-- oarc_gui_tabs.lua -------------------------------------------------------------------------------- -- GUI Tab Handler -------------------------------------------------------------------------------- -- NAME of the top level element (outer frame) OARC_GUI = "oarc_gui" -- LIST of all implemented tabs and their content Functions OARC_GAME_OPTS_GUI_TAB_NAME = "Server Info" OARC_SPAWN_CTRL_GUI_NAME = "Spawn Controls" OARC_PLAYER_LIST_GUI_TAB_NAME = "Players" OARC_TAGS_GUI_TAB_NAME = "Name Tags" OARC_ROCKETS_GUI_TAB_NAME = "Rockets" OARC_SHARED_ITEMS_GUI_TAB_NAME = "Shared Items" OARC_NOTEPAD_GUI_TAB_NAME = "Notepad" local OARC_GUI_TAB_CONTENT_FUNCTIONS = {} OARC_GUI_TAB_CONTENT_FUNCTIONS["Server Info"] = CreateGameOptionsTab OARC_GUI_TAB_CONTENT_FUNCTIONS["Spawn Controls"] = CreateSpawnCtrlGuiTab OARC_GUI_TAB_CONTENT_FUNCTIONS["Players"] = CreatePlayerListGuiTab OARC_GUI_TAB_CONTENT_FUNCTIONS["Name Tags"] = CreateTagGuiTab OARC_GUI_TAB_CONTENT_FUNCTIONS["Rockets"] = CreateRocketGuiTab OARC_GUI_TAB_CONTENT_FUNCTIONS["Shared Items"] = CreateSharedItemsGuiTab OARC_GUI_TAB_CONTENT_FUNCTIONS["Notepad"] = CreateNotepadGuiTab function InitOarcGuiTabs(player) CreateOarcGuiButton(player) -- Add general info tab AddOarcGuiTab(player, OARC_GAME_OPTS_GUI_TAB_NAME) SetOarcGuiTabEnabled(player, OARC_GAME_OPTS_GUI_TAB_NAME, true) -- Spawn control tab, disabled by default AddOarcGuiTab(player, OARC_SPAWN_CTRL_GUI_NAME) -- If player list is enabled, create that if global.ocfg.enable_player_list then AddOarcGuiTab(player, OARC_PLAYER_LIST_GUI_TAB_NAME) SetOarcGuiTabEnabled(player, OARC_PLAYER_LIST_GUI_TAB_NAME, true) end -- Player tags if global.ocfg.enable_tags then AddOarcGuiTab(player, OARC_TAGS_GUI_TAB_NAME) SetOarcGuiTabEnabled(player, OARC_TAGS_GUI_TAB_NAME, true) end -- Rockets tab, only enable if one has been launched already AddOarcGuiTab(player, OARC_ROCKETS_GUI_TAB_NAME) if (global.ocore.satellite_sent) then SetOarcGuiTabEnabled(player, OARC_ROCKETS_GUI_TAB_NAME, true) end if global.ocfg.enable_chest_sharing then AddOarcGuiTab(player, OARC_SHARED_ITEMS_GUI_TAB_NAME) SetOarcGuiTabEnabled(player, OARC_SHARED_ITEMS_GUI_TAB_NAME, true) end AddOarcGuiTab(player, OARC_NOTEPAD_GUI_TAB_NAME) SetOarcGuiTabEnabled(player, OARC_NOTEPAD_GUI_TAB_NAME, true) HideOarcGui(player) end function CreateOarcGuiButton(player) if (mod_gui.get_button_flow(player).oarc_button == nil) then local b = mod_gui.get_button_flow(player).add{name="oarc_button", caption="CLICK ME FOR MORE INFO", type="sprite-button", -- sprite="utility/expand_dots", style=mod_gui.button_style} b.style.padding=2 -- b.style.width=20 end end function DoesOarcGuiExist(player) return (mod_gui.get_frame_flow(player)[OARC_GUI] ~= nil) end function IsOarcGuiVisible(player) local of = mod_gui.get_frame_flow(player)[OARC_GUI] return (of.visible) end function ShowOarcGui(player) local of = mod_gui.get_frame_flow(player)[OARC_GUI] if (of == nil) then return end of.visible = true player.opened = of end function HideOarcGui(player) local of = mod_gui.get_frame_flow(player)[OARC_GUI] if (of == nil) then return end of.visible = false player.opened = nil end function GetOarcGuiTabsPane(player) if (mod_gui.get_frame_flow(player)[OARC_GUI] == nil) then return nil else return mod_gui.get_frame_flow(player)[OARC_GUI].oarc_if.oarc_tabs end end function ClickOarcGuiButton(event) if not (event and event.element and event.element.valid) then return end local player = game.players[event.player_index] local name = event.element.name if (name ~= "oarc_button") then return end if (event.element.caption ~= "") then event.element.caption = "" event.element.style.width = 20 event.element.sprite="utility/expand_dots" end