mirror of
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
synced 2024-12-04 09:43:00 +02:00
521 lines
16 KiB
Lua
521 lines
16 KiB
Lua
-- A nice way to organize the GUI tabs.
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local mod_gui = require("mod-gui")
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require("lib/gui_tabs/server_info")
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require("lib/gui_tabs/spawn_controls")
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require("lib/gui_tabs/settings_controls")
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require("lib/gui_tabs/mod_info_faq")
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require("lib/gui_tabs/player_list")
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require("lib/gui_tabs/surface_config")
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require("lib/gui_tabs/item_shop")
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--------------------------------------------------------------------------------
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-- GUI Tab Handler
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--------------------------------------------------------------------------------
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-- NAME of the top level element (outer frame)
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OARC_GUI = "oarc_gui"
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-- All tabs and their content Functions
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OARC_SERVER_INFO_TAB_NAME = "server_info"
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OARC_SPAWN_CTRL_TAB_NAME = "spawn_controls"
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OARC_CONFIG_CTRL_TAB_NAME = "settings"
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OARC_MOD_INFO_CTRL_TAB_NAME = "mod_info"
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OARC_MOD_PLAYER_LIST_TAB_NAME = "player_list"
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OARC_SURFACE_CONFIG_TAB_NAME = "surface_config"
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OARC_ITEM_SHOP_TAB_NAME = "item_shop"
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local OARC_GUI_TAB_CONTENT = {
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[OARC_SERVER_INFO_TAB_NAME] = {
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create_tab_function = CreateServerInfoTab,
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localized_name = {"oarc-server-info-tab-title"}
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},
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[OARC_SPAWN_CTRL_TAB_NAME] = {
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create_tab_function = CreateSpawnControlsTab,
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localized_name = {"oarc-spawn-ctrls-tab-title"}
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},
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[OARC_MOD_INFO_CTRL_TAB_NAME] = {
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create_tab_function = CreateModInfoTab,
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localized_name = {"oarc-mod-info-tab-title"}
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},
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[OARC_CONFIG_CTRL_TAB_NAME] = {
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create_tab_function = CreateSettingsControlsTab,
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localized_name = {"oarc-settings-tab-title"}
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},
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[OARC_MOD_PLAYER_LIST_TAB_NAME] = {
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create_tab_function = CreatePlayerListTab,
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localized_name = {"oarc-player-list-tab-title"}
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},
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[OARC_SURFACE_CONFIG_TAB_NAME] = {
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create_tab_function = CreateSurfaceConfigTab,
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localized_name = {"oarc-surface-config-tab-title"}
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},
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[OARC_ITEM_SHOP_TAB_NAME] = {
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create_tab_function = CreateItemShopTab,
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localized_name = {"oarc-item-shop-tab-title"}
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}
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}
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---@param player LuaPlayer
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---@return nil
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function InitOarcGuiTabs(player)
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-- Make safe to call multiple times
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if (DoesOarcGuiExist(player)) then
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return
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end
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CreateOarcGuiButton(player)
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-- Add general info tab
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AddOarcGuiTab(player, OARC_SERVER_INFO_TAB_NAME)
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SetOarcGuiTabEnabled(player, OARC_SERVER_INFO_TAB_NAME, true)
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-- Mod Info tab
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AddOarcGuiTab(player, OARC_MOD_INFO_CTRL_TAB_NAME)
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SetOarcGuiTabEnabled(player, OARC_MOD_INFO_CTRL_TAB_NAME, true)
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-- Spawn control tab, enable if player is already spawned
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AddOarcGuiTab(player, OARC_SPAWN_CTRL_TAB_NAME)
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local player_respawns = storage.player_respawns[player.name]
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local spawn_enabled = (player_respawns ~= nil) and (next(player_respawns) ~= nil) -- TODO: Maybe make a specific state flag or something more explicit?
