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https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
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1230 lines
49 KiB
Lua
1230 lines
49 KiB
Lua
-- separate_spawns_guis.lua
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-- Nov 2016
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-- I made a separate file for all the GUI related functions
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require("lib/separate_spawns")
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local SPAWN_GUI_MAX_WIDTH = 500
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local SPAWN_GUI_MAX_HEIGHT = 1000
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-- Use this for testing shared spawns...
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-- local sharedSpawnExample1 = {openAccess=true,
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-- position={x=50,y=50},
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-- players={"ABC", "DEF"}}
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-- local sharedSpawnExample2 = {openAccess=false,
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-- position={x=200,y=200},
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-- players={"ABC", "DEF"}}
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-- local sharedSpawnExample3 = {openAccess=true,
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-- position={x=400,y=400},
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-- players={"A", "B", "C", "D"}}
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-- global.sharedSpawns = {testName1=sharedSpawnExample1,
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-- testName2=sharedSpawnExample2,
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-- Oarc=sharedSpawnExample3}
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-- A display gui message
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-- Meant to be display the first time a player joins.
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function DisplayWelcomeTextGui(player)
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if (TableLength(player.gui.center.children) > 0) then
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log("DisplayWelcomeTextGui called while some other dialog is already displayed!")
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return
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end
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player.gui.center.add{name = "welcome_msg",
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type = "frame",
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direction = "vertical",
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caption=global.ocfg.welcome_title}
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local wGui = player.gui.center.welcome_msg
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wGui.style.maximal_width = SPAWN_GUI_MAX_WIDTH
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wGui.style.maximal_height = SPAWN_GUI_MAX_HEIGHT
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-- Start with server message.
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AddLabel(wGui, "server_msg_lbl1", global.ocfg.server_rules, my_label_style)
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AddLabel(wGui, "contact_info_msg_lbl1", global.ocfg.server_contact, my_label_style)
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AddSpacer(wGui, "server_msg_spacer1")
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-- Informational message about the scenario
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AddLabel(wGui, "scenario_info_msg_lbl1", SCENARIO_INFO_MSG, my_label_style)
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AddSpacer(wGui, "scenario_info_msg_spacer1")
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-- Warning about spawn creation time
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AddLabel(wGui, "spawn_time_msg_lbl1", {"oarc-spawn-time-warning-msg"}, my_warning_style)
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local button_flow = wGui.add{type = "flow"}
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button_flow.style.horizontal_align = "right"
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button_flow.style.horizontally_stretchable = true
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button_flow.add{name = "welcome_okay_btn",
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type = "button",
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caption={"oarc-i-understand"},
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style = "confirm_button"}
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end
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-- Handle the gui click of the welcome msg
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function WelcomeTextGuiClick(event)
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if not (event and event.element and event.element.valid) then return end
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local player = game.players[event.player_index]
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local buttonClicked = event.element.name
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if not player then
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log("Another gui click happened with no valid player...")
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return
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end
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if (buttonClicked == "welcome_okay_btn") then
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if (player.gui.center.welcome_msg ~= nil) then
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player.gui.center.welcome_msg.destroy()
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end
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DisplaySpawnOptions(player)
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end
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end
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-- Display the spawn options and explanation
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function DisplaySpawnOptions(player)
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if (player == nil) then
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log("DisplaySpawnOptions with no valid player...")
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return
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end
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if (player.gui.center.spawn_opts ~= nil) then
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log("Tried to display spawn options when it was already displayed!")
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return
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end
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player.gui.center.add{name = "spawn_opts",
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type = "frame",
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direction = "vertical",
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caption={"oarc-spawn-options"}}
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local sGui = player.gui.center.spawn_opts
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sGui.style.maximal_width = SPAWN_GUI_MAX_WIDTH
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sGui.style.maximal_height = SPAWN_GUI_MAX_HEIGHT
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-- Warnings and explanations...
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local warn_msg = {"oarc-click-info-btn-help"}
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AddLabel(sGui, "warning_lbl1", warn_msg, my_warning_style)
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AddLabel(sGui, "spawn_msg_lbl1", SPAWN_MSG1, my_label_style)
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-- Button and message about the regular vanilla spawn
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-- if ENABLE_DEFAULT_SPAWN then
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-- sGui.add{name = "default_spawn_btn",
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-- type = "button",
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-- caption={"oarc-vanilla-spawn"}}
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-- local normal_spawn_text = {"oarc-default-spawn-behavior"}
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-- AddLabel(sGui, "normal_spawn_lbl1", normal_spawn_text, my_label_style)
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-- -- AddSpacerLine(sGui, "normal_spawn_spacer")
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-- end
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-- The main spawning options. Solo near and solo far.
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-- If enable, you can also choose to be on your own team.
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local soloSpawnFlow = sGui.add{name = "spawn_solo_flow",
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type = "frame",
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direction="vertical",
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style = "bordered_frame"}
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-- Radio buttons to pick your team.
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if (global.ocfg.enable_separate_teams) then
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soloSpawnFlow.add{name = "isolated_spawn_main_team_radio",
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type = "radiobutton",
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caption={"oarc-join-main-team-radio"},
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state=true}
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soloSpawnFlow.add{name = "isolated_spawn_new_team_radio",
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type = "radiobutton",
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caption={"oarc-create-own-team-radio"},
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state=false}
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end
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-- OPTIONS frame
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-- AddLabel(soloSpawnFlow, "options_spawn_lbl1",
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-- "Additional spawn options can be selected here. Not all are compatible with each other.", my_label_style)
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-- Allow players to spawn with a moat around their area.
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if (global.ocfg.spawn_config.gen_settings.moat_choice_enabled and not global.ocfg.enable_vanilla_spawns) then
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soloSpawnFlow.add{name = "isolated_spawn_moat_option_checkbox",
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type = "checkbox",
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caption={"oarc-moat-option"},
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state=false}
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end
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-- if (global.ocfg.enable_vanilla_spawns and (#global.vanillaSpawns > 0)) then
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-- soloSpawnFlow.add{name = "isolated_spawn_vanilla_option_checkbox",
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-- type = "checkbox",
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-- caption="Use a pre-set vanilla spawn point. " .. #global.vanillaSpawns .. " available.",
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-- state=false}
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-- end
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-- Isolated spawn options. The core gameplay of this scenario.
