Oarcinae
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89d2e54778
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Added secondary spawn info to GUI tab.
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2024-09-19 14:05:29 -04:00 |
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Oarcinae
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24bea60554
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Fixed spawn shapes config (specifically moat and tree ring widths). Added in rich text map locations broadcast for any new spawn. Started work on secondary surface spawning mechanic.
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2024-09-19 13:19:57 -04:00 |
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Oarcinae
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481e8cd9c2
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Move main force name to be startup, not runtime-global.
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2024-09-18 20:11:51 -04:00 |
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Oarcinae
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a661483e85
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New enemy scaling using multiple enemy forces capped at different evo levels.
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2024-09-17 14:19:41 -04:00 |
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Oarcinae
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dc27eab5e7
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Refined new spawn search logic. (Using random vector search.)
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2024-09-15 13:50:07 -04:00 |
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Oarcinae
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e6d64fb8d8
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This should fix an old reported issue where radars block spawn bases from being removed.
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2024-09-14 22:23:59 -04:00 |
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Oarcinae
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0001405a24
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Cleaned up globals usage a LOT. No more "ocore". Re-added offline protection since it was missing. Placeholder changelog.
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2024-09-14 13:59:28 -04:00 |
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Oarcinae
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c54a64bcbc
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Some cleanup and planning for owning multiple spawns (on different surfaces). Added some helpful info about the spawn in the mod GUI panel and a map gps button.
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2024-09-12 20:58:19 -04:00 |
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Oarcinae
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aec202286d
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Cleanup surface blacklisting in config and fix some regrowth issues. Add regrowth surface enable controls.
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2024-09-11 21:20:00 -04:00 |
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Oarcinae
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aa28b4135b
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Fixed surface blacklist and made enable spawns on other surfaces a startup setting. Improved the shared spawn GUI experience a bit more. Removing outdated and duplicate locale files.
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2024-09-11 12:49:23 -04:00 |
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Oarcinae
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9c44bb2eb7
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More GUI work and added a custom sprite. Fixed some regrowth issues with chunk tracking. Added regrowth interval mod setting. Removed redundant message. Better support for runtime mod setting changes.
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2024-09-10 11:40:19 -04:00 |
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Oarcinae
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01d41297ba
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More settings tab and info tab work done.
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2024-09-07 07:00:29 -04:00 |
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Oarcinae
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e278f216c0
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Saving GUI work for in game settings menu.
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2024-09-06 21:10:29 -04:00 |
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Oarcinae
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0ace14d001
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More gui style and issues cleanup. Changed starting items logic to allow for mods with starting item kits.
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2024-09-05 21:15:56 -04:00 |
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Oarcinae
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fd2d4052ff
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More gui work done. Cleaned up primary spawn options. Several things still missing proper gui styles.
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2024-09-05 13:18:47 -04:00 |
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Oarcinae
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8dd0e709fa
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Saving lots of work on gui stuff and shared and buddy spawns.
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2024-09-04 22:21:43 -04:00 |
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Oarcinae
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60fba766a1
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Improving GUI internal logic and user experience (shared spawns now auto refresh)
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2024-08-28 01:36:02 -04:00 |
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Oarcinae
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42ad29a6f0
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Working on distance selection slider to replace near/far buttons.
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2024-08-24 21:06:43 -04:00 |
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Oarcinae
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394148813a
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Better spawn preview logic. Slowly working on exposing all mod settings in the custom in-game GUI tabs.
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2024-08-23 14:16:11 -04:00 |
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Oarcinae
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d919928951
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Regrowth and spawning works on multiple surfaces now, but needs a lot of testing and fixing still.
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2024-08-21 14:03:48 -04:00 |
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Oarcinae
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f3e04c88ce
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MAJOR work to do conversion to a proper mod! Started to connect surface selection in GUI to implementation.
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2024-08-16 01:40:16 -04:00 |
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Oarcinae
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b462f17659
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Saving minor changes for testing and todo notes.
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2024-08-13 14:25:47 -04:00 |
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Oarcinae
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ca347d88bf
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Messing around with debug launch options for directly loading a scenario to speed up development. Blueprint.zip is only a temporary solution and will be deleted later.
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2024-08-12 20:22:11 -04:00 |
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Oarcinae
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d5f17a01f7
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Cleaning up mod settings and other general locale stuff, still working on basics of supporting multiple surfaces.
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2024-08-11 22:16:48 -04:00 |
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Oarcinae
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45dbf025db
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Game now launches and can create spawn points, so basic framework is in place. Lots to cleanup and update to be able to support multiple surfaces.
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2024-08-11 00:19:30 -04:00 |
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Oarcinae
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8bd24d9732
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Saving my current work in progress. First attempt at using the Factorio Modding Tool Kit. Updating all my core stuff to use it and allow for multiple surfaces. Not currently playable.
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2024-08-10 13:26:52 -04:00 |
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