mirror of
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
synced 2025-01-10 00:28:22 +02:00
201 lines
8.0 KiB
Lua
201 lines
8.0 KiB
Lua
---Display current game options and server info, maybe have some admin controls here
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---Server info gui click event handler
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---@param event EventData.on_gui_click
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---@return nil
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function ServerInfoGuiClick(event)
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if not event.element.valid then return end
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local player = game.players[event.player_index]
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local tags = event.element.tags
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if (tags.action ~= "oarc_server_info_tab") then
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return
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end
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local player_dropdown = event.element.parent.ban_players_dropdown
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if (tags.setting == "ban_player") then
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local pIndex = player_dropdown.selected_index
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if (pIndex ~= 0) then
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local banPlayer = player_dropdown.get_item(pIndex)
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if (game.players[banPlayer]) then
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game.ban_player(banPlayer --[[@as string]], "Banned from admin panel.")
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log("Banning " .. banPlayer)
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end
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end
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end
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if (tags.setting == "restart_player") then
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local pIndex = player_dropdown.selected_index
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if (pIndex ~= 0) then
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local resetPlayer = player_dropdown.get_item(pIndex)
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if not game.players[resetPlayer] or not game.players[resetPlayer].connected then
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SendMsg(player.name, "Player " .. resetPlayer .. " is not found?")
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return
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end
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if PlayerHasDelayedSpawn(resetPlayer--[[@as string]]) then
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SendMsg(player.name, "Player " .. resetPlayer .. " is about to spawn, try again later.")
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return
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end
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log("Resetting " .. resetPlayer)
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RemoveOrResetPlayer(game.players[resetPlayer], false, true, true, true)
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SeparateSpawnsInitPlayer(resetPlayer --[[@as string]])
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else
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SendMsg(player.name, "No player selected!")
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return
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end
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end
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end
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---Creates the content for the game settings used by AddOarcGuiTab
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---@param tab_container LuaGuiElement
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---@param player LuaPlayer
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---@return nil
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function CreateServerInfoTab(tab_container, player)
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-- if global.oarc_announcements ~= nil then
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-- AddLabel(tab_container, "announcement_info_label", "Server announcements:", my_label_header_style)
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-- AddLabel(tab_container, "announcement_info_txt", "global.oarc_announcements", my_longer_label_style)
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-- AddSpacerLine(tab_container)
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-- end
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-- General Server Info:
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if (global.ocfg.server_info.welcome_msg ~= "") then
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AddLabel(tab_container, nil, "Welcome Message", "caption_label")
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AddLabel(tab_container, nil, global.ocfg.server_info.welcome_msg, my_longer_label_style)
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AddSpacerLine(tab_container)
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end
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if (global.ocfg.server_info.server_msg ~= "") then
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AddLabel(tab_container, nil, "Server Message", "caption_label")
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AddLabel(tab_container, nil, global.ocfg.server_info.server_msg, my_longer_label_style)
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AddSpacerLine(tab_container)
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end
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if (global.ocfg.server_info.discord_invite ~= "") then
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local horizontal_flow = tab_container.add{
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type="flow", direction="horizontal"
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}
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AddLabel(horizontal_flow, nil, "Discord Invite:", "caption_label")
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horizontal_flow.add{
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type="textfield",
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tooltip="Come join the discord (copy this invite)!",
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text=global.ocfg.server_info.discord_invite
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}
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AddSpacerLine(tab_container)
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end
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-- Enemy Settings:
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local enemy_expansion_txt = "disabled"
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if game.map_settings.enemy_expansion.enabled then enemy_expansion_txt = "enabled" end
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local enemy_text="Server Run Time: " .. FormatTimeHoursSecs(game.tick) .. "\n" ..
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-- "Current Evolution: " .. string.format("%.4f", game.forces["enemy"].evolution_factor) .. "\n" ..
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-- "Enemy evolution time/pollution/destroy factors: " .. game.map_settings.enemy_evolution.time_factor .. "/" ..
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-- game.map_settings.enemy_evolution.pollution_factor .. "/" ..
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-- game.map_settings.enemy_evolution.destroy_factor .. "\n" ..
