oarcinae
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351ae41d2b
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Added a abandoned base removal that takes advantage of the regrowth map removal code. Disabled regrowth by default now.
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2017-11-08 09:13:34 -05:00 |
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oarcinae
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95f65d93ef
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Fixed a bug in the radar scanning chunk refresh logic.
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2017-08-11 12:51:31 -04:00 |
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oarcinae
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32e0e5147f
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Increased radar protected range. Fixed pollution check. Added reset of chunk if all buildings removed. Added randomized RSO resources back in.
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2017-08-07 19:27:15 -04:00 |
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oarcinae
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379c93b2bd
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Bug incorrectly checked for pollution coordinates.
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2017-08-05 18:59:53 -04:00 |
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oarcinae
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9ebed3efb0
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Improving player list. Fixed regrowth to only clear every 1 hour, and with warning.
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2017-08-05 15:50:26 -04:00 |
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oarcinae
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b77d5be685
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Oops, error in radar scan logic.
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2017-08-05 10:25:01 -04:00 |
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Oarcinae
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4af8d328fe
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Removing git submodule, cause I hate using it.
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2017-08-05 09:45:37 -04:00 |
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Oarcinae
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80f344a30c
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Changed regrowth to make all chunks with player buildings permanent.
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2017-08-05 09:12:20 -04:00 |
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Oarcinae
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9febdd5a49
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Rewrote the logic to try and improve the performance.
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2017-07-30 13:14:54 -04:00 |
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Oarcinae
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294c1c05fb
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Fixing regrowth issues, hopefully. Changed player refresh and added on build_entity event refreshes.
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2017-07-29 12:14:51 -04:00 |
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Oarcinae
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a0f1ad9f36
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Fixing bad player base removal on early leave.
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2017-07-28 21:02:00 -04:00 |
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Oarcinae
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7fd373c7b6
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Rolling back RSO changes, pre global var catching mechanism
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2017-07-28 19:55:43 -04:00 |
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Oarcinae
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c5d05ea994
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updating text and setting real regrowth timeout value 1hr
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2017-07-28 18:06:52 -04:00 |
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Oarcinae
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d548f9baa7
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first regrowth build
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2017-07-28 18:02:45 -04:00 |
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