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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-12 10:13:58 +02:00
FactorioScenarioMultiplayer.../lib/game_opts.lua

153 lines
6.5 KiB
Lua

-- game_opts.lua
-- Jan 2018
-- Display current game options, maybe have some admin controls here
-- Main Configuration File
require("config")
require("lib/oarc_utils")
require("lib/separate_spawns")
function CreateGameOptionsGui(event)
local player = game.players[event.player_index]
if player.gui.top.game_options == nil then
player.gui.top.add{name="game_options", type="button", caption="Info"}
end
end
local function ExpandGameOptionsGui(player)
local frame = player.gui.left["game_options_panel"]
if (frame) then
frame.destroy()
else
local frame = player.gui.left.add{type="frame",
name="game_options_panel",
caption="Server Info:",
direction="vertical"}
-- General Server Info:
AddLabel(frame, "info_1", global.ocfg.welcome_msg, my_longer_label_style)
AddLabel(frame, "info_2", global.ocfg.server_rules, my_longer_label_style)
AddSpacer(frame, "info_spacer1")
-- Enemy Settings:
local enemy_expansion_txt = "disabled"
if game.map_settings.enemy_expansion.enabled then enemy_expansion_txt = "enabled" end
local enemy_text="Server Run Time: " .. formattime_hours_mins(game.tick) .. "\n" ..
"Current Evolution: " .. string.format("%.4f", game.forces["enemy"].evolution_factor) .. "\n" ..
"Enemy evolution time factor: " .. game.map_settings.enemy_evolution.time_factor .. "\n" ..
"Enemy evolution pollution factor: " .. game.map_settings.enemy_evolution.pollution_factor .. "\n" ..
"Enemy evolution destroy factor: " .. game.map_settings.enemy_evolution.destroy_factor .. "\n" ..
"Enemy expansion is " .. enemy_expansion_txt
AddLabel(frame, "enemy_info", enemy_text, my_longer_label_style)
AddSpacer(frame, "enemy_info_spacer1")
-- Game Mode:
AddLabel(frame, "core_mod_en", "Core game mode (separate spawns) is enabled.", my_longer_label_style)
-- Soft Mods:
local soft_mods_string = "Oarc Core"
if (global.ocfg.enable_undecorator) then
soft_mods_string = soft_mods_string .. ", Undecorator"
end
if (global.ocfg.enable_tags) then
soft_mods_string = soft_mods_string .. ", Tags"
end
if (global.ocfg.enable_long_reach) then
soft_mods_string = soft_mods_string .. ", Long Reach"
end
if (global.ocfg.enable_autofill) then
soft_mods_string = soft_mods_string .. ", Auto Fill"
end
if (global.ocfg.enable_player_list) then
soft_mods_string = soft_mods_string .. ", Player List"
end
local game_info_str = "Soft Mods Enabled: " .. soft_mods_string
-- Spawn options:
if (global.ocfg.enable_separate_teams) then
game_info_str = game_info_str.."\n".."You are allowed to spawn on your own team (have your own research tree). All teams are friendly!"
end
if (global.ocfg.enable_buddy_spawn) then
game_info_str = game_info_str.."\n".."You can chose to spawn alongside a buddy if you spawn together at the same time."
end
if (global.ocfg.enable_shared_spawns) then
game_info_str = game_info_str.."\n".."Spawn hosts may choose to share their spawn and allow other players to join them."
end
if (global.ocfg.enable_separate_teams and global.ocfg.enable_shared_team_vision) then
game_info_str = game_info_str.."\n".."Everyone (all teams) have shared vision."
end
if (global.ocfg.frontier_rocket_silo) then
game_info_str = game_info_str.."\n".."Silos are NOT craftable. There is at least one already located on the map."
end
if (global.ocfg.enable_regrowth) then
game_info_str = game_info_str.."\n".."Old parts of the map will slowly be deleted over time (chunks without any player buildings)."
end
if (ENABLE_POWER_ARMOR_QUICK_START) then
game_info_str = game_info_str.."\n".."Power armor quick start enabled."
end
AddLabel(frame, "game_info_label", game_info_str, my_longer_label_style)
if (global.ocfg.enable_abandoned_base_removal) then
AddLabel(frame, "leave_warning_msg", "If you leave within " .. global.ocfg.minimum_online_time .. " minutes of joining, your base and character will be deleted.", my_longer_label_style)
frame.leave_warning_msg.style.font_color=my_color_red
end
-- Ending Spacer
AddSpacer(frame, "end_spacer")
-- ADMIN CONTROLS
if (player.admin) then
player_list = {}
for _,player in pairs(game.connected_players) do
table.insert(player_list, player.name)
end
frame.add{name = "ban_players_dropdown",
type = "drop-down",
items = player_list}
frame.add{name="ban_player", type="button", caption="Ban Player"}
frame.add{name="restart_player", type="button", caption="Restart Player"}
-- AddLabel(frame, "restart_warning_msg", "You might CRASH the scenario by using Restart Player. Not 100% tested yet. Will not work if player has any center gui visible.", my_longer_label_style)
-- frame.restart_warning_msg.style.font_color=my_color_red
end
end
end
function GameOptionsGuiClick(event)
if not (event and event.element and event.element.valid) then return end
local player = game.players[event.element.player_index]
local name = event.element.name
if (name == "game_options") then
ExpandGameOptionsGui(player)
end
if (name == "ban_player") then
local pIndex = event.element.parent.ban_players_dropdown.selected_index
if (pIndex ~= 0) then
local banPlayer = event.element.parent.ban_players_dropdown.get_item(pIndex)
if (game.players[banPlayer]) then
game.ban_player(banPlayer, "Banned from admin panel.")
log("Banning " .. banPlayer)
end
end
end
if (name == "restart_player") then
local pIndex = event.element.parent.ban_players_dropdown.selected_index
if (pIndex ~= 0) then
local resetPlayer = event.element.parent.ban_players_dropdown.get_item(pIndex)
if (game.players[resetPlayer]) then
SeparateSpawnsPlayerCreated(resetPlayer)
log("Resetting " .. resetPlayer)
end
end
end
end