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https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
synced 2025-01-24 03:16:22 +02:00
63 lines
2.0 KiB
Lua
63 lines
2.0 KiB
Lua
-- This file is used to create the holding pen area where players spawn in before being teleported to their own area.
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HOLDING_PEN_SURFACE_NAME = "oarc_holding_pen"
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function CreateHoldingPenSurface()
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if game.surfaces[HOLDING_PEN_SURFACE_NAME] ~= nil then
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log("ERROR - Holding pen surface already exists!")
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return
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end
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---@type MapGenSettings
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---@diagnostic disable-next-line: missing-fields
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local map_settings = {}
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map_settings.terrain_segmentation = "none"
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map_settings.water = "none"
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map_settings.starting_area = "none"
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map_settings.peaceful_mode = true
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map_settings.width = 64
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map_settings.height = 64
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-- Create a new surface for the holding pen
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local holding_pen_surface = game.create_surface(HOLDING_PEN_SURFACE_NAME, map_settings)
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holding_pen_surface.always_day = true
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holding_pen_surface.show_clouds = false
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holding_pen_surface.generate_with_lab_tiles = true
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RenderPermanentGroundText(holding_pen_surface, {x=-15,y=-24}, 20, "OARC", {0.9, 0.7, 0.3, 0.8})
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end
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---Creates a holding pen area
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---@param surface LuaSurface
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---@param chunkArea BoundingBox
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function CreateHoldingPenChunks(surface, chunkArea)
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if (surface.name ~= HOLDING_PEN_SURFACE_NAME) then
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return
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end
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-- Remove ALL entities in the chunk
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for _, entity in pairs(surface.find_entities(chunkArea)) do
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if entity.type ~= "character" then
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entity.destroy()
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end
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end
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-- Place some tutorial grid tiles for the spawn area
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local tiles = {}
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for x=chunkArea.left_top.x,chunkArea.right_bottom.x,1 do
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for y=chunkArea.left_top.y,chunkArea.right_bottom.y,1 do
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local distance = math.floor(x^2 + y^2)
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if (distance < 10^2) then
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table.insert(tiles, {name="tutorial-grid", position={x, y}})
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else
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table.insert(tiles, {name="out-of-map", position={x, y}})
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end
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end
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end
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surface.set_tiles(tiles)
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end
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