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local soloSpawnbuttons = soloSpawnFlow.add{name = "spawn_solo_flow",
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type = "flow",
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direction="horizontal"}
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soloSpawnbuttons.style.horizontal_align = "center"
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soloSpawnbuttons.style.horizontally_stretchable = true
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soloSpawnbuttons.add{name = "isolated_spawn_near",
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type = "button",
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caption={"oarc-solo-spawn-near"},
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style = "confirm_button"}
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soloSpawnbuttons.add{name = "isolated_spawn_far",
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type = "button",
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caption={"oarc-solo-spawn-far"},
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style = "confirm_button"}
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if (global.ocfg.enable_vanilla_spawns) then
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AddLabel(soloSpawnFlow, "isolated_spawn_lbl1",
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{"oarc-starting-area-vanilla"}, my_label_style)
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AddLabel(soloSpawnFlow, "vanilla_spawn_lbl2",
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{"oarc-vanilla-spawns-available", #global.vanillaSpawns}, my_label_style)
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else
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AddLabel(soloSpawnFlow, "isolated_spawn_lbl1",
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{"oarc-starting-area-normal"}, my_label_style)
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end
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-- Spawn options to join another player's base.
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local sharedSpawnFrame = sGui.add{name = "spawn_shared_flow",
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type = "frame",
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direction="vertical",
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style = "bordered_frame"}
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if global.ocfg.enable_shared_spawns then
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local numAvailSpawns = GetNumberOfAvailableSharedSpawns()
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if (numAvailSpawns > 0) then
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sharedSpawnFrame.add{name = "join_other_spawn",
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type = "button",
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caption={"oarc-join-someone-avail", numAvailSpawns}}
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local join_spawn_text = {"oarc-join-someone-info"}
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AddLabel(sharedSpawnFrame, "join_other_spawn_lbl1", join_spawn_text, my_label_style)
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else
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AddLabel(sharedSpawnFrame, "join_other_spawn_lbl1", {"oarc-no-shared-avail"}, my_label_style)
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sharedSpawnFrame.add{name = "join_other_spawn_check",
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type = "button",
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caption={"oarc-join-check-again"}}
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end
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else
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AddLabel(sharedSpawnFrame, "join_other_spawn_lbl1",
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{"oarc-shared-spawn-disabled"}, my_warning_style)
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end
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-- Awesome buddy spawning system
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if (not global.ocfg.enable_vanilla_spawns) then
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if global.ocfg.enable_shared_spawns and global.ocfg.enable_buddy_spawn then
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local buddySpawnFrame = sGui.add{name = "spawn_buddy_flow",
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type = "frame",
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direction="vertical",
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style = "bordered_frame"}
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-- AddSpacerLine(buddySpawnFrame, "buddy_spawn_msg_spacer")
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buddySpawnFrame.add{name = "buddy_spawn",
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type = "button",
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caption={"oarc-buddy-spawn"}}
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AddLabel(buddySpawnFrame, "buddy_spawn_lbl1",
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{"oarc-buddy-spawn-info"} , my_label_style)
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end
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end
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-- Some final notes
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if (global.ocfg.max_players_shared_spawn > 0) then
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AddLabel(sGui, "max_players_lbl2",
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{"oarc-max-players-shared-spawn", global.ocfg.max_players_shared_spawn-1},
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my_note_style)
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end
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local spawn_distance_notes={"oarc-spawn-dist-notes", global.ocfg.near_dist_start, global.ocfg.near_dist_end, global.ocfg.far_dist_start, global.ocfg.far_dist_end}
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AddLabel(sGui, "note_lbl1", spawn_distance_notes, my_note_style)
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end
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-- This just updates the radio buttons/checkboxes when players click them.
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function SpawnOptsRadioSelect(event)
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if not (event and event.element and event.element.valid) then return end
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local elemName = event.element.name
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if (elemName == "isolated_spawn_main_team_radio") then
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event.element.parent.isolated_spawn_new_team_radio.state=false
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elseif (elemName == "isolated_spawn_new_team_radio") then
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event.element.parent.isolated_spawn_main_team_radio.state=false
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end
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if (elemName == "buddy_spawn_main_team_radio") then
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event.element.parent.buddy_spawn_new_team_radio.state=false
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event.element.parent.buddy_spawn_buddy_team_radio.state=false
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elseif (elemName == "buddy_spawn_new_team_radio") then
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event.element.parent.buddy_spawn_main_team_radio.state=false
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event.element.parent.buddy_spawn_buddy_team_radio.state=false
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elseif (elemName == "buddy_spawn_buddy_team_radio") then
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event.element.parent.buddy_spawn_main_team_radio.state=false
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event.element.parent.buddy_spawn_new_team_radio.state=false
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end
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end
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-- Handle the gui click of the spawn options
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function SpawnOptsGuiClick(event)
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if not (event and event.element and event.element.valid) then return end
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local player = game.players[event.player_index]
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local elemName = event.element.name
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if not player then
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log("Another gui click happened with no valid player...")
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return
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end
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if (player.gui.center.spawn_opts == nil) then
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return -- Gui event unrelated to this gui.
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end
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local pgcs = player.gui.center.spawn_opts
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local joinMainTeamRadio, joinOwnTeamRadio, moatChoice, vanillaChoice = false
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-- Check if a valid button on the gui was pressed
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-- and delete the GUI
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if ((elemName == "default_spawn_btn") or
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(elemName == "isolated_spawn_near") or
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(elemName == "isolated_spawn_far") or
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(elemName == "join_other_spawn") or
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(elemName == "buddy_spawn") or
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(elemName == "join_other_spawn_check")) then
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if (global.ocfg.enable_separate_teams) then
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joinMainTeamRadio =
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pgcs.spawn_solo_flow.isolated_spawn_main_team_radio.state
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joinOwnTeamRadio =
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pgcs.spawn_solo_flow.isolated_spawn_new_team_radio.state
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else
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joinMainTeamRadio = true
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joinOwnTeamRadio = false
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end
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if (global.ocfg.spawn_config.gen_settings.moat_choice_enabled and not global.ocfg.enable_vanilla_spawns and
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(pgcs.spawn_solo_flow.isolated_spawn_moat_option_checkbox ~= nil)) then
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moatChoice = pgcs.spawn_solo_flow.isolated_spawn_moat_option_checkbox.state
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end
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-- if (global.ocfg.enable_vanilla_spawns and
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-- (pgcs.spawn_solo_flow.isolated_spawn_vanilla_option_checkbox ~= nil)) then
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-- vanillaChoice = pgcs.spawn_solo_flow.isolated_spawn_vanilla_option_checkbox.state
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-- end
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pgcs.destroy()
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else
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return -- Do nothing, no valid element item was clicked.
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end
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if (elemName == "default_spawn_btn") then
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GivePlayerStarterItems(player)
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ChangePlayerSpawn(player, player.force.get_spawn_position(GAME_SURFACE_NAME))
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SendBroadcastMsg({"oarc-player-is-joining-main-force", player.name})
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ChartArea(player.force, player.position, math.ceil(global.ocfg.spawn_config.gen_settings.land_area_tiles/CHUNK_SIZE), player.surface)
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-- Create the button at the top left for setting respawn point and sharing base.
