mirror of
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
synced 2024-12-14 10:23:17 +02:00
450 lines
14 KiB
Lua
450 lines
14 KiB
Lua
-- control.lua
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-- Mar 2019
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-- Oarc's Separated Spawn Scenario
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--
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-- I wanted to create a scenario that allows you to spawn in separate locations
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-- From there, I ended up adding a bunch of other minor/major features
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--
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-- Credit:
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-- Tags - Taken from WOGs scenario
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-- Rocket Silo - Taken from Frontier as an idea
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--
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-- Feel free to re-use anything you want. It would be nice to give me credit
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-- if you can.
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-- To keep the scenario more manageable (for myself) I have done the following:
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-- 1. Keep all event calls in control.lua (here)
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-- 2. Put all config options in config.lua and provided an example-config.lua file too.
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-- 3. Put other stuff into their own files where possible.
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-- 4. Put all other files into lib folder
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-- 5. Provided an examples folder for example/recommended map gen settings
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-- Generic Utility Includes
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require("lib/oarc_utils")
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-- Other soft-mod type features.
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require("lib/frontier_silo")
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require("lib/tag")
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require("lib/game_opts")
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require("lib/player_list")
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require("lib/rocket_launch")
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require("lib/admin_commands")
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require("lib/regrowth_map")
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require("lib/shared_chests")
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require("lib/notepad")
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require("lib/map_features")
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require("lib/oarc_buy")
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require("lib/auto_decon_miners")
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-- For Philip. I currently do not use this and need to add proper support for
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-- commands like this in the future.
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-- require("lib/rgcommand")
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-- require("lib/helper_commands")
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-- Main Configuration File
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require("config")
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-- Save all config settings to global table.
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require("lib/oarc_global_cfg.lua")
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-- Scenario Specific Includes
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require("lib/separate_spawns")
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require("lib/separate_spawns_guis")
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require("lib/oarc_enemies")
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require("lib/oarc_gui_tabs")
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-- compatibility with mods
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require("compat/factoriomaps")
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-- Create a new surface so we can modify map settings at the start.
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GAME_SURFACE_NAME="oarc"
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commands.add_command("trigger-map-cleanup",
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"Force immediate removal of all expired chunks (unused chunk removal mod)",
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RegrowthForceRemoveChunksCmd)
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--------------------------------------------------------------------------------
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-- ALL EVENT HANLDERS ARE HERE IN ONE PLACE!
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--------------------------------------------------------------------------------
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----------------------------------------
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-- On Init - only runs once the first
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-- time the game starts
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----------------------------------------
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script.on_init(function(event)
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-- FIRST
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InitOarcConfig()
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-- Regrowth (always init so we can enable during play.)
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RegrowthInit()
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-- Create new game surface
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CreateGameSurface()
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-- MUST be before other stuff, but after surface creation.
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InitSpawnGlobalsAndForces()
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-- Frontier Silo Area Generation
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if (global.ocfg.frontier_rocket_silo and not global.ocfg.enable_magic_factories) then
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SpawnSilosAndGenerateSiloAreas()
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end
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-- Everyone do the shuffle. Helps avoid always starting at the same location.
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-- Needs to be done after the silo spawning.
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if (global.ocfg.enable_vanilla_spawns) then
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global.vanillaSpawns = FYShuffle(global.vanillaSpawns)
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log("Vanilla spawns:")
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log(serpent.block(global.vanillaSpawns))
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end
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Compat.handle_factoriomaps()
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if (global.ocfg.enable_chest_sharing) then
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SharedChestInitItems()
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end
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if (global.ocfg.enable_magic_factories) then
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MagicFactoriesInit()
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end
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OarcMapFeatureInitGlobalCounters()
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OarcAutoDeconOnInit()
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-- Display starting point text as a display of dominance.
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RenderPermanentGroundText(game.surfaces[GAME_SURFACE_NAME], {x=-29,y=-30}, 40, "OARC", {0.9, 0.7, 0.3, 0.8})
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rendering.draw_sprite{sprite="item/coin",
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render_layer=30,
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target={0,0},
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surface=game.surfaces[GAME_SURFACE_NAME],
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tint={r = 0.1, g = 0.1, b = 0.1, a = 0.1},
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x_scale=80,
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y_scale=80}
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end)
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script.on_load(function()
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Compat.handle_factoriomaps()
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end)
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----------------------------------------
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-- Rocket launch event
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-- Used for end game win conditions / unlocking late game stuff
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----------------------------------------
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script.on_event(defines.events.on_rocket_launched, function(event)
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RocketLaunchEvent(event)
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end)
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----------------------------------------
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-- Chunk Generation
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----------------------------------------
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script.on_event(defines.events.on_chunk_generated, function(event)
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if (event.surface.name ~= GAME_SURFACE_NAME) then return end
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if global.ocfg.enable_regrowth then
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RegrowthChunkGenerate(event)
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end
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if global.ocfg.enable_undecorator then
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UndecorateOnChunkGenerate(event)
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end
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SeparateSpawnsGenerateChunk(event)
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CreateHoldingPen(event.surface, event.area)
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end)
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----------------------------------------
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-- Gui Click
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----------------------------------------
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script.on_event(defines.events.on_gui_click, function(event)
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-- Don't interfere with other mod related stuff.
