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FactorioScenarioMultiplayer.../example/example-map-gen-settings.json
2024-11-06 12:38:01 -05:00

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{
"_comment_width+height": "Width and height of map, in tiles; 0 means infinite",
"width": 0,
"height": 0,
"_starting_area_comment": "Multiplier for 'biter free zone radius'",
"starting_area": 1,
"peaceful_mode": false,
"autoplace_controls":
{
"coal" : {"frequency" : 1.00, "richness" : 1.00, "size" : 1.00},
"iron-ore" : {"frequency" : 1.00, "richness" : 1.00, "size" : 1.00},
"copper-ore" : {"frequency" : 1.00, "richness" : 1.00, "size" : 1.00},
"stone" : {"frequency" : 1.00, "richness" : 1.00, "size" : 1.00},
"uranium-ore" : {"frequency" : 1.00, "richness" : 1.00, "size" : 1.00},
"crude-oil" : {"frequency" : 1.00, "richness" : 1.00, "size" : 1.00},
"water" : {"frequency": 1, "size": 1},
"trees" : {"frequency": 1, "size": 1},
"enemy-base" : {"frequency": 0.5, "size": 0.5}
},
"cliff_settings":
{
"_name_comment": "Name of the cliff prototype",
"name": "cliff",
"_cliff_elevation_0_comment": "Elevation of first row of cliffs",
"cliff_elevation_0": 10,
"_cliff_elevation_interval_comment":
[
"Elevation difference between successive rows of cliffs.",
"This is inversely proportional to 'frequency' in the map generation GUI. Specifically, when set from the GUI the value is 40 / frequency."
],
"cliff_elevation_interval": 40,
"_richness_comment": "Called 'cliff continuity' in the map generator GUI. 0 will result in no cliffs, 10 will make all cliff rows completely solid",
"richness": 1
},
"_property_expression_names_comment":
[
"Overrides for property value generators",
"Elevation influences water and cliff placement.",
"Leave it blank to get 'normal' terrain.",
"Use '0_16-elevation' to reproduce terrain from 0.16.",
"Use '0_17-island' to get an island.",
"elevation'': ''0_17-island"
],
"property_expression_names":
{
"control-setting:aux:bias": "0.00",
"control-setting:aux:frequency:multiplier": "1.00",
"control-setting:moisture:bias": "0.00",
"control-setting:moisture:frequency:multiplier": "1.00"
},
"starting_points":
[
{"x": 0, "y": 0}
],
"_seed_comment": "Use null for a random seed, number for a specific seed.",
"seed": null
}