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CreateSpawnCtrlGui(player)
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elseif ((elemName == "isolated_spawn_near") or (elemName == "isolated_spawn_far")) then
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-- Create a new spawn point
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local newSpawn = {x=0,y=0}
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-- Create a new force for player if they choose that radio button
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if global.ocfg.enable_separate_teams and joinOwnTeamRadio then
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local newForce = CreatePlayerCustomForce(player)
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end
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-- Find an unused vanilla spawn
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-- if (vanillaChoice) then
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if (global.ocfg.enable_vanilla_spawns) then
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if (elemName == "isolated_spawn_far") then
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newSpawn = FindUnusedVanillaSpawn(game.surfaces[GAME_SURFACE_NAME],
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global.ocfg.far_dist_end*CHUNK_SIZE)
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elseif (elemName == "isolated_spawn_near") then
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newSpawn = FindUnusedVanillaSpawn(game.surfaces[GAME_SURFACE_NAME],
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global.ocfg.near_dist_start*CHUNK_SIZE)
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end
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-- Default OARC-type pre-set layout spawn.
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else
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-- Find coordinates of a good place to spawn
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if (elemName == "isolated_spawn_far") then
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newSpawn = FindUngeneratedCoordinates(global.ocfg.far_dist_start,global.ocfg.far_dist_end, player.surface)
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elseif (elemName == "isolated_spawn_near") then
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newSpawn = FindUngeneratedCoordinates(global.ocfg.near_dist_start,global.ocfg.near_dist_end, player.surface)
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end
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end
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-- If that fails, find a random map edge in a rand direction.
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if ((newSpawn.x == 0) and (newSpawn.y == 0)) then
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newSpawn = FindMapEdge(GetRandomVector(), player.surface)
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log("Resorting to find map edge! x=" .. newSpawn.x .. ",y=" .. newSpawn.y)
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end
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-- Create that player's spawn in the global vars
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ChangePlayerSpawn(player, newSpawn)
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-- Send the player there
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-- QueuePlayerForDelayedSpawn(player.name, newSpawn, moatChoice, vanillaChoice)
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QueuePlayerForDelayedSpawn(player.name, newSpawn, moatChoice, global.ocfg.enable_vanilla_spawns)
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if (elemName == "isolated_spawn_near") then
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SendBroadcastMsg({"oarc-player-is-joining-near", player.name})
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elseif (elemName == "isolated_spawn_far") then
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SendBroadcastMsg({"oarc-player-is-joining-far", player.name})
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end
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-- Create the button at the top left for setting respawn point and sharing base.
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CreateSpawnCtrlGui(player)
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player.print({"oarc-please-wait"})
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player.print({"", {"oarc-please-wait"}, "!"})
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player.print({"", {"oarc-please-wait"}, "!!"})
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elseif (elemName == "join_other_spawn") then
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DisplaySharedSpawnOptions(player)
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-- Provide a way to refresh the gui to check if people have shared their
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-- bases.
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elseif (elemName == "join_other_spawn_check") then
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DisplaySpawnOptions(player)
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-- Hacky buddy spawn system
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elseif (elemName == "buddy_spawn") then
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table.insert(global.waitingBuddies, player.name)
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SendBroadcastMsg({"oarc-looking-for-buddy", player.name})
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DisplayBuddySpawnOptions(player)
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end
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end
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-- Display the spawn options and explanation
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function DisplaySharedSpawnOptions(player)
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player.gui.center.add{name = "shared_spawn_opts",
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type = "frame",
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direction = "vertical",
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caption={"oarc-avail-bases-join"}}
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local shGuiFrame = player.gui.center.shared_spawn_opts
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local shGui = shGuiFrame.add{type="scroll-pane", name="spawns_scroll_pane", caption=""}
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ApplyStyle(shGui, my_fixed_width_style)
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shGui.style.maximal_width = SPAWN_GUI_MAX_WIDTH
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shGui.style.maximal_height = SPAWN_GUI_MAX_HEIGHT
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shGui.horizontal_scroll_policy = "never"
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for spawnName,sharedSpawn in pairs(global.sharedSpawns) do
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if (sharedSpawn.openAccess and
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(game.players[spawnName] ~= nil) and
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game.players[spawnName].connected) then
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local spotsRemaining = global.ocfg.max_players_shared_spawn - GetOnlinePlayersAtSharedSpawn(spawnName)
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if (global.ocfg.max_players_shared_spawn == 0) then
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shGui.add{type="button", caption=spawnName, name=spawnName}
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elseif (spotsRemaining > 0) then
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shGui.add{type="button", caption={oarc-spawn-spots-remaining, spawnName, spotsRemaining}, name=spawnName}
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end
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if (shGui.spawnName ~= nil) then
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-- AddSpacer(buddyGui, spawnName .. "spacer_lbl")
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ApplyStyle(shGui[spawnName], my_small_button_style)
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end
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end
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end
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shGui.add{name = "shared_spawn_cancel",
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type = "button",
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caption={"oarc-cancel-return-to-previous"},
|
|
style = "back_button"}
|
|
end
|
|
|
|
-- Handle the gui click of the shared spawn options
|
|
function SharedSpwnOptsGuiClick(event)
|
|
if not (event and event.element and event.element.valid) then return end
|
|
local player = game.players[event.player_index]
|
|
local buttonClicked = event.element.name
|
|
|
|
if not player then
|
|
log("Another gui click happened with no valid player...")
|
|
return
|
|
end
|
|
|
|
if (event.element.parent) then
|
|
if (event.element.parent.name ~= "spawns_scroll_pane") then
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Check for cancel button, return to spawn options
|
|
if (buttonClicked == "shared_spawn_cancel") then
|
|
DisplaySpawnOptions(player)
|
|
if (player.gui.center.shared_spawn_opts ~= nil) then
|
|
player.gui.center.shared_spawn_opts.destroy()
|
|
end
|
|
|
|
-- Else check for which spawn was selected
|
|
-- If a spawn is removed during this time, the button will not do anything
|
|
else
|
|
for spawnName,sharedSpawn in pairs(global.sharedSpawns) do
|
|
if ((buttonClicked == spawnName) and
|
|
(game.players[spawnName] ~= nil) and
|
|
(game.players[spawnName].connected)) then
|
|
|
|
-- Add the player to that shared spawns join queue.
|
|
if (global.sharedSpawns[spawnName].joinQueue == nil) then
|
|
global.sharedSpawns[spawnName].joinQueue = {}
|
|
end
|
|
table.insert(global.sharedSpawns[spawnName].joinQueue, player.name)
|
|
|
|
-- Clear the shared spawn options gui.
|
|
if (player.gui.center.shared_spawn_opts ~= nil) then
|
|
player.gui.center.shared_spawn_opts.destroy()
|
|
end
|
|
|
|
-- Display wait menu with cancel button.
|
|
DisplaySharedSpawnJoinWaitMenu(player)
|
|
|
|
-- Tell other player they are requesting a response.