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if (event.element.get_mod() ~= nil) then return end
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if global.ocfg.enable_tags then
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TagGuiClick(event)
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end
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WelcomeTextGuiClick(event)
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SpawnOptsGuiClick(event)
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SpawnCtrlGuiClick(event)
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SharedSpwnOptsGuiClick(event)
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BuddySpawnOptsGuiClick(event)
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BuddySpawnWaitMenuClick(event)
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BuddySpawnRequestMenuClick(event)
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SharedSpawnJoinWaitMenuClick(event)
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ClickOarcGuiButton(event)
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ClickOarcStoreButton(event)
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GameOptionsGuiClick(event)
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end)
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script.on_event(defines.events.on_gui_checked_state_changed, function (event)
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SpawnOptsRadioSelect(event)
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SpawnCtrlGuiOptionsSelect(event)
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end)
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script.on_event(defines.events.on_gui_selected_tab_changed, function (event)
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TabChangeOarcGui(event)
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TabChangeOarcStore(event)
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end)
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----------------------------------------
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-- Player Events
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----------------------------------------
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script.on_event(defines.events.on_player_joined_game, function(event)
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PlayerJoinedMessages(event)
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ServerWriteFile("player_events", game.players[event.player_index].name .. " joined the game." .. "\n")
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end)
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script.on_event(defines.events.on_player_created, function(event)
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local player = game.players[event.player_index]
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-- Move the player to the game surface immediately.
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player.teleport({x=0,y=0}, GAME_SURFACE_NAME)
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if global.ocfg.enable_long_reach then
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GivePlayerLongReach(player)
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end
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SeparateSpawnsPlayerCreated(event.player_index, true)
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InitOarcGuiTabs(player)
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InitOarcStoreGuiTabs(player)
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end)
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script.on_event(defines.events.on_player_respawned, function(event)
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SeparateSpawnsPlayerRespawned(event)
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PlayerRespawnItems(event)
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if global.ocfg.enable_long_reach then
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GivePlayerLongReach(game.players[event.player_index])
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end
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end)
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script.on_event(defines.events.on_player_left_game, function(event)
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ServerWriteFile("player_events", game.players[event.player_index].name .. " left the game." .. "\n")
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local player = game.players[event.player_index]
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-- If players leave early, say goodbye.
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if (player and (player.online_time < (global.ocfg.minimum_online_time * TICKS_PER_MINUTE))) then
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log("Player left early: " .. player.name)
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SendBroadcastMsg(player.name .. "'s base was marked for immediate clean up because they left within "..global.ocfg.minimum_online_time.." minutes of joining.")
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RemoveOrResetPlayer(player, true, true, true, true)
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end
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end)
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-- script.on_event(defines.events.on_player_removed, function(event)
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-- Player is already deleted when this is called.
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-- end)
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----------------------------------------
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-- On tick events. Stuff that needs to happen at regular intervals.
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-- Delayed events, delayed spawns, ...
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----------------------------------------
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script.on_event(defines.events.on_tick, function(event)
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if global.ocfg.enable_regrowth then
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RegrowthOnTick()
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RegrowthForceRemovalOnTick()
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end
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DelayedSpawnOnTick()
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if global.ocfg.enable_chest_sharing then
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SharedChestsOnTick()
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end
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if global.ocfg.enable_magic_factories then
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MagicFactoriesOnTick()
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end
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TimeoutSpeechBubblesOnTick()
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FadeoutRenderOnTick()
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if global.ocfg.enable_miner_decon then
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OarcAutoDeconOnTick()
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end
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end)
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script.on_event(defines.events.on_sector_scanned, function (event)
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if global.ocfg.enable_regrowth then
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RegrowthSectorScan(event)
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end
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end)
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----------------------------------------
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-- Various on "built" events
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----------------------------------------
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script.on_event(defines.events.on_built_entity, function(event)
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if global.ocfg.enable_autofill then
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Autofill(event)
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end
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if global.ocfg.enable_regrowth then
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if (event.created_entity.surface.name ~= GAME_SURFACE_NAME) then return end
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RegrowthMarkAreaSafeGivenTilePos(event.created_entity.position, 2, false)
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end
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if global.ocfg.enable_anti_grief then
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SetItemBlueprintTimeToLive(event)
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end
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if global.ocfg.frontier_rocket_silo then
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BuildSiloAttempt(event)
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end
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end)
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script.on_event(defines.events.on_robot_built_entity, function (event)
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if global.ocfg.enable_regrowth then
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if (event.created_entity.surface.name ~= GAME_SURFACE_NAME) then return end
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RegrowthMarkAreaSafeGivenTilePos(event.created_entity.position, 2, false)
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end
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if global.ocfg.frontier_rocket_silo then
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BuildSiloAttempt(event)
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end
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end)
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script.on_event(defines.events.on_player_built_tile, function (event)
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if global.ocfg.enable_regrowth then
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if (game.surfaces[event.surface_index].name ~= GAME_SURFACE_NAME) then return end
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for k,v in pairs(event.tiles) do
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RegrowthMarkAreaSafeGivenTilePos(v.position, 2, false)
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end
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end
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end)
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----------------------------------------
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-- On script_raised_built. This should help catch mods that
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-- place items that don't count as player_built and robot_built.
