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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-04 09:43:00 +02:00
A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
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2024-09-25 20:54:43 -04:00
example Messing around with debug launch options for directly loading a scenario to speed up development. Blueprint.zip is only a temporary solution and will be deleted later. 2024-08-12 20:22:11 -04:00
graphics Added custom entities for power sharing and item sharing via cross-surface electric networks and linked-chests respectively. Added settings for adjusting enemy evo level. 2024-09-20 21:39:01 -04:00
lib Fix chat permissions in holding pen and disable template scenario to avoid confusion. 2024-09-25 20:54:43 -04:00
locale/en More FAQ and settings subheaders. More info about template scenario. 2024-09-25 13:12:01 -04:00
TEMPLATE_SCENARIO Fix chat permissions in holding pen and disable template scenario to avoid confusion. 2024-09-25 20:54:43 -04:00
.gitignore Updating changelog notes and default setting for secondary spawn. Adding gitignore for releases. 2024-09-24 22:36:39 -04:00
changelog.txt Fix chat permissions in holding pen and disable template scenario to avoid confusion. 2024-09-25 20:54:43 -04:00
control.lua Fixed some issues with regrowth missing vehicles. Added regrowth refresh around spidertrons and on exiting any vehicle. Added more info to the ingame settings GUI with subheaders. Added checks to ensure mod default settings match internal example config. Reduced refresh area for regrowth around players to reduce UPS impact. Added more info about template scenario in config file. 2024-09-24 22:28:45 -04:00
data.lua Cleaning up a lot of small things. Localizations, minor todos, removing extra log messages. Fixed an issue with regrowth refreshing chunks around players. Added FAQ for sharing electricity and items. Getting ready for first mod release. 2024-09-22 22:18:22 -04:00
devplan.txt Fixed some issues with regrowth missing vehicles. Added regrowth refresh around spidertrons and on exiting any vehicle. Added more info to the ingame settings GUI with subheaders. Added checks to ensure mod default settings match internal example config. Reduced refresh area for regrowth around players to reduce UPS impact. Added more info about template scenario in config file. 2024-09-24 22:28:45 -04:00
icon_40x40.png More GUI work and added a custom sprite. Fixed some regrowth issues with chunk tracking. Added regrowth interval mod setting. Removed redundant message. Better support for runtime mod setting changes. 2024-09-10 11:40:19 -04:00
info.json Fix chat permissions in holding pen and disable template scenario to avoid confusion. 2024-09-25 20:54:43 -04:00
LICENSE First empty commit for V2. 2024-08-10 10:07:30 -04:00
README.md Update README.md 2024-09-25 13:16:26 -04:00
settings.lua Updating changelog notes and default setting for secondary spawn. Adding gitignore for releases. 2024-09-24 22:36:39 -04:00
thumbnail.png Saving my current work in progress. First attempt at using the Factorio Modding Tool Kit. Updating all my core stuff to use it and allow for multiple surfaces. Not currently playable. 2024-08-10 13:26:52 -04:00

OARC Multiplayer Spawn

A Factorio mod for allowing separate spawn locations in multiplayer. Designed for Co-op and PvE.

WORK IN PROGRESS

This is the currently in development branch for Factorio V2.0. It is not yet complete. If you want a stable version, please use the latest release.

Read the WIKI

The github wiki page will have the most up to date information. If you have questions, go there first, otherwise just ask.

Versions

Check releases for stable versions.
2.0.X WILL BE the currently in work version that will support Factorio V2.0 with and without the Space Age expansion.
1.1.X is the latest stable version for V1.0 that I plan to do minimal maintenance on.
0.17 and 0.16 have final stable versions that will no longer be maintained.

Status

New 2.0.0 mod version should be mostly stable and playable with Factorio V1.1.110+ Currently working on adding support for V2.0 Factorio.
Will be removing many of the soft-mod features and other feature creep things for the first version.
Waiting on Space Age release so I can start working on support for that.

Credit

Thanks to https://github.com/vfinn (JustGoFly) and many others for their assistance!
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn/graphs/contributors

Random Notes

Feel free to submit bugs/fixes/requests/pulls/forks whatever you want.

I do not plan on supporting PvP, but I will help anyone who wants to make it a configurable option.

Contact

https://discord.gg/trnpcen
oarcinae@gmail.com