-- game_opts.lua -- Jan 2018 -- Display current game options, maybe have some admin controls here -- Main Configuration File require("config") require("lib/oarc_utils") require("lib/separate_spawns") function CreateGameOptionsGui(event) local player = game.players[event.player_index] if player.gui.top.game_options == nil then player.gui.top.add{name="game_options", type="button", caption="Info"} end end local function ExpandGameOptionsGui(player) local frame = player.gui.left["game_options_panel"] if (frame) then frame.destroy() else local frame = player.gui.left.add{type="frame", name="game_options_panel", caption="Server Info:", direction="vertical"} -- General Server Info: AddLabel(frame, "info_1", global.ocfg.welcome_msg, my_longer_label_style) AddLabel(frame, "info_2", global.ocfg.server_rules, my_longer_label_style) AddSpacer(frame, "info_spacer1") -- Enemy Settings: local enemy_expansion_txt = "disabled" if game.map_settings.enemy_expansion.enabled then enemy_expansion_txt = "enabled" end local enemy_text="Server Run Time: " .. formattime_hours_mins(game.tick) .. "\n" .. "Current Evolution: " .. string.format("%.4f", game.forces["enemy"].evolution_factor) .. "\n" .. "Enemy evolution time factor: " .. game.map_settings.enemy_evolution.time_factor .. "\n" .. "Enemy evolution pollution factor: " .. game.map_settings.enemy_evolution.pollution_factor .. "\n" .. "Enemy evolution destroy factor: " .. game.map_settings.enemy_evolution.destroy_factor .. "\n" .. "Enemy expansion is " .. enemy_expansion_txt AddLabel(frame, "enemy_info", enemy_text, my_longer_label_style) AddSpacer(frame, "enemy_info_spacer1") -- Game Mode: AddLabel(frame, "core_mod_en", "Core game mode (separate spawns) is enabled.", my_longer_label_style) -- Soft Mods: local soft_mods_string = "Oarc Core" if (global.ocfg.enable_undecorator) then soft_mods_string = soft_mods_string .. ", Undecorator" end if (global.ocfg.enable_tags) then soft_mods_string = soft_mods_string .. ", Tags" end if (global.ocfg.enable_long_reach) then soft_mods_string = soft_mods_string .. ", Long Reach" end if (global.ocfg.enable_autofill) then soft_mods_string = soft_mods_string .. ", Auto Fill" end if (global.ocfg.enable_player_list) then soft_mods_string = soft_mods_string .. ", Player List" end local game_info_str = "Soft Mods Enabled: " .. soft_mods_string -- Spawn options: if (global.ocfg.enable_separate_teams) then game_info_str = game_info_str.."\n".."You are allowed to spawn on your own team (have your own research tree). All teams are friendly!" end if (global.ocfg.enable_buddy_spawn) then game_info_str = game_info_str.."\n".."You can chose to spawn alongside a buddy if you spawn together at the same time." end if (global.ocfg.enable_shared_spawns) then game_info_str = game_info_str.."\n".."Spawn hosts may choose to share their spawn and allow other players to join them." end if (global.ocfg.enable_separate_teams and global.ocfg.enable_shared_team_vision) then game_info_str = game_info_str.."\n".."Everyone (all teams) have shared vision." end if (global.ocfg.frontier_rocket_silo) then game_info_str = game_info_str.."\n".."Silos are NOT craftable. There is at least one already located on the map." end if (global.ocfg.enable_regrowth) then game_info_str = game_info_str.."\n".."Old parts of the map will slowly be deleted over time (chunks without any player buildings)." end if (ENABLE_POWER_ARMOR_QUICK_START) then game_info_str = game_info_str.."\n".."Power armor quick start enabled." end AddLabel(frame, "game_info_label", game_info_str, my_longer_label_style) if (global.ocfg.enable_abandoned_base_removal) then AddLabel(frame, "leave_warning_msg", "If you leave within " .. global.ocfg.minimum_online_time .. " minutes of joining, your base and character will be deleted.", my_longer_label_style) frame.leave_warning_msg.style.font_color=my_color_red end -- Ending Spacer AddSpacer(frame, "end_spacer") -- ADMIN CONTROLS if (player.admin) then player_list = {} for _,player in pairs(game.connected_players) do table.insert(player_list, player.name) end frame.add{name = "ban_players_dropdown", type = "drop-down", items = player_list} frame.add{name="ban_player", type="button", caption="Ban Player"} frame.add{name="restart_player", type="button", caption="Restart Player"} -- AddLabel(frame, "restart_warning_msg", "You might CRASH the scenario by using Restart Player. Not 100% tested yet. Will not work if player has any center gui visible.", my_longer_label_style) -- frame.restart_warning_msg.style.font_color=my_color_red end end end function GameOptionsGuiClick(event) if not (event and event.element and event.element.valid) then return end local player = game.players[event.element.player_index] local name = event.element.name if (name == "game_options") then ExpandGameOptionsGui(player) end if (name == "ban_player") then local pIndex = event.element.parent.ban_players_dropdown.selected_index if (pIndex ~= 0) then local banPlayer = event.element.parent.ban_players_dropdown.get_item(pIndex) if (game.players[banPlayer]) then game.ban_player(banPlayer, "Banned from admin panel.") log("Banning " .. banPlayer) end end end if (name == "restart_player") then local pIndex = event.element.parent.ban_players_dropdown.selected_index if (pIndex ~= 0) then local resetPlayer = event.element.parent.ban_players_dropdown.get_item(pIndex) if (game.players[resetPlayer]) then SeparateSpawnsPlayerCreated(resetPlayer) log("Resetting " .. resetPlayer) end end end end