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"Enemy expansion is " .. enemy_expansion_txt
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AddLabel(tab_container, nil, "Map Info", my_label_header2_style)
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AddLabel(tab_container, "enemy_info", enemy_text, my_longer_label_style)
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-- AddSpacerLine(tab_container)
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-- Soft Mods:
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-- local soft_mods_string = "Oarc Core"
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-- if (global.ocfg.regrowth.enable_regrowth) then
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-- soft_mods_string = soft_mods_string .. ", Regrowth"
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-- end
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-- if (global.ocfg.gameplay.enable_offline_protection) then
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-- soft_mods_string = soft_mods_string .. ", Offline Attack Inhibitor"
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-- end
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-- local game_info_str = "Soft Mods: " .. soft_mods_string
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-- Spawn options:
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-- if (global.ocfg.gameplay.enable_separate_teams) then
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-- game_info_str = game_info_str.."\n".."You are allowed to spawn on your own team (have your own research tree). All teams are friendly!"
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-- end
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-- game_info_str = game_info_str.."\n".."You are spawned with a fix set of starting resources."
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-- if (global.ocfg.gameplay.enable_buddy_spawn) then
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-- game_info_str = game_info_str.."\n".."You can chose to spawn alongside a buddy if you spawn together at the same time."
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-- end
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-- -- end
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-- if (global.ocfg.gameplay.enable_shared_spawns) then
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-- game_info_str = game_info_str.."\n".."Spawn hosts may choose to share their spawn and allow other players to join them."
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-- end
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-- if (global.ocfg.gameplay.enable_separate_teams and global.ocfg.gameplay.enable_shared_team_vision) then
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-- game_info_str = game_info_str.."\n".."Everyone (all teams) have shared vision."
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-- end
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-- if (global.ocfg.gameplay.enable_regrowth) then
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-- game_info_str = game_info_str.."\n".."Old parts of the map will slowly be deleted over time (chunks without any player buildings)."
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-- end
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-- if (global.ocfg.enable_power_armor_start or global.ocfg.enable_modular_armor_start) then
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-- game_info_str = game_info_str.."\n".."Quicker start enabled."
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-- end
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-- if (global.ocfg.lock_goodies_rocket_launch) then
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-- game_info_str = game_info_str.."\n".."Some technologies and recipes are locked until you launch a rocket!"
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-- end
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-- AddLabel(tab_container, "game_info_label", game_info_str, my_longer_label_style)
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if (global.ocfg.regrowth.enable_abandoned_base_cleanup) then
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AddLabel(tab_container, "leave_warning_msg", "If you leave within " .. global.ocfg.gameplay.minimum_online_time .. " minutes of joining, your base and character will be deleted.", my_longer_label_style)
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tab_container.leave_warning_msg.style.font_color=my_color_red
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end
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-- Ending Spacer
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AddSpacerLine(tab_container)
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-- ADMIN CONTROLS
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if (player.admin) then
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player_list = {}
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for _,player in pairs(game.connected_players) do
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table.insert(player_list, player.name)
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end
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AddLabel(tab_container, nil, "Admin Controls", my_label_header2_style)
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local horizontal_flow = tab_container.add{
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type="flow", direction="horizontal"
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}
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horizontal_flow.style.horizontally_stretchable = true
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AddLabel(horizontal_flow, nil, "Select Player:", my_label_style) --TODO: localize
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horizontal_flow.add{
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name = "ban_players_dropdown",
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tags = { action = "oarc_server_info_tab", setting = "ban_players_dropdown" },
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type = "drop-down",
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items = player_list
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}
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local dragger = horizontal_flow.add{
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type="empty-widget",
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style="draggable_space_header"
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}
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dragger.style.horizontally_stretchable = true
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horizontal_flow.add{
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name="ban_player",
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tags = { action = "oarc_server_info_tab", setting = "ban_player" },
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type="button",
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caption="Ban Player",
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style = "red_button"
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}
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horizontal_flow.add{
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name="restart_player",
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tags = { action = "oarc_server_info_tab", setting = "restart_player" },
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type="button",
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caption="Restart Player",
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style = "red_button"
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}
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end
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end |