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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-02-03 13:01:24 +02:00

26 Commits

Author SHA1 Message Date
Oarcinae
97fbc50b89 Added world eater logic to regrowth! 2020-06-19 00:12:42 -04:00
Oarcinae
989afdfb78 Lots and lots of renaming and rework of regrowth. Definitely still buggy. 2020-06-18 23:18:29 -04:00
Oarcinae
2de868850b Uranium Refining chunk and silo chunk should be working now. Shrank the radius of where you can place the silo. 2020-06-09 10:58:49 -04:00
Oarcinae
14830c9a3c Pushing all my recent work and tweaks and clean up. Hopefull should be final soon... 2020-05-01 14:59:47 -04:00
Oarcinae
8677d725e2 Better font and some util stuff. Possible fix for rocket not unlocking stuff... Force silo chunk gen at start immediately. 2020-04-29 20:33:07 -04:00
Oarcinae
95f5270d62 Center silos and reduce chunks generated there too. 2020-04-13 10:44:57 -04:00
Oarcinae
5542ba6a37 New smelters in the wild. Not fully tested yet. Added announcement label in the main GUI tab as well as anytime a player joins. Tweaked resource scaling near spawns again. 2020-04-02 23:42:18 -04:00
Oarcinae
3fc4b004d3 Tweaking spawns to use new landfill tiles. Tweaks to moats. 2019-10-19 15:00:23 -04:00
Oarcinae
09d9644d85 Removing some unused stuff in oarc-enemies, updating GUI to be more helpful and descriptive. 2019-10-12 11:38:17 -04:00
Oarcinae
d7b7dca750 Reverting regrowth back into a soft mod. Cleaning up and tweaking the example config. 2019-09-24 09:50:48 -05:00
Oarcinae
c94bef3e77 Working on new GUI improvements and converting regrowth into a mod. 2019-07-31 13:53:21 -05:00
Oarcinae
b593d8a7e8 Working on restricted build mod/mode. 2019-07-24 06:09:55 -05:00
Oarcinae
f0768358e6 Made the buildable silos in frontier mode a proper option. Defaults to player buildable because that works better for multiple forces. 2019-05-15 14:40:32 +08:00
Oarcinae
16c72d7b30 Fixed silo positions is now a table. Fixed vanillaspawns being removed when selecting silo locations in silo island mode. 2019-05-14 13:10:12 +08:00
Oarcinae
cb4d18ec42 Quite untested, but changed silos to be build-able only in certain areas. Also added loaders. 2019-05-12 22:00:56 +08:00
Oarcinae
c44257ad6d Fix a bad bug with regrowth! 2019-04-29 14:21:31 -05:00
Oarcinae
d2a56f79d3 Making sure silos have enough time to spawn. Increased and made the "IsChunkAreaGenerated" checks a little more generic. 2019-04-28 21:17:39 -04:00
Oarcinae
333dec557a Fixing another typo bug and adding silo islands as an exposed option now. 2019-04-28 14:58:59 -04:00
Oarcinae
1b728d7462 Haki found a bug. I forgot to change this after adding a global.siloPosition init somewhere else. 2019-04-20 16:37:28 -04:00
Oarcinae
badd4ab018 Converting my table references to something less insane. 2019-04-10 20:40:34 -04:00
Oarcinae
9fa17f53b7 Ton of work to separate out the config settings and put them into global table so we can modify during run time. Also to make sure same code can support the mod version. 2019-04-10 13:59:57 -04:00
Oarcinae
b7bfadf784 Standardized on log() for debug printing. 2019-03-26 16:56:59 -04:00
Oarcinae
2afd833eff Found a few bugs in the old spawn validation logic, but were so rare as to not happen. Vanilla spawns is close to being done I think. Needs proper testing now. 2019-03-20 16:02:50 -04:00
Oarcinae
10870172a8 Still doing more cleanup and removal of soft mods. Probably still pretty buggy at the moment. 2019-03-02 20:51:17 -05:00
Oarcinae
5509d38bba Enabling the other minor soft mods where possible. 2019-03-01 23:05:23 -05:00
Oarcinae
e1839a8756 Moving around stuff, about to test on headless. 2019-03-01 21:07:24 -05:00