-- control.lua -- Nov 2016 -- Oarc's Separated Spawn Scenario -- -- I wanted to create a scenario that allows you to spawn in separate locations -- From there, I ended up adding a bunch of other minor/major features -- -- Credit: -- RSO mod to RSO author - Orzelek - I contacted him via the forum -- Tags - Taken from WOGs scenario -- Event - Taken from WOGs scenario (looks like original source was 3Ra) -- Rocket Silo - Taken from Frontier as an idea -- -- Feel free to re-use anything you want. It would be nice to give me credit -- if you can. -- -- Follow server info on @_Oarc_ -- To keep the scenario more manageable I have done the following: -- 1. Keep all event calls in control.lua (here) -- 2. Put all config options in config.lua -- 3. Put mods into their own files where possible (RSO has multiple) -- My Scenario Includes require("oarc_utils") require("config") -- Include Mods require("separate_spawns") require("separate_spawns_guis") require("rso_control") require("frontier_silo") require("tag") -------------------------------------------------------------------------------- -- Rocket Launch Event Code -- Controls the "win condition" -------------------------------------------------------------------------------- function RocketLaunchEvent(event) local force = event.rocket.force if event.rocket.get_item_count("satellite") == 0 then for index, player in pairs(force.players) do player.print("You launched the rocket, but you didn't put a satellite inside.") end return end if not global.satellite_sent then global.satellite_sent = {} end if global.satellite_sent[force.name] then global.satellite_sent[force.name] = global.satellite_sent[force.name] + 1 else game.set_game_state{game_finished=true, player_won=true, can_continue=true} global.satellite_sent[force.name] = 1 end for index, player in pairs(force.players) do if player.gui.left.rocket_score then player.gui.left.rocket_score.rocket_count.caption = tostring(global.satellite_sent[force.name]) else local frame = player.gui.left.add{name = "rocket_score", type = "frame", direction = "horizontal", caption="Score"} frame.add{name="rocket_count_label", type = "label", caption={"", "Satellites launched", ":"}} frame.add{name="rocket_count", type = "label", caption=tostring(global.satellite_sent[force.name])} end end end -------------------------------------------------------------------------------- -- ALL EVENT HANLDERS ARE HERE IN ONE PLACE! -------------------------------------------------------------------------------- ---------------------------------------- -- On Init - only runs once the first -- time the game starts ---------------------------------------- script.on_init(function(event) if ENABLE_SEPARATE_SPAWNS then InitSpawnGlobalsAndForces() end if ENABLE_RANDOM_SILO_POSITION then SetRandomSiloPosition() else SetFixedSiloPosition() end if FRONTIER_ROCKET_SILO_MODE then ChartRocketSiloArea(game.forces[MAIN_FORCE]) end end) ---------------------------------------- -- Freeplay rocket launch info -- Slightly modified for my purposes ---------------------------------------- script.on_event(defines.events.on_rocket_launched, function(event) if FRONTIER_ROCKET_SILO_MODE then RocketLaunchEvent(event) end end) ---------------------------------------- -- Chunk Generation ---------------------------------------- script.on_event(defines.events.on_chunk_generated, function(event) if ENABLE_UNDECORATOR then UndecorateOnChunkGenerate(event) end if ENABLE_RSO then RSO_ChunkGenerated(event) end if FRONTIER_ROCKET_SILO_MODE then GenerateRocketSiloChunk(event) end -- This MUST come after RSO generation! if ENABLE_SEPARATE_SPAWNS then SeparateSpawnsGenerateChunk(event) end end) ---------------------------------------- -- Gui Click ---------------------------------------- script.on_event(defines.events.on_gui_click, function(event) if ENABLE_TAGS then TagGuiClick(event) end if ENABLE_SEPARATE_SPAWNS then WelcomeTextGuiClick(event) SpawnOptsGuiClick(event) SpawnCtrlGuiClick(event) SharedSpwnOptsGuiClick(event) end end) ---------------------------------------- -- Player Events ---------------------------------------- script.on_event(defines.events.on_player_joined_game, function(event) PlayerJoinedMessages(event) if ENABLE_TAGS then CreateTagGui(event) end end) script.on_event(defines.events.on_player_created, function(event) if ENABLE_RSO then RSO_PlayerCreated(event) end if ENABLE_LONGREACH then GivePlayerLongReach(game.players[event.player_index]) end if not ENABLE_SEPARATE_SPAWNS then PlayerSpawnItems(event) else SeparateSpawnsPlayerCreated(event) end end) script.on_event(defines.events.on_player_died, function(event) if ENABLE_GRAVESTONE_CHESTS then CreateGravestoneChestsOnDeath(event) end end) script.on_event(defines.events.on_player_respawned, function(event) if not ENABLE_SEPARATE_SPAWNS then PlayerRespawnItems(event) else SeparateSpawnsPlayerRespawned(event) end if ENABLE_LONGREACH then GivePlayerLongReach(game.players[event.player_index]) end end) script.on_event(defines.events.on_player_left_game, function(event) if ENABLE_SEPARATE_SPAWNS then FindUnusedSpawns(event) end end) ---------------------------------------- -- On Research Finished ---------------------------------------- script.on_event(defines.events.on_research_finished, function(event) if FRONTIER_ROCKET_SILO_MODE then RemoveRocketSiloRecipe(event) end end)