{ "_terrain_segmentation_comment": "Inverse of map scale", "terrain_segmentation": 1, "_water_comment": [ "Multiplier for water 'coverage' - higher increases the water level.", "Water level = 10 * log2(this value)" ], "water": 1, "_comment_width+height": "Width and height of map, in tiles; 0 means infinite", "width": 0, "height": 0, "_starting_area_comment": "Multiplier for 'biter free zone radius'", "starting_area": 1, "peaceful_mode": false, "autoplace_controls": { "coal" : {"frequency" : 0.20, "richness" : 8.00, "size" : 0.20}, "iron-ore" : {"frequency" : 0.20, "richness" : 8.00, "size" : 0.20}, "copper-ore" : {"frequency" : 0.20, "richness" : 8.00, "size" : 0.20}, "stone" : {"frequency" : 0.20, "richness" : 8.00, "size" : 0.20}, "uranium-ore" : {"frequency" : 0.20, "richness" : 8.00, "size" : 0.20}, "crude-oil" : {"frequency" : 0.20, "richness" : 8.00, "size" : 0.20}, "trees" : {"frequency" : 0.30, "richness" : 1.50, "size" : 1.00}, "enemy-base" : {"frequency" : 0.40, "richness" : 0.50, "size" : 0.50}, }, "cliff_settings": { "_name_comment": "Name of the cliff prototype", "name": "cliff", "_cliff_elevation_0_comment": "Elevation of first row of cliffs", "cliff_elevation_0": 10, "_cliff_elevation_interval_comment": "Elevation difference between successive rows of cliffs", "cliff_elevation_interval": 10, "_richness_comment": "Multiplier for cliff continuity; 0 will result in no cliffs, 10 will make all cliff rows completely solid", "richness": 1 }, "_property_expression_names_comment": [ "Overrides for property value generators", "Elevation influences water and cliff placement.", "Leave it blank to get 'normal' terrain.", "Use '0_16-elevation' to reproduce terrain from 0.16.", "Use '0_17-island' to get an island.", "elevation'': ''0_17-island" ], "property_expression_names": { "control-setting:aux:bias": "0.00", "control-setting:aux:frequency:multiplier": "1.00", "control-setting:moisture:bias": "0.00", "control-setting:moisture:frequency:multiplier": "1.00" }, "starting_points": [ {"x": 0, "y": 0} ], "_seed_comment": "Use null for a random seed, number for a specific seed.", "seed": null }