if (not DoesOarcGuiExist(player)) then CreateOarcGuiTabsPane(player) else if (IsOarcGuiVisible(player)) then HideOarcGui(player) else ShowOarcGui(player) FakeTabChangeEventOarcGui(player) end end end function TabChangeOarcGui(event) if (event.element.name ~= "oarc_tabs") then return end local player = game.players[event.player_index] local otabs = event.element local selected_tab_name = otabs.tabs[otabs.selected_tab_index].tab.name -- Clear all tab contents for i,t in pairs(otabs.tabs) do t.content.clear() end SetOarGuiTabContent(player, selected_tab_name) end function FakeTabChangeEventOarcGui(player) local event = {} event.element = GetOarcGuiTabsPane(player) event.player_index = player.index TabChangeOarcGui(event) end function CreateOarcGuiTabsPane(player) if (mod_gui.get_frame_flow(player)[OARC_GUI] == nil) then -- OUTER FRAME (TOP GUI ELEMENT) local frame = mod_gui.get_frame_flow(player).add{ type = 'frame', name = OARC_GUI, direction = "vertical"} frame.style.padding = 5 -- INNER FRAME local inside_frame = frame.add{ type = "frame", name = "oarc_if", style = "inside_deep_frame", direction = "vertical" } -- SUB HEADING w/ LABEL local subhead = inside_frame.add{ type="frame", name="sub_header", style = "changelog_subheader_frame"} AddLabel(subhead, "scen_info", "Scenario Info and Controls", "subheader_caption_label") -- TABBED PANE local oarc_tabs = inside_frame.add{ name="oarc_tabs", type="tabbed-pane", style="tabbed_pane"} oarc_tabs.style.top_padding = 8 end end -- Function creates a new tab. -- It adds whatever it wants to the provided scroll-pane. function AddOarcGuiTab(player, tab_name) if (not DoesOarcGuiExist(player)) then CreateOarcGuiTabsPane(player) end -- Get the tabbed pane local otabs = GetOarcGuiTabsPane(player) -- Create new tab local new_tab = otabs.add{ type="tab", name=tab_name, caption=tab_name} -- Create inside frame for content local tab_inside_frame = otabs.add{ type="frame", name=tab_name.."_if", style = "inside_deep_frame", direction="vertical"} tab_inside_frame.style.left_margin = 10 tab_inside_frame.style.right_margin = 10 tab_inside_frame.style.top_margin = 4 tab_inside_frame.style.bottom_margin = 4 tab_inside_frame.style.padding = 5 tab_inside_frame.style.horizontally_stretchable = true -- tab_inside_frame.style.vertically_stretchable = true -- tab_inside_frame.style.horizontally_squashable = true -- tab_inside_frame.style.vertically_squashable = true -- Add the whole thing to the tab now. otabs.add_tab(new_tab, tab_inside_frame) -- Disable all new tabs by default new_tab.enabled = false -- If no other tabs are selected, select the first one. if (otabs.selected_tab_index == nil) then otabs.selected_tab_index = 1 end end function SetOarGuiTabContent(player, tab_name) if (not DoesOarcGuiExist(player)) then return end local otabs = GetOarcGuiTabsPane(player) for _,t in ipairs(otabs.tabs) do if (t.tab.name == tab_name) then t.content.clear() OARC_GUI_TAB_CONTENT_FUNCTIONS[tab_name](t.content, player) return end end end function SetOarcGuiTabEnabled(player, tab_name, enable) if (not DoesOarcGuiExist(player)) then return end local otabs = GetOarcGuiTabsPane(player) for _,t in ipairs(otabs.tabs) do if (t.tab.name == tab_name) then t.tab.enabled = enable return end end end function SwitchOarcGuiTab(player, tab_name) if (not DoesOarcGuiExist(player)) then return end local otabs = GetOarcGuiTabsPane(player) for i,t in pairs(otabs.tabs) do if (t.tab.name == tab_name) then otabs.selected_tab_index = i FakeTabChangeEventOarcGui(player) return end end end function OarcGuiOnGuiClosedEvent(event) if (event.element and (event.element.name == "oarc_gui")) then HideOarcGui(game.players[event.player_index]) end end