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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-01-28 03:29:26 +02:00

13 Commits

Author SHA1 Message Date
Oarcinae
16c72d7b30 Fixed silo positions is now a table. Fixed vanillaspawns being removed when selecting silo locations in silo island mode. 2019-05-14 13:10:12 +08:00
Oarcinae
cb4d18ec42 Quite untested, but changed silos to be build-able only in certain areas. Also added loaders. 2019-05-12 22:00:56 +08:00
Oarcinae
c44257ad6d Fix a bad bug with regrowth! 2019-04-29 14:21:31 -05:00
Oarcinae
d2a56f79d3 Making sure silos have enough time to spawn. Increased and made the "IsChunkAreaGenerated" checks a little more generic. 2019-04-28 21:17:39 -04:00
Oarcinae
333dec557a Fixing another typo bug and adding silo islands as an exposed option now. 2019-04-28 14:58:59 -04:00
Oarcinae
1b728d7462 Haki found a bug. I forgot to change this after adding a global.siloPosition init somewhere else. 2019-04-20 16:37:28 -04:00
Oarcinae
badd4ab018 Converting my table references to something less insane. 2019-04-10 20:40:34 -04:00
Oarcinae
9fa17f53b7 Ton of work to separate out the config settings and put them into global table so we can modify during run time. Also to make sure same code can support the mod version. 2019-04-10 13:59:57 -04:00
Oarcinae
b7bfadf784 Standardized on log() for debug printing. 2019-03-26 16:56:59 -04:00
Oarcinae
2afd833eff Found a few bugs in the old spawn validation logic, but were so rare as to not happen. Vanilla spawns is close to being done I think. Needs proper testing now. 2019-03-20 16:02:50 -04:00
Oarcinae
10870172a8 Still doing more cleanup and removal of soft mods. Probably still pretty buggy at the moment. 2019-03-02 20:51:17 -05:00
Oarcinae
5509d38bba Enabling the other minor soft mods where possible. 2019-03-01 23:05:23 -05:00
Oarcinae
e1839a8756 Moving around stuff, about to test on headless. 2019-03-01 21:07:24 -05:00