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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-12 10:13:58 +02:00
FactorioScenarioMultiplayer.../locale
2017-08-07 19:27:15 -04:00
..
rso Increased radar protected range. Fixed pollution check. Added reset of chunk if all buildings removed. Added randomized RSO resources back in. 2017-08-07 19:27:15 -04:00
frontier_silo.lua Adding locale back in to main source, instead of a submodule. 2017-08-05 09:47:46 -04:00
LICENSE Adding locale back in to main source, instead of a submodule. 2017-08-05 09:47:46 -04:00
oarc_utils.lua Increased radar protected range. Fixed pollution check. Added reset of chunk if all buildings removed. Added randomized RSO resources back in. 2017-08-07 19:27:15 -04:00
README.md Adding locale back in to main source, instead of a submodule. 2017-08-05 09:47:46 -04:00
tag.lua Adding locale back in to main source, instead of a submodule. 2017-08-05 09:47:46 -04:00

FactorioUtils

My softmod utilities for factorio

Instructions

Include this repo inside a folder named "locale". This is the only folder that can be included in a scenario.

Note

This is meant to be used with my own scenarios. It's hacky but convenient for myself.

Credit

RSO is not my own creation. It was done by Orzelek. I requested permission to include it in my scenario.

https://mods.factorio.com/mods/orzelek/rso-mod

Several other portions of the code (tags, frontier style rocket silo) have also been adapted from other scenario code.

Credit to 3Ra as well: https://github.com/3RaGaming/3Ra-Enhanced-Vanilla