|
|
game.players[spawnName].print({"oarc-player-requesting-join-you", player.name})
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function DisplaySharedSpawnJoinWaitMenu(player)
|
|
|
|
player.gui.center.add{name = "join_shared_spawn_wait_menu",
|
|
type = "frame",
|
|
direction = "vertical",
|
|
caption={"oarc-waiting-for-spawn-owner"}}
|
|
local sGui = player.gui.center.join_shared_spawn_wait_menu
|
|
sGui.style.maximal_width = SPAWN_GUI_MAX_WIDTH
|
|
sGui.style.maximal_height = SPAWN_GUI_MAX_HEIGHT
|
|
|
|
|
|
-- Warnings and explanations...
|
|
AddLabel(sGui, "warning_lbl1", {"oarc-you-will-spawn-once-host"}, my_warning_style)
|
|
sGui.add{name = "cancel_shared_spawn_wait_menu",
|
|
type = "button",
|
|
caption={"oarc-cancel-return-to-previous"},
|
|
style = "back_button"}
|
|
end
|
|
|
|
-- Handle the gui click of the buddy wait menu
|
|
function SharedSpawnJoinWaitMenuClick(event)
|
|
if not (event and event.element and event.element.valid) then return end
|
|
local player = game.players[event.player_index]
|
|
local elemName = event.element.name
|
|
|
|
if not player then
|
|
log("Another gui click happened with no valid player...")
|
|
return
|
|
end
|
|
|
|
if (player.gui.center.join_shared_spawn_wait_menu == nil) then
|
|
return -- Gui event unrelated to this gui.
|
|
end
|
|
|
|
-- Check if player is cancelling the request.
|
|
if (elemName == "cancel_shared_spawn_wait_menu") then
|
|
player.gui.center.join_shared_spawn_wait_menu.destroy()
|
|
DisplaySpawnOptions(player)
|
|
|
|
-- Find and remove the player from the joinQueue they were in.
|
|
for spawnName,sharedSpawn in pairs(global.sharedSpawns) do
|
|
if (sharedSpawn.joinQueue ~= nil) then
|
|
for index,requestingPlayer in pairs(sharedSpawn.joinQueue) do
|
|
if (requestingPlayer == player.name) then
|
|
table.remove(global.sharedSpawns[spawnName].joinQueue, index)
|
|
game.players[spawnName].print({"oarc-player-cancel-join-request", player.name})
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
log("ERROR! Failed to remove player from joinQueue!")
|
|
end
|
|
end
|
|
|
|
|
|
function CreateSpawnCtrlGui(player)
|
|
if player and (player.gui.top.spwn_ctrls == nil) then
|
|
player.gui.top.add{name="spwn_ctrls", type="button", caption={"oarc-spawn-ctrl"}}
|
|
end
|
|
end
|
|
|
|
|
|
local function IsSharedSpawnActive(player)
|
|
if ((global.sharedSpawns[player.name] == nil) or
|
|
(global.sharedSpawns[player.name].openAccess == false)) then
|
|
return false
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
|
|
|
|
-- Get a random warp point to go to
|
|
function GetRandomSpawnPoint()
|
|
local numSpawnPoints = TableLength(global.sharedSpawns)
|
|
if (numSpawnPoints > 0) then
|
|
local randSpawnNum = math.random(1,numSpawnPoints)
|
|
local counter = 1
|
|
for _,sharedSpawn in pairs(global.sharedSpawns) do
|
|
if (randSpawnNum == counter) then
|
|
return sharedSpawn.position
|
|
end
|
|
counter = counter + 1
|
|
end
|
|
end
|
|
|
|
return {x=0,y=0}
|
|
end
|
|
|
|
|
|
-- This is a toggle function, it either shows or hides the spawn controls
|
|
function ExpandSpawnCtrlGui(player, tick)
|
|
local spwnCtrlPanel = player.gui.left["spwn_ctrl_panel"]
|
|
if (spwnCtrlPanel) then
|
|
spwnCtrlPanel.destroy()
|
|
else
|
|
local spwnCtrlPanel = player.gui.left.add{type="frame",
|
|
name="spwn_ctrl_panel", caption={"oarc-spawn-controls"}}
|
|
local spwnCtrls = spwnCtrlPanel.add{type="scroll-pane",
|
|
name="spwn_ctrl_panel", caption=""}
|
|
ApplyStyle(spwnCtrls, my_fixed_width_style)
|
|
spwnCtrls.style.maximal_height = SPAWN_GUI_MAX_HEIGHT
|
|
spwnCtrls.horizontal_scroll_policy = "never"
|
|
|
|
if global.ocfg.enable_shared_spawns then
|
|
if (global.uniqueSpawns[player.name] ~= nil) then
|
|
-- This checkbox allows people to join your base when they first
|
|
-- start the game.
|
|
spwnCtrls.add{type="checkbox", name="accessToggle",
|
|
caption={"oarc-spawn-allow-joiners"},
|
|
state=IsSharedSpawnActive(player)}
|
|
ApplyStyle(spwnCtrls["accessToggle"], my_fixed_width_style)
|
|
end
|
|
end
|
|
|
|
|
|
-- Sets the player's custom spawn point to their current location
|
|
if ((tick - global.playerCooldowns[player.name].setRespawn) > RESPAWN_COOLDOWN_TICKS) then
|
|
spwnCtrls.add{type="button", name="setRespawnLocation", caption={"oarc-set-respawn-loc"}}
|
|
spwnCtrls["setRespawnLocation"].style.font = "default-small-semibold"
|
|
|
|
else
|
|
AddLabel(spwnCtrls, "respawn_cooldown_note1", {"oarc-set-respawn-loc-cooldown", formattime(RESPAWN_COOLDOWN_TICKS-(tick - global.playerCooldowns[player.name].setRespawn))}, my_note_style)
|
|
end
|
|
AddLabel(spwnCtrls, "respawn_cooldown_note2", {"oarc-set-respawn-note"}, my_note_style)
|
|
|
|
-- Display a list of people in the join queue for your base.
|
|
if (global.ocfg.enable_shared_spawns and IsSharedSpawnActive(player)) then
|
|
if ((global.sharedSpawns[player.name].joinQueue ~= nil) and
|
|
(#global.sharedSpawns[player.name].joinQueue > 0)) then
|
|
|
|
|
|
AddLabel(spwnCtrls, "drop_down_msg_lbl1", {"oarc-select-player-join-queue"}, my_label_style)
|
|
spwnCtrls.add{name = "join_queue_dropdown",
|
|
type = "drop-down",
|
|
items = global.sharedSpawns[player.name].joinQueue}
|
|
spwnCtrls.add{name = "accept_player_request",
|
|
type = "button",
|
|
caption={"oarc-accept"}}
|
|
spwnCtrls.add{name = "reject_player_request",
|
|
type = "button",
|
|
caption={"oarc-reject"}}
|
|
else
|
|
AddLabel(spwnCtrls, "empty_join_queue_note1", {"oarc-no-player-join-reqs"}, my_note_style)
|
|
end
|
|
spwnCtrls.add{name = "join_queue_spacer", type = "label",
|
|
caption=" "}
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function SpawnCtrlGuiOptionsSelect(event)
|
|
if not (event and event.element and event.element.valid) then return end
|
|
|
|
local player = game.players[event.element.player_index]
|
|
local name = event.element.name
|
|
|
|
if not player then
|
|
log("Another gui click happened with no valid player...")
