) do
if (r_name ~= "") then
table.insert(r_list, r_name)
end
end
---@type table<string>
local shuffled_list = FYShuffle(r_list)
-- This places resources in a semi-circle
local angle_offset = 2.32
local num_resources = table_size(global.ocfg.surfaces_config[surface.name].spawn_config.solid_resources)
local theta = ((4.46 - 2.32) / num_resources);
local count = 0
-- Unique to the holding pen size
local radius = 15 - 6
for _, r_name in pairs(shuffled_list) do
local angle = (theta * count) + angle_offset;
local tx = (radius * math.cos(angle)) + position.x
local ty = (radius * math.sin(angle)) + position.y
local pos = { x = math.floor(tx), y = math.floor(ty) }
local resourceConfig = global.ocfg.surfaces_config[surface.name].spawn_config.solid_resources[r_name]
GenerateResourcePatch(surface, r_name, resourceConfig.size * size_mod, pos, resourceConfig.amount * amount_mod)
count = count + 1
end
end

View File

@ -66,8 +66,9 @@ end
---@param scale number
---@param text string
---@param color Color
---@param alignment TextAlign?
---@return nil
function RenderPermanentGroundText(surface, position, scale, text, color)
function RenderPermanentGroundText(surface, position, scale, text, color, alignment)
rendering.draw_text { text = text,
surface = surface,
target = position,
@ -75,6 +76,7 @@ function RenderPermanentGroundText(surface, position, scale, text, color)
scale = scale,
--Allowed fonts: default-dialog-button default-game compilatron-message-font default-large default-large-semibold default-large-bold heading-1 compi
font = "compi",
alignment = alignment,
draw_on_ground = true }
end
@ -1508,7 +1510,7 @@ end
---@param length integer
function CreateWaterStrip(surface, leftPos, length)
local waterTiles = {}
for i = 0, length, 1 do
for i = 0, length-1, 1 do
table.insert(waterTiles, { name = "water", position = { leftPos.x + i, leftPos.y } })
end
surface.set_tiles(waterTiles)

View File

@ -282,9 +282,9 @@ function GenerateStartingResources(surface, position)
else
if (global.ocfg.spawn_general.shape == SPAWN_SHAPE_CHOICE_CIRCLE) or (global.ocfg.spawn_general.shape == SPAWN_SHAPE_CHOICE_OCTAGON) then
PlaceResourcesInSemiCircle(surface, position)
PlaceResourcesInSemiCircle(surface, position, size_mod, amount_mod)
elseif (global.ocfg.spawn_general.shape == SPAWN_SHAPE_CHOICE_SQUARE) then
PlaceResourcesInSquare(surface, position)
PlaceResourcesInSquare(surface, position, size_mod, amount_mod)
end
end
@ -310,10 +310,10 @@ end
---Places starting resource deposits in a semi-circle around the spawn point.
---@param surface LuaSurface
---@param position TilePosition --The center of the spawn area
function PlaceResourcesInSemiCircle(surface, position)
local size_mod = global.ocfg.resource_placement.size_multiplier
local amount_mod = global.ocfg.resource_placement.amount_multiplier
---@param size_mod number
---@param amount_mod number
---@return nil
function PlaceResourcesInSemiCircle(surface, position, size_mod, amount_mod)
-- Create list of resource tiles
---@type table<string>
@ -351,10 +351,10 @@ end
---Places starting resource deposits in a line starting at the top left of the spawn point.
---@param surface LuaSurface
---@param position TilePosition --The center of the spawn area
function PlaceResourcesInSquare(surface, position)
local size_mod = global.ocfg.resource_placement.size_multiplier
local amount_mod = global.ocfg.resource_placement.amount_multiplier
---@param size_mod number
---@param amount_mod number
---@return nil
function PlaceResourcesInSquare(surface, position, size_mod, amount_mod)
-- Create list of resource tiles
---@type table<string>