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SetOarcGuiTabEnabled(player, OARC_SPAWN_CTRL_TAB_NAME, spawn_enabled)
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-- Player list tab
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AddOarcGuiTab(player, OARC_MOD_PLAYER_LIST_TAB_NAME)
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SetOarcGuiTabEnabled(player, OARC_MOD_PLAYER_LIST_TAB_NAME, true)
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-- Item shop tab
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if (storage.ocfg.gameplay.enable_coin_shop) then
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AddOarcGuiTab(player, OARC_ITEM_SHOP_TAB_NAME)
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SetOarcGuiTabEnabled(player, OARC_ITEM_SHOP_TAB_NAME, true)
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end
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-- Settings control tab
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AddOarcGuiTab(player, OARC_CONFIG_CTRL_TAB_NAME)
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SetOarcGuiTabEnabled(player, OARC_CONFIG_CTRL_TAB_NAME, true)
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-- Surface config tab
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if (player.admin) then
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AddOarcGuiTab(player, OARC_SURFACE_CONFIG_TAB_NAME)
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SetOarcGuiTabEnabled(player, OARC_SURFACE_CONFIG_TAB_NAME, true)
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end
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HideOarcGui(player)
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end
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---@param player LuaPlayer
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---@return nil
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function CreateOarcGuiButton(player)
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if (mod_gui.get_button_flow(player).oarc_mod_gui_button == nil) then
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local b = mod_gui.get_button_flow(player).add{
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name="oarc_mod_gui_button",
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type="sprite-button",
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sprite = "oarc-mod-sprite-40",
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style="slot_button",
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tooltip={ "oarc-gui-tooltip" }
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}
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b.style.padding=0
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end
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end
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---@param player LuaPlayer
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---@return boolean
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function DoesOarcGuiExist(player)
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return (mod_gui.get_frame_flow(player)[OARC_GUI] ~= nil)
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end
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---@param player LuaPlayer
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---@return boolean
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function IsOarcGuiVisible(player)
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---@type LuaGuiElement
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local of = mod_gui.get_frame_flow(player)[OARC_GUI]
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return (of.visible)
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end
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---@param player LuaPlayer
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---@return nil
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function ShowOarcGui(player)
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---@type LuaGuiElement
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local of = mod_gui.get_frame_flow(player)[OARC_GUI]
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if (of == nil) then return end
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of.visible = true
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player.opened = of
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end
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---@param player LuaPlayer
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---@return nil
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function HideOarcGui(player)
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---@type LuaGuiElement
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local of = mod_gui.get_frame_flow(player)[OARC_GUI]
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if (of == nil) then return end
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of.visible = false
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player.opened = nil
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end
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---@param player LuaPlayer
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---@return LuaGuiElement?
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function GetOarcGuiTabsPane(player)
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---@type LuaGuiElement
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local of = mod_gui.get_frame_flow(player)[OARC_GUI]
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if (of == nil) then
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return nil
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else
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return of.oarc_if.oarc_tabs
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end
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end
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---@param event EventData.on_gui_click
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---@return nil
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function ClickOarcGuiButton(event)
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if not event.element.valid then return end
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local player = game.players[event.player_index]
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local name = event.element.name
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if (name ~= "oarc_mod_gui_button") then return end
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if (not DoesOarcGuiExist(player)) then
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CreateOarcGuiTabsPane(player)
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else
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if (IsOarcGuiVisible(player)) then
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HideOarcGui(player)
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else
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ShowOarcGui(player)
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OarcGuiCreateContentOfTab(player)
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end
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end
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end
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---Set tab content to currently selected tab, clears all other tab content and refreshes the selected tab content!
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---Safe to call just to refresh the current tab.
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---@param player LuaPlayer
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---@return nil
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function OarcGuiCreateContentOfTab(player)
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local otabs = GetOarcGuiTabsPane(player)
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if (otabs == nil) then return end
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local tab_name = otabs.tabs[otabs.selected_tab_index].tab.name
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-- log("OarcGuiCreateContentOfTab: " .. tab_name)
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for _,t in ipairs(otabs.tabs) do
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t.content.clear()
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if (t.tab.name == tab_name) then
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OARC_GUI_TAB_CONTENT[tab_name].create_tab_function(t.content, player)
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end
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end
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end
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---Just an alias for OarcGuiCreateContentOfTab
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---@param player LuaPlayer
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---@return nil
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function OarcGuiRefreshContent(player)
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-- log("Hit OarcGuiRefreshContent" .. player.name)
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OarcGuiCreateContentOfTab(player)
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end
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---@param player LuaPlayer
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---@return nil
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function CreateOarcGuiTabsPane(player)
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if (mod_gui.get_frame_flow(player)[OARC_GUI] == nil) then
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-- OUTER FRAME (TOP GUI ELEMENT)
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local frame = mod_gui.get_frame_flow(player).add{
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type = 'frame',
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name = OARC_GUI,
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direction = "vertical"}
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frame.style.padding = 5
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-- INNER FRAME
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local inside_frame = frame.add{
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type = "frame",
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name = "oarc_if",
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style = "inside_deep_frame",
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direction = "vertical"
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}
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-- SUB HEADING w/ LABEL
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local subhead = inside_frame.add{
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type="frame",
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name="sub_header",
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style = "subheader_frame"
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}
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subhead.style.horizontally_stretchable = true
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-- changelog_subheader_frame =
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-- {
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-- type = "frame_style",
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-- parent = "subheader_frame",
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-- left_padding = 12,
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-- right_padding = 12,
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-- top_padding = 4,
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-- horizontally_stretchable = "on"
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-- }
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AddLabel(subhead, nil, {"oarc-gui-tab-header-label"}, "subheader_caption_label")
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-- TABBED PANE
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local oarc_tabs = inside_frame.add{
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name="oarc_tabs",
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type="tabbed-pane",
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style="tabbed_pane"}
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oarc_tabs.style.top_padding = 8
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end
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end
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-- Function creates a new tab.