|
|
return
|
|
end
|
|
|
|
-- Handle changes to spawn sharing.
|
|
if (name == "accessToggle") then
|
|
if event.element.state then
|
|
if DoesPlayerHaveCustomSpawn(player) then
|
|
if (global.sharedSpawns[player.name] == nil) then
|
|
CreateNewSharedSpawn(player)
|
|
else
|
|
global.sharedSpawns[player.name].openAccess = true
|
|
end
|
|
|
|
SendBroadcastMsg({"oarc-start-shared-base", player.name})
|
|
end
|
|
else
|
|
if (global.sharedSpawns[player.name] ~= nil) then
|
|
global.sharedSpawns[player.name].openAccess = false
|
|
SendBroadcastMsg({"oarc-stop-shared-base", player.name})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function SpawnCtrlGuiClick(event)
|
|
if not (event and event.element and event.element.valid) then return end
|
|
|
|
local player = game.players[event.element.player_index]
|
|
local elemName = event.element.name
|
|
|
|
if not player then
|
|
log("Another gui click happened with no valid player...")
|
|
return
|
|
end
|
|
|
|
if (elemName == "spwn_ctrls") then
|
|
ExpandSpawnCtrlGui(player, event.tick)
|
|
end
|
|
|
|
if (event.element.parent) then
|
|
if (event.element.parent.name ~= "spwn_ctrl_panel") then
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Sets a new respawn point and resets the cooldown.
|
|
if (elemName == "setRespawnLocation") then
|
|
if DoesPlayerHaveCustomSpawn(player) then
|
|
ChangePlayerSpawn(player, player.position)
|
|
ExpandSpawnCtrlGui(player, event.tick)
|
|
player.print({"oarc-spawn-point-updated"})
|
|
end
|
|
end
|
|
|
|
-- Accept or reject pending player join requests to a shared base
|
|
if ((elemName == "accept_player_request") or (elemName == "reject_player_request")) then
|
|
|
|
if ((event.element.parent.join_queue_dropdown == nil) or
|
|
(event.element.parent.join_queue_dropdown.selected_index == 0)) then
|
|
player.print({"oarc-selected-player-not-wait"})
|
|
ExpandSpawnCtrlGui(player, event.tick)
|
|
return
|
|
end
|
|
|
|
local joinQueueIndex = event.element.parent.join_queue_dropdown.selected_index
|
|
local joinQueuePlayerChoice = event.element.parent.join_queue_dropdown.get_item(joinQueueIndex)
|
|
|
|
if ((game.players[joinQueuePlayerChoice] == nil) or
|
|
(not game.players[joinQueuePlayerChoice].connected)) then
|
|
player.print({"oarc-selected-player-not-wait"})
|
|
ExpandSpawnCtrlGui(player, event.tick)
|
|
return
|
|
end
|
|
|
|
if (elemName == "reject_player_request") then
|
|
player.print({"oarc-reject-joiner", joinQueuePlayerChoice})
|
|
SendMsg(joinQueuePlayerChoice, {"oarc-your-request-rejected"})
|
|
ExpandSpawnCtrlGui(player, event.tick)
|
|
|
|
-- Close the waiting players menu
|
|
if (game.players[joinQueuePlayerChoice].gui.center.join_shared_spawn_wait_menu) then
|
|
game.players[joinQueuePlayerChoice].gui.center.join_shared_spawn_wait_menu.destroy()
|
|
DisplaySpawnOptions(game.players[joinQueuePlayerChoice])
|
|
end
|
|
|
|
-- Find and remove the player from the joinQueue they were in.
|
|
for index,requestingPlayer in pairs(global.sharedSpawns[player.name].joinQueue) do
|
|
if (requestingPlayer == joinQueuePlayerChoice) then
|
|
table.remove(global.sharedSpawns[player.name].joinQueue, index)
|
|
return
|
|
end
|
|
end
|
|
|
|
elseif (elemName == "accept_player_request") then
|
|
|
|
-- Find and remove the player from the joinQueue they were in.
|
|
for index,requestingPlayer in pairs(global.sharedSpawns[player.name].joinQueue) do
|
|
if (requestingPlayer == joinQueuePlayerChoice) then
|
|
table.remove(global.sharedSpawns[player.name].joinQueue, index)
|
|
end
|
|
end
|
|
|
|
-- If player exists, then do stuff.
|
|
if (game.players[joinQueuePlayerChoice]) then
|
|
-- Send an announcement
|
|
SendBroadcastMsg({"oarc-player-joining-base", joinQueuePlayerChoice, player.name})
|
|
|
|
-- Close the waiting players menu
|
|
if (game.players[joinQueuePlayerChoice].gui.center.join_shared_spawn_wait_menu) then
|
|
game.players[joinQueuePlayerChoice].gui.center.join_shared_spawn_wait_menu.destroy()
|
|
end
|
|
|
|
-- Spawn the player
|
|
local joiningPlayer = game.players[joinQueuePlayerChoice]
|
|
ChangePlayerSpawn(joiningPlayer, global.sharedSpawns[player.name].position)
|
|
SendPlayerToSpawn(joiningPlayer)
|
|
GivePlayerStarterItems(joiningPlayer)
|
|
table.insert(global.sharedSpawns[player.name].players, joiningPlayer.name)
|
|
joiningPlayer.force = game.players[player.name].force
|
|
|
|
-- Create the button at the top left for setting respawn point and sharing base.
|
|
CreateSpawnCtrlGui(joiningPlayer)
|
|
ExpandSpawnCtrlGui(player, event.tick)
|
|
else
|
|
SendBroadcastMsg({"oarc-player-left-while-joining", joinQueuePlayerChoice})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Display the buddy spawn menu
|
|
function DisplayBuddySpawnOptions(player)
|
|
player.gui.center.add{name = "buddy_spawn_opts",
|
|
type = "frame",
|
|
direction = "vertical",
|
|
caption={"oarc-buddy-spawn-options"}}
|
|
local buddyGui = player.gui.center.buddy_spawn_opts
|
|
buddyGui.style.maximal_width = SPAWN_GUI_MAX_WIDTH
|
|
buddyGui.style.maximal_height = SPAWN_GUI_MAX_HEIGHT
|
|
|
|
|
|
-- Warnings and explanations...
