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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-14 10:23:17 +02:00
Commit Graph

14 Commits

Author SHA1 Message Date
oarcinae
351ae41d2b Added a abandoned base removal that takes advantage of the regrowth map removal code. Disabled regrowth by default now. 2017-11-08 09:13:34 -05:00
oarcinae
95f65d93ef Fixed a bug in the radar scanning chunk refresh logic. 2017-08-11 12:51:31 -04:00
oarcinae
32e0e5147f Increased radar protected range. Fixed pollution check. Added reset of chunk if all buildings removed. Added randomized RSO resources back in. 2017-08-07 19:27:15 -04:00
oarcinae
379c93b2bd Bug incorrectly checked for pollution coordinates. 2017-08-05 18:59:53 -04:00
oarcinae
9ebed3efb0 Improving player list. Fixed regrowth to only clear every 1 hour, and with warning. 2017-08-05 15:50:26 -04:00
oarcinae
b77d5be685 Oops, error in radar scan logic. 2017-08-05 10:25:01 -04:00
Oarcinae
4af8d328fe Removing git submodule, cause I hate using it. 2017-08-05 09:45:37 -04:00
Oarcinae
80f344a30c Changed regrowth to make all chunks with player buildings permanent. 2017-08-05 09:12:20 -04:00
Oarcinae
9febdd5a49 Rewrote the logic to try and improve the performance. 2017-07-30 13:14:54 -04:00
Oarcinae
294c1c05fb Fixing regrowth issues, hopefully. Changed player refresh and added on build_entity event refreshes. 2017-07-29 12:14:51 -04:00
Oarcinae
a0f1ad9f36 Fixing bad player base removal on early leave. 2017-07-28 21:02:00 -04:00
Oarcinae
7fd373c7b6 Rolling back RSO changes, pre global var catching mechanism 2017-07-28 19:55:43 -04:00
Oarcinae
c5d05ea994 updating text and setting real regrowth timeout value 1hr 2017-07-28 18:06:52 -04:00
Oarcinae
d548f9baa7 first regrowth build 2017-07-28 18:02:45 -04:00