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-- It adds whatever it wants to the provided scroll-pane.
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---@param player LuaPlayer
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---@param tab_name string
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function AddOarcGuiTab(player, tab_name)
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if (not DoesOarcGuiExist(player)) then
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CreateOarcGuiTabsPane(player)
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end
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-- Get the tabbed pane
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local otabs = GetOarcGuiTabsPane(player)
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if (otabs == nil) then return end
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-- Create new tab
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local new_tab = otabs.add{
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type="tab",
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name=tab_name,
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caption=OARC_GUI_TAB_CONTENT[tab_name].localized_name,}
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-- Create inside frame for content
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local tab_inside_frame = otabs.add{
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type="frame",
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name=tab_name.."_if",
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style = "inside_deep_frame",
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direction="vertical"}
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tab_inside_frame.style.left_margin = 10
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tab_inside_frame.style.right_margin = 10
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tab_inside_frame.style.top_margin = 4
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tab_inside_frame.style.bottom_margin = 4
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tab_inside_frame.style.padding = 5
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tab_inside_frame.style.horizontally_stretchable = true
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-- tab_inside_frame.style.vertically_stretchable = true
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-- tab_inside_frame.style.horizontally_squashable = true
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-- tab_inside_frame.style.vertically_squashable = true
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-- Add the whole thing to the tab now.
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otabs.add_tab(new_tab, tab_inside_frame)
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-- Disable all new tabs by default
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new_tab.enabled = false
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-- If no other tabs are selected, select the first one.
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if (otabs.selected_tab_index == nil) then
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otabs.selected_tab_index = 1
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end
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end
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-- https://forums.factorio.com/viewtopic.php?f=7&t=115901
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-- ---Removes a tab from the GUI.
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-- ---@param player LuaPlayer
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-- ---@param tab_name string
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-- function RemoveOarcGuiTab(player, tab_name)
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-- if (not DoesOarcGuiExist(player)) then return end
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-- local otabs = GetOarcGuiTabsPane(player)
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-- local selected_tab_name = otabs.tabs[otabs.selected_tab_index].tab.name
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-- for _,t in ipairs(otabs.tabs) do
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-- if (t.tab.name == tab_name) then
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-- local tab = t.tab
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-- local content = t.content
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-- otabs.remove_tab(t.tab)
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-- tab.destroy()
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-- content.destroy()
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-- --TODO: I haven't figured out how to do this nicely, but removing tabs fucks up the tab view.
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-- -- So for now, we just recreate the GUI.
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-- OarcGuiCreateContentOfTab(player)
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-- return
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-- end
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-- end
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-- end
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---Check if tab exists in the GUI.
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---@param player LuaPlayer
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---@param tab_name string
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---@return boolean
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function DoesOarcGuiTabExist(player, tab_name)
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if (not DoesOarcGuiExist(player)) then return false end
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local otabs = GetOarcGuiTabsPane(player)
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for _,t in ipairs(otabs.tabs) do
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if (t.tab.name == tab_name) then
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return true
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end
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end
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return false
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end
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---This sets the enable state of a tab.
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---@param player LuaPlayer
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---@param tab_name string
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---@param enable boolean
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function SetOarcGuiTabEnabled(player, tab_name, enable)
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if (not DoesOarcGuiExist(player)) then return end
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local otabs = GetOarcGuiTabsPane(player)
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for _,t in ipairs(otabs.tabs) do
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if (t.tab.name == tab_name) then
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t.tab.enabled = enable
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return
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end
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end
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end
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---Switches the tab to the one specified.
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---@param player LuaPlayer
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---@param tab_name string
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function SwitchOarcGuiTab(player, tab_name)
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if (not DoesOarcGuiExist(player)) then return end
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local otabs = GetOarcGuiTabsPane(player)
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for i,t in pairs(otabs.tabs) do
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if (t.tab.name == tab_name) then
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otabs.selected_tab_index = i
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OarcGuiCreateContentOfTab(player)
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return
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end
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end
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end
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---Completely destroys and recreates the OARC GUI for a player.