|
|
AddLabel(buddyGui, "buddy_info_msg", {"oarc-buddy-spawn-instructions"}, my_label_style)
|
|
-- AddSpacerLine(buddyGui, "buddy_info_spacer")
|
|
|
|
buddyList = {}
|
|
for _,buddyName in pairs(global.waitingBuddies) do
|
|
if (buddyName ~= player.name) then
|
|
table.insert(buddyList, buddyName)
|
|
end
|
|
end
|
|
|
|
AddLabel(buddyGui, "drop_down_msg_lbl1", {"oarc-buddy-select-info"}, my_label_style)
|
|
buddyGui.add{name = "waiting_buddies_dropdown",
|
|
type = "drop-down",
|
|
items = buddyList}
|
|
buddyGui.add{name = "refresh_buddy_list",
|
|
type = "button",
|
|
caption={"oarc-buddy-refresh"}}
|
|
-- AddSpacerLine(buddyGui, "waiting_buddies_spacer")
|
|
|
|
-- The buddy spawning options.
|
|
local buddySpawnFlow = buddyGui.add{name = "spawn_buddy_flow",
|
|
type = "flow",
|
|
direction="vertical"}
|
|
|
|
|
|
-- Allow picking of teams
|
|
if (global.ocfg.enable_separate_teams) then
|
|
buddySpawnFlow.add{name = "buddy_spawn_main_team_radio",
|
|
type = "radiobutton",
|
|
caption={"oarc-join-main-team-radio"},
|
|
state=true}
|
|
buddySpawnFlow.add{name = "buddy_spawn_new_team_radio",
|
|
type = "radiobutton",
|
|
caption={"oarc-create-own-team-radio"},
|
|
state=false}
|
|
buddySpawnFlow.add{name = "buddy_spawn_buddy_team_radio",
|
|
type = "radiobutton",
|
|
caption={"oarc-create-buddy-team"},
|
|
state=false}
|
|
end
|
|
if (global.ocfg.spawn_config.gen_settings.moat_choice_enabled) then
|
|
buddySpawnFlow.add{name = "buddy_spawn_moat_option_checkbox",
|
|
type = "checkbox",
|
|
caption={"oarc-moat-option"},
|
|
state=false}
|
|
end
|
|
|
|
AddSpacer(buddyGui, "buddy_options_spacer")
|
|
buddySpawnFlow.add{name = "buddy_spawn_request_near",
|
|
type = "button",
|
|
caption={"oarc-buddy-spawn-near"},
|
|
style = "confirm_button"}
|
|
buddySpawnFlow.add{name = "buddy_spawn_request_far",
|
|
type = "button",
|
|
caption={"oarc-buddy-spawn-far"},
|
|
style = "confirm_button"}
|
|
AddSpacerLine(buddyGui, "buddy_spawn_spacer")
|
|
|
|
|
|
|
|
buddyGui.add{name = "buddy_spawn_cancel",
|
|
type = "button",
|
|
caption={"oarc-cancel-return-to-previous"},
|
|
style = "back_button"}
|
|
|
|
-- Some final notes
|
|
AddSpacerLine(buddyGui, "note_spacer1")
|
|
|
|
if (global.ocfg.max_players_shared_spawn > 0) then
|
|
AddLabel(buddyGui, "buddy_max_players_lbl1",
|
|
{"oarc-max-players-shared-spawn", global.ocfg.max_players_shared_spawn-1},
|
|
my_note_style)
|
|
end
|
|
local spawn_distance_notes={"oarc-spawn-dist-notes", global.ocfg.near_dist_start, global.ocfg.near_dist_end, global.ocfg.far_dist_start, global.ocfg.far_dist_end}
|
|
AddLabel(buddyGui, "note_lbl1", spawn_distance_notes, my_note_style)
|
|
end
|
|
|
|
|
|
|
|
-- Handle the gui click of the spawn options
|
|
function BuddySpawnOptsGuiClick(event)
|
|
if not (event and event.element and event.element.valid) then return end
|
|
local player = game.players[event.player_index]
|
|
local elemName = event.element.name
|
|
|
|
if not player then
|
|
log("Another gui click happened with no valid player...")
|
|
return
|
|
end
|
|
|
|
if (player.gui.center.buddy_spawn_opts == nil) then
|
|
return -- Gui event unrelated to this gui.
|
|
end
|
|
|
|
-- Just refresh the buddy list dropdown values only.
|
|
if (elemName == "refresh_buddy_list") then
|
|
player.gui.center.buddy_spawn_opts.waiting_buddies_dropdown.clear_items()
|
|
|
|
for _,buddyName in pairs(global.waitingBuddies) do
|
|
if (player.name ~= buddyName) then
|
|
player.gui.center.buddy_spawn_opts.waiting_buddies_dropdown.add_item(buddyName)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
-- Handle the cancel button to exit this menu
|
|
if (elemName == "buddy_spawn_cancel") then
|
|
player.gui.center.buddy_spawn_opts.destroy()
|
|
DisplaySpawnOptions(player)
|
|
|
|
-- Remove them from the buddy list when they cancel
|
|
for i=#global.waitingBuddies,1,-1 do
|
|
local name = global.waitingBuddies[i]
|
|
if (name == player.name) then
|
|
table.remove(global.waitingBuddies, i)
|
|
end
|
|
end
|
|
end
|
|
|
|
local joinMainTeamRadio, joinOwnTeamRadio, joinBuddyTeamRadio, moatChoice = false
|
|
local buddyChoice = nil
|
|
|
|
-- Handle the spawn request button clicks
|
|
if ((elemName == "buddy_spawn_request_near") or
|
|
(elemName == "buddy_spawn_request_far")) then
|
|
|
|
local buddySpawnGui = player.gui.center.buddy_spawn_opts
|
|
|
|
local dropDownIndex = buddySpawnGui.waiting_buddies_dropdown.selected_index
|
|
if (dropDownIndex > 0) then
|
|
buddyChoice = buddySpawnGui.waiting_buddies_dropdown.get_item(dropDownIndex)
|
|
else
|
|
player.print({"oarc-invalid-buddy"})
|
|
return
|
|
end
|
|
|
|
local buddyIsStillWaiting = false
|
|
for _,buddyName in pairs(global.waitingBuddies) do
|
|
if (buddyChoice == buddyName) then
|
|
if (game.players[buddyChoice]) then
|
|
buddyIsStillWaiting = true
|
|
end
|
|
break
|
|
end
|
|
end
|
|
if (not buddyIsStillWaiting) then
|
|
player.print({"oarc-buddy-not-avail"})
|
|
player.gui.center.buddy_spawn_opts.destroy()
|
|
DisplayBuddySpawnOptions(player)
|
|
return
|
|
end
|
|
|
|
if (global.ocfg.enable_separate_teams) then
|
|
joinMainTeamRadio = buddySpawnGui.spawn_buddy_flow.buddy_spawn_main_team_radio.state
|
|
joinOwnTeamRadio = buddySpawnGui.spawn_buddy_flow.buddy_spawn_new_team_radio.state
|
|
joinBuddyTeamRadio = buddySpawnGui.spawn_buddy_flow.buddy_spawn_buddy_team_radio.state
|
|
else
|
|
joinMainTeamRadio = true
|
|
joinOwnTeamRadio = false
|
|
joinBuddyTeamRadio = false
|
|
end
|
|
if (global.ocfg.spawn_config.gen_settings.moat_choice_enabled) then
|
|
moatChoice = buddySpawnGui.spawn_buddy_flow.buddy_spawn_moat_option_checkbox.state
|
|
end
|
|
|
|
-- Save the chosen spawn options somewhere for later use.
