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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-01-10 00:28:22 +02:00
Commit Graph

12 Commits

Author SHA1 Message Date
Oarcinae
d7b7dca750 Reverting regrowth back into a soft mod. Cleaning up and tweaking the example config. 2019-09-24 09:50:48 -05:00
Oarcinae
c94bef3e77 Working on new GUI improvements and converting regrowth into a mod. 2019-07-31 13:53:21 -05:00
Oarcinae
b593d8a7e8 Working on restricted build mod/mode. 2019-07-24 06:09:55 -05:00
Oarcinae
959612be79 Adding a stupid check, for an impossible crash. 2019-05-12 17:01:20 +08:00
Oarcinae
c44257ad6d Fix a bad bug with regrowth! 2019-04-29 14:21:31 -05:00
Oarcinae
479686059b Trying to fix a bug with shared spawns when a player leaves. Cleaning up some more of the config settings, regrowth logic and some other minor things. 2019-04-28 14:41:37 -04:00
Oarcinae
badd4ab018 Converting my table references to something less insane. 2019-04-10 20:40:34 -04:00
Oarcinae
9fa17f53b7 Ton of work to separate out the config settings and put them into global table so we can modify during run time. Also to make sure same code can support the mod version. 2019-04-10 13:59:57 -04:00
Oarcinae
644d008e86 Changed base removal to be more forceful. Ignores pollution and removes chunks properly now. (Still only works in a 10 chunk radius square around the spawn pos.)
Double checked that regrowth is still working as intended even with this change. (It seems to be.)
2019-03-29 21:27:42 -04:00
Oarcinae
b7bfadf784 Standardized on log() for debug printing. 2019-03-26 16:56:59 -04:00
Oarcinae
c813b47fed I'm finished with adding support for vanilla spawns. Cleaned up some text and removed support for BOTH "oarc-type" prefixed spawns and vanilla at the same time. It's not possible to balance them correctly. 2019-03-25 18:05:47 -04:00
Oarcinae
e1839a8756 Moving around stuff, about to test on headless. 2019-03-01 21:07:24 -05:00