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-- Specifically FARL.
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----------------------------------------
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script.on_event(defines.events.script_raised_built, function(event)
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if global.ocfg.enable_regrowth then
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if (event.entity.surface.name ~= GAME_SURFACE_NAME) then return end
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RegrowthMarkAreaSafeGivenTilePos(event.entity.position, 2, false)
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end
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end)
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----------------------------------------
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-- Shared chat, so you don't have to type /s
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-- But you do lose your player colors across forces.
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----------------------------------------
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script.on_event(defines.events.on_console_chat, function(event)
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if (event.player_index) then
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ServerWriteFile("server_chat", game.players[event.player_index].name .. ": " .. event.message .. "\n")
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end
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if (global.ocfg.enable_shared_chat) then
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if (event.player_index ~= nil) then
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ShareChatBetweenForces(game.players[event.player_index], event.message)
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end
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end
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end)
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----------------------------------------
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-- On Research Finished
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-- This is where you can permanently remove researched techs
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----------------------------------------
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script.on_event(defines.events.on_research_finished, function(event)
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-- Never allows players to build rocket-silos in "frontier" mode.
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if global.ocfg.frontier_rocket_silo and not global.ocfg.frontier_allow_build then
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RemoveRecipe(event.research.force, "rocket-silo")
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end
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if global.ocfg.lock_goodies_rocket_launch and
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(not global.ocore.satellite_sent or not global.ocore.satellite_sent[event.research.force.name]) then
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for _,v in ipairs(LOCKED_RECIPES) do
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RemoveRecipe(event.research.force, v.r)
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end
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end
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if global.ocfg.enable_loaders then
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EnableLoaders(event)
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end
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end)
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----------------------------------------
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-- On Entity Spawned and On Biter Base Built
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-- This is where I modify biter spawning based on location and other factors.
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----------------------------------------
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script.on_event(defines.events.on_entity_spawned, function(event)
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if (global.ocfg.modified_enemy_spawning) then
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ModifyEnemySpawnsNearPlayerStartingAreas(event)
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end
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end)
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script.on_event(defines.events.on_biter_base_built, function(event)
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if (global.ocfg.modified_enemy_spawning) then
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ModifyEnemySpawnsNearPlayerStartingAreas(event)
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end
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end)
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----------------------------------------
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-- On unit group finished gathering
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-- This is where I remove biter waves on offline players
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----------------------------------------
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script.on_event(defines.events.on_unit_group_finished_gathering, function(event)
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if (global.ocfg.enable_offline_protect) then
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OarcModifyEnemyGroup(event.group)
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end
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end)
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----------------------------------------
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-- On Corpse Timed Out
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-- Save player's stuff so they don't lose it if they can't get to the corpse fast enough.
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----------------------------------------
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script.on_event(defines.events.on_character_corpse_expired, function(event)
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DropGravestoneChestFromCorpse(event.corpse)
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end)
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----------------------------------------
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-- On Gui Text Change
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-- For capturing text entry.
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----------------------------------------
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script.on_event(defines.events.on_gui_text_changed, function(event)
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NotepadOnGuiTextChange(event)
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end)
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----------------------------------------
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-- On Gui Closed
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-- For capturing player escaping custom GUI so we can close it using ESC key.
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----------------------------------------
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script.on_event(defines.events.on_gui_closed, function(event)
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OarcGuiOnGuiClosedEvent(event)
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OarcStoreOnGuiClosedEvent(event)
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end)
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----------------------------------------
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-- On enemies killed
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-- For coin generation and stuff
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----------------------------------------
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script.on_event(defines.events.on_post_entity_died, function(event)
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if (game.surfaces[event.surface_index].name ~= GAME_SURFACE_NAME) then return end
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CoinsFromEnemiesOnPostEntityDied(event)
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end,
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{{filter="type", type = "unit"}, {filter="type", type = "unit-spawner"}, {filter="type", type = "turret"}})
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----------------------------------------
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-- Scripted auto decon for miners...
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----------------------------------------
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script.on_event(defines.events.on_resource_depleted, function(event)
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if global.ocfg.enable_miner_decon then
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OarcAutoDeconOnResourceDepleted(event)
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end
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end) |