|
|
global.buddySpawnOptions[player.name] = {joinMainTeamRadio=joinMainTeamRadio,
|
|
joinOwnTeamRadio=joinOwnTeamRadio,
|
|
joinBuddyTeamRadio=joinBuddyTeamRadio,
|
|
moatChoice=moatChoice,
|
|
buddyChoice=buddyChoice,
|
|
distChoice=elemName}
|
|
|
|
player.gui.center.buddy_spawn_opts.destroy()
|
|
|
|
-- Display prompts to the players
|
|
DisplayBuddySpawnWaitMenu(player)
|
|
DisplayBuddySpawnRequestMenu(game.players[buddyChoice], player.name)
|
|
if (game.players[buddyChoice].gui.center.buddy_spawn_opts ~= nil) then
|
|
game.players[buddyChoice].gui.center.buddy_spawn_opts.destroy()
|
|
end
|
|
|
|
-- Remove them from the buddy list while they make up their minds.
|
|
for i=#global.waitingBuddies,1,-1 do
|
|
name = global.waitingBuddies[i]
|
|
if ((name == player.name) or (name == buddyChoice)) then
|
|
table.remove(global.waitingBuddies, i)
|
|
end
|
|
end
|
|
|
|
else
|
|
return -- Do nothing, no valid element item was clicked.
|
|
end
|
|
end
|
|
|
|
|
|
function DisplayBuddySpawnWaitMenu(player)
|
|
|
|
player.gui.center.add{name = "buddy_wait_menu",
|
|
type = "frame",
|
|
direction = "vertical",
|
|
caption={"oarc-waiting-for-buddy"}}
|
|
local sGui = player.gui.center.buddy_wait_menu
|
|
sGui.style.maximal_width = SPAWN_GUI_MAX_WIDTH
|
|
sGui.style.maximal_height = SPAWN_GUI_MAX_HEIGHT
|
|
|
|
|
|
-- Warnings and explanations...
|
|
AddLabel(sGui, "warning_lbl1", {"oarc-wait-buddy-select-yes"}, my_warning_style)
|
|
AddSpacer(sGui, "warning_spacer")
|
|
sGui.add{name = "cancel_buddy_wait_menu",
|
|
type = "button",
|
|
caption={"oarc-cancel-return-to-previous"}}
|
|
end
|
|
|
|
-- Handle the gui click of the buddy wait menu
|
|
function BuddySpawnWaitMenuClick(event)
|
|
if not (event and event.element and event.element.valid) then return end
|
|
local player = game.players[event.player_index]
|
|
local elemName = event.element.name
|
|
|
|
if not player then
|
|
log("Another gui click happened with no valid player...")
|
|
return
|
|
end
|
|
|
|
if (player.gui.center.buddy_wait_menu == nil) then
|
|
return -- Gui event unrelated to this gui.
|
|
end
|
|
|
|
-- Check if player is cancelling the request.
|
|
if (elemName == "cancel_buddy_wait_menu") then
|
|
player.gui.center.buddy_wait_menu.destroy()
|
|
DisplaySpawnOptions(player)
|
|
|
|
local buddy = game.players[global.buddySpawnOptions[player.name].buddyChoice]
|
|
|
|
if (buddy.gui.center.buddy_request_menu ~= nil) then
|
|
buddy.gui.center.buddy_request_menu.destroy()
|
|
end
|
|
if (buddy.gui.center.buddy_spawn ~= nil) then
|
|
buddy.gui.center.buddy_spawn_opts.destroy()
|
|
end
|
|
DisplaySpawnOptions(buddy)
|
|
|
|
buddy.print({"oarc-buddy-cancel-request", player.name})
|
|
end
|
|
end
|
|
|
|
function DisplayBuddySpawnRequestMenu(player, requestingBuddyName)
|
|
|
|
if not player then
|
|
log("Another gui click happened with no valid player...")
|
|
return
|
|
end
|
|
|
|
player.gui.center.add{name = "buddy_request_menu",
|
|
type = "frame",
|
|
direction = "vertical",
|
|
caption="Buddy Request!"}
|
|
local sGui = player.gui.center.buddy_request_menu
|
|
sGui.style.maximal_width = SPAWN_GUI_MAX_WIDTH
|
|
sGui.style.maximal_height = SPAWN_GUI_MAX_HEIGHT
|
|
|
|
|
|
-- Warnings and explanations...
|
|
AddLabel(sGui, "warning_lbl1", {"oarc-buddy-requesting-from-you", requestingBuddyName}, my_warning_style)
|
|
|
|
local teamText = "error!"
|
|
if (global.buddySpawnOptions[requestingBuddyName].joinMainTeamRadio) then
|
|
teamText = {"oarc-buddy-txt-main-team"}
|
|
elseif (global.buddySpawnOptions[requestingBuddyName].joinOwnTeamRadio) then
|
|
teamText = {"oarc-buddy-txt-new-teams"}
|
|
elseif (global.buddySpawnOptions[requestingBuddyName].joinBuddyTeamRadio) then
|
|
teamText = {"oarc-buddy-txt-buddy-team"}
|
|
end
|
|
|
|
local moatText = " "
|
|
if (global.buddySpawnOptions[requestingBuddyName].moatChoice) then
|
|
moatText = {"oarc-buddy-txt-moat"}
|
|
end
|
|
|
|
local distText = "error!"
|
|
if (global.buddySpawnOptions[requestingBuddyName].distChoice == "buddy_spawn_request_near") then
|
|
distText = {"oarc-buddy-txt-near"}
|
|
elseif (global.buddySpawnOptions[requestingBuddyName].distChoice == "buddy_spawn_request_far") then
|
|
distText = {"oarc-buddy-txt-far"}
|
|
end
|
|
|
|
|
|
local requestText = {"", requestingBuddyName, {"oarc-buddy-txt-would-like"}, teamText, {"oarc-buddy-txt-next-to-you"}, moatText, distText}
|
|
AddLabel(sGui, "note_lbl1", requestText, my_warning_style)
|
|
AddSpacer(sGui, "note_spacer1")
|
|
|
|
|
|
sGui.add{name = "accept_buddy_request",
|
|
type = "button",
|
|
caption={"oarc-accept"}}
|
|
sGui.add{name = "decline_buddy_request",
|
|
type = "button",
|
|
caption={"oarc-reject"}}
|
|
end
|
|
|
|
-- Handle the gui click of the buddy request menu
|
|
function BuddySpawnRequestMenuClick(event)
|
|
if not (event and event.element and event.element.valid) then return end
|
|
local player = game.players[event.player_index]
|
|
local elemName = event.element.name
|
|
local requesterName = nil
|
|
local requesterOptions = {}
|
|
|
|
if not player then
|
|
log("Another gui click happened with no valid player...")
