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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2025-01-30 03:38:00 +02:00

25 Commits

Author SHA1 Message Date
Oarcinae
ecdda29839 Fix an older migration issue in spawn choices table that I missed. 2024-12-03 20:28:14 -05:00
Oarcinae
e0e21da26f Update changelog and fix migration bug where gleba_resources was missing in nauvis config. 2024-11-26 21:02:36 -05:00
Oarcinae
b3a697df8c Fix missing migration for regrowth surface init and updated one of the mod setting descriptions. 2024-11-20 16:11:28 -05:00
Oarcinae
49f7918085 Add support for secondary spawns on Aquilo. More info in FAQ, updated various warnings about secondary surfaces and starting on other planets. 2024-11-20 13:17:06 -05:00
Oarcinae
661f36085a First pass Gleba secondary spawn seems to be okay. 2024-11-20 11:49:02 -05:00
Oarcinae
de55c774f9 Add vulcanus config migration. Disable moat on Vulcanus to avoid spawn locking. It also serves no real defensive purpose. Revert radius mod to 1. 2024-11-19 21:34:15 -05:00
Oarcinae
229cd326c0 Fix regrowth checkboxes not respecting previous setting if surface wasn't created yet. Surface init now defaults to the global setting. Adding a migration and change to surface init to ensure the center chunks never get deleted so that cargo-pods don't go missing. 2024-11-17 14:14:28 -05:00
Oarcinae
705349f35a Fix missing migrations for other planet configs. 2024-11-12 16:19:45 -05:00
Oarcinae
f49a755ba9 Updating changelog. 2024-11-11 12:22:34 -05:00
Oarcinae
a4c4a67d32 Renaming startup setting for enabling secondary spawns. Adding some helper commands. Fixing more migration issues. 2024-11-11 12:00:10 -05:00
Oarcinae
9b9993f25d More missing migration (generated spawn status). Add a work around for teleporting player to their spawn if they don't have a landing pad on the surface. 2024-11-10 10:00:12 -05:00
Oarcinae
1421cf029a Fix regrowth and migration issues. 2024-11-09 00:19:04 -05:00
Oarcinae
30646f63d7 Saving major work implementing and testing secondary spawns on other surfaces. Still semi-experimental. 2024-11-08 23:00:12 -05:00
Oarcinae
7dba51d535 Adding a hacky way to scale damage to spawners near spawns. Defaults to off because it is somewhat experimental. 2024-11-05 11:09:01 -05:00
Oarcinae
834cac3702 Exposing friendly and cease fire in mod settings. I guess PvP is now technically supported? 2024-10-25 19:56:04 -04:00
Oarcinae
a2cb2ed728 Player can now self reset (enabled by default). 2024-10-24 09:54:05 -04:00
Oarcinae
8c82c83736 Added a new spacing config for fluid resources and changed default to 6 from 4. 2024-10-23 21:18:07 -04:00
Oarcinae
19fa4654f9 Removing migrations and bump to new major version. 2024-10-19 17:13:53 -04:00
Oarcinae
53b2a2df4f Updating settings for radians to degrees to just use new settings completely to avoid migration issues. 2024-10-19 13:21:35 -04:00
Oarcinae
f8d1dcf78d
Merge branch 'dev_2.0.4_pre_sa_release' into 191-desync-unknown-cause-v203-suspect-enemy-forces-scaling 2024-10-19 12:42:03 -04:00
Oarcinae
57187624a8 Change resource placement in semi-circle to use degrees not radians in settings. 2024-10-18 20:45:16 -04:00
Oarcinae
6b3f199d3f Add a migration for merging old enemy forces if they exist. 2024-10-18 13:22:23 -04:00
Oarcinae
4e4f999e7e Fix coin shop not being updated when mod setting changed. Change config parser to build helper table on load to avoid hard coded repeated stuff. Update changelog. 2024-10-13 09:31:47 -04:00
Oarcinae
0d46fcd3fa Return of the coin shop. Plus some cleanup of comments in the config.lua file with regards to the template scenario. Also bumping version number and starting changelog. 2024-10-12 21:57:46 -04:00
Oarcinae
e806ea43e0 Change safe area settings from tiles to chunks. closes #162 2024-10-07 22:24:08 -04:00