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FactorioScenarioMultiplayer.../devplan.txt

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3. Start copying in the core pieces required for the primary spawning mechanic.
4. Go through separate spawns code carefully and make sure it can support MULTIPLE SURFACES!
5. Document config and mod settings using Lua annotation as a custom class
6. Document global ocore as a custom class (with subclasses/types as needed)
Random Notes:
Configurable welcome message in admin GUI.
Figure out how to define custom lua table/data structs to make syntax/linting work?
1. (DONE) First setup the mod settings and lua global settings.
2. (DONE) Test out removing the creation of a custom surface and ensure map settings can be set as needed. Possibly create a separate surface, or just a separate area away from the origin, for starting players.