|
|
return
|
|
end
|
|
|
|
if (player.gui.center.buddy_request_menu == nil) then
|
|
return -- Gui event unrelated to this gui.
|
|
end
|
|
|
|
|
|
|
|
-- Check if it's a button press and lookup the matching buddy info
|
|
if ((elemName == "accept_buddy_request") or (elemName == "decline_buddy_request")) then
|
|
for name,opts in pairs(global.buddySpawnOptions) do
|
|
if (opts.buddyChoice == player.name) then
|
|
requesterName = name
|
|
requesterOptions = opts
|
|
end
|
|
end
|
|
|
|
if (requesterName == nil) then
|
|
player.print("Error! Invalid buddy info...")
|
|
log("Error! Invalid buddy info...")
|
|
|
|
player.gui.center.buddy_request_menu.destroy()
|
|
DisplaySpawnOptions(player)
|
|
end
|
|
else
|
|
return -- Not a button click
|
|
end
|
|
|
|
-- Handle player accepted
|
|
if (elemName == "accept_buddy_request") then
|
|
|
|
if (game.players[requesterName].gui.center.buddy_wait_menu ~= nil) then
|
|
game.players[requesterName].gui.center.buddy_wait_menu.destroy()
|
|
end
|
|
if (player.gui.center.buddy_request_menu ~= nil) then
|
|
player.gui.center.buddy_request_menu.destroy()
|
|
end
|
|
|
|
-- Create a new spawn point
|
|
local newSpawn = {x=0,y=0}
|
|
|
|
-- Create a new force for each player if they chose that option
|
|
if requesterOptions.joinOwnTeamRadio then
|
|
local newForce = CreatePlayerCustomForce(player)
|
|
local buddyForce = CreatePlayerCustomForce(game.players[requesterName])
|
|
|
|
-- Create a new force for the combined players if they chose that option
|
|
elseif requesterOptions.joinBuddyTeamRadio then
|
|
local buddyForce = CreatePlayerCustomForce(game.players[requesterName])
|
|
player.force = buddyForce
|
|
end
|
|
|
|
-- Find coordinates of a good place to spawn
|
|
if (requesterOptions.distChoice == "buddy_spawn_request_far") then
|
|
newSpawn = FindUngeneratedCoordinates(global.ocfg.far_dist_start,global.ocfg.far_dist_end, player.surface)
|
|
elseif (requesterOptions.distChoice == "buddy_spawn_request_near") then
|
|
newSpawn = FindUngeneratedCoordinates(global.ocfg.near_dist_start,global.ocfg.near_dist_end, player.surface)
|
|
end
|
|
|
|
-- If that fails, find a random map edge in a rand direction.
|
|
if ((newSpawn.x == 0) and (newSpawn.x == 0)) then
|
|
newSpawn = FindMapEdge(GetRandomVector(), player.surface)
|
|
log("Resorting to find map edge! x=" .. newSpawn.x .. ",y=" .. newSpawn.y)
|
|
end
|
|
|
|
-- Create that spawn in the global vars
|
|
local buddySpawn = {x=0,y=0}
|
|
if (requesterOptions.moatChoice) then
|
|
buddySpawn = {x=newSpawn.x+(global.ocfg.spawn_config.gen_settings.land_area_tiles*2)+10, y=newSpawn.y}
|
|
else
|
|
buddySpawn = {x=newSpawn.x+(global.ocfg.spawn_config.gen_settings.land_area_tiles*2), y=newSpawn.y}
|
|
end
|
|
ChangePlayerSpawn(player, newSpawn)
|
|
ChangePlayerSpawn(game.players[requesterName], buddySpawn)
|
|
|
|
-- Send the player there
|
|
QueuePlayerForDelayedSpawn(player.name, newSpawn, requesterOptions.moatChoice, false)
|
|
QueuePlayerForDelayedSpawn(requesterName, buddySpawn, requesterOptions.moatChoice, false)
|
|
SendBroadcastMsg(requesterName .. " and " .. player.name .. " are joining the game together!")
|
|
|
|
-- Create the button at the top left for setting respawn point and sharing base.
|
|
CreateSpawnCtrlGui(player)
|
|
CreateSpawnCtrlGui(game.players[requesterName])
|
|
|
|
player.print({"oarc-please-wait"})
|
|
player.print({"", {"oarc-please-wait"}, "!"})
|
|
player.print({"", {"oarc-please-wait"}, "!!"})
|
|
game.players[requesterName].print({"oarc-please-wait"})
|
|
game.players[requesterName].print({"", {"oarc-please-wait"}, "!"})
|
|
game.players[requesterName].print({"", {"oarc-please-wait"}, "!!"})
|
|
|
|
|
|
end
|
|
|
|
-- Check if player is cancelling the request.
|
|
if (elemName == "decline_buddy_request") then
|
|
player.gui.center.buddy_request_menu.destroy()
|
|
DisplaySpawnOptions(player)
|
|
|
|
local requesterBuddy = game.players[requesterName]
|
|
|
|
if (requesterBuddy.gui.center.buddy_wait_menu ~= nil) then
|
|
requesterBuddy.gui.center.buddy_wait_menu.destroy()
|
|
end
|
|
if (requesterBuddy.gui.center.buddy_spawn ~= nil) then
|
|
requesterBuddy.gui.center.buddy_spawn_opts.destroy()
|
|
end
|
|
DisplaySpawnOptions(requesterBuddy)
|
|
|
|
requesterBuddy.print({"oarc-buddy-declined", player.name})
|
|
end
|
|
end
|
|
|
|
|
|
function DisplayPleaseWaitForSpawnDialog(player, delay_seconds)
|
|
|
|
player.gui.center.add{name = "wait_for_spawn_dialog",
|
|
type = "frame",
|
|
direction = "vertical",
|
|
caption={"oarc-spawn-wait"}}
|
|
local pleaseWaitGui = player.gui.center.wait_for_spawn_dialog
|
|
pleaseWaitGui.style.maximal_width = SPAWN_GUI_MAX_WIDTH
|
|
pleaseWaitGui.style.maximal_height = SPAWN_GUI_MAX_HEIGHT
|
|
|
|
|
|
-- Warnings and explanations...
|
|
local wait_warning_text = {"oarc-wait-text", delay_seconds}
|
|
|
|
AddLabel(pleaseWaitGui, "warning_lbl1", wait_warning_text, my_warning_style)
|
|
end |