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---@param player LuaPlayer
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---@return nil
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function RecreateOarcGui(player)
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if (mod_gui.get_button_flow(player).oarc_button ~= nil) then
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mod_gui.get_button_flow(player).oarc_button.destroy()
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end
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if (mod_gui.get_frame_flow(player)[OARC_GUI] ~= nil) then
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mod_gui.get_frame_flow(player)[OARC_GUI].destroy()
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end
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InitOarcGuiTabs(player)
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end
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---Add or remove a tab for all players.
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---@param tab_name string
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---@param add boolean If true, add the tab. If false, remove the tab.
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---@param enable boolean If true, enables the tab. If false, disable the tab. Only used if adding the tab.
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---@return nil
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function AddRemoveOarcGuiTabForAllPlayers(tab_name, add, enable)
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for _,player in pairs(game.players) do
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if (add and not DoesOarcGuiTabExist(player, tab_name)) then
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AddOarcGuiTab(player, tab_name)
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SetOarcGuiTabEnabled(player, tab_name, true)
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elseif (not add and DoesOarcGuiTabExist(player, tab_name)) then
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-- RemoveOarcGuiTab(player, tab_name) -- TODO: SEE https://forums.factorio.com/viewtopic.php?f=7&t=115901
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RecreateOarcGui(player) -- Assumes a ocfg setting change, so just recreate the whole thing.
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end
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end
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end
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--[[
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_____ _____ _ _ _____ _ _ _ _ _ ___ _ ___ ___ ___
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| __\ \ / / __| \| |_ _| | || | /_\ | \| | \| | | __| _ \/ __|
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| _| \ V /| _|| .` | | | | __ |/ _ \| .` | |) | |__| _|| /\__ \
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|___| \_/ |___|_|\_| |_| |_||_/_/ \_\_|\_|___/|____|___|_|_\|___/
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]]
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---Handles the closing of the OARC GUI.
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---@param event EventData.on_gui_closed
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---@return nil
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function OarcGuiClosed(event)
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if (event.element and (event.element.name == "oarc_gui")) then
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HideOarcGui(game.players[event.player_index])
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end
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end
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---@param event EventData.on_gui_selected_tab_changed
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---@return nil
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function OarcGuiTabsSelectedTabChanged(event)
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if (event.element.name ~= "oarc_tabs") then return end
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OarcGuiCreateContentOfTab(game.players[event.player_index])
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end
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---All gui tabs click event handler
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---@param event EventData.on_gui_click
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---@return nil
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function OarcGuiTabsClick(event)
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if not event.element.valid then return end
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ClickOarcGuiButton(event)
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ServerInfoTabGuiClick(event)
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SpawnCtrlTabGuiClick(event)
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SettingsControlsTabGuiClick(event)
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SettingsSurfaceControlsTabGuiClick(event)
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PlayerListTabGuiClick(event)
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SurfaceConfigTabGuiClick(event)
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OarcItemShopGuiClick(event)
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end
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---All gui tabs on_gui_checked_state_changed event handler
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---@param event EventData.on_gui_checked_state_changed
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---@return nil
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function OarcGuiTabsCheckedStateChanged(event)
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if not event.element.valid then return end
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SpawnCtrlGuiOptionsCheckedStateChanged(event)
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end
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---Handles the `on_gui_value_changed` event.
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---@param event EventData.on_gui_value_changed
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---@return nil
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function OarcGuiTabsValueChanged(event)
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if not event.element.valid then return end
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SettingsControlsTabGuiValueChanged(event)
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end
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---Handles the `on_gui_selection_state_changed` event.
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---@param event EventData.on_gui_selection_state_changed
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---@return nil
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function OarcGuiTabsSelectionStateChanged(event)
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if not event.element.valid then return end
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SettingsControlsTabGuiSelectionStateChanged(event)
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SurfaceConfigTabGuiSelect(event)
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end
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---Handles the `on_gui_text_changed` event.
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---@param event EventData.on_gui_text_changed
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---@return nil
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function OarcGuiTabsTextChanged(event)
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if not event.element.valid then return end
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SettingsControlsTabGuiTextChanged(event)
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SurfaceConfigTabGuiTextChanged(event)
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end
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---Handles the `on_gui_confirmed` event.
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---@param event EventData.on_gui_confirmed
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---@return nil
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function OarcGuiTabsConfirmed(event)
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if not event.element.valid then return end
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SettingsControlsTabGuiTextconfirmed(event)
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SurfaceConfigTabGuiConfirmed(event)
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end
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---Handles the `on_gui_elem_changed` event.
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---@param event EventData.on_gui_elem_changed
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---@return nil
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function OarcGuiTabsElemChanged(event)
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if not event.element.valid then return end
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SurfaceConfigTabGuiElemChanged(event)
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end
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