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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-12 10:13:58 +02:00
FactorioScenarioMultiplayer.../rso_config.lua

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3.1 KiB
Lua

debug_enabled = false
debug_items_enabled = false
region_size = 7 -- alternative mean to control how further away resources would be, default - 256 tiles or 8 chunks
-- each region is region_size*region_size chunks
-- each chunk is 32*32 tiles
use_donut_shapes = false -- setting this to false will remove donuts from possible resource layouts
starting_area_size = 1 -- starting area in regions, safe from random nonsense
absolute_resource_chance = 0.60 -- chance to spawn an resource in a region
starting_richness_mult = 1 -- multiply starting area richness for resources
global_richness_mult = 1 -- multiply richness for all resources except starting area
global_size_mult = 1 -- multiply size for all ores, doesn't affect starting area
absolute_enemy_chance = 0.25 -- chance to spawn enemies per sector (can be more then one base if spawned)
enemy_base_size_multiplier = 1 -- all base sizes will be multiplied by this - larger number means bigger bases
multi_resource_active = true -- global switch for multi resource chances
multi_resource_richness_factor = 0.60 -- any additional resource is multiplied by this value times resources-1
multi_resource_size_factor = 0.90
multi_resource_chance_diminish = 0.6 -- diminishing effect factor on multi_resource_chance
min_amount=250 -- default value for minimum amount of resource in single pile
richness_distance_factor=0.7 -- exponent for richness distance factor calculation
size_distance_factor=0.1 -- exponent for size distance factor calculation
deterministic = true -- set to false to use system for all decisions math.random
-- mode is no longer used by generation process - it autodetects endless resources
-- endless_resource_mode = false -- if true, the size of each resource is modified by the following modifier. Use with the endless resources mod.
endless_resource_mode_sizeModifier = 0.80
disableEnemyExpansion = false -- allows for disabling of in-game biter base building
use_RSO_biter_spawning = true -- enables spawning of biters controlled by RSO mod - less enemies around with more space between bases
use_vanilla_biter_spawning = false -- enables using of vanilla spawning
biter_ratio_segment=1 --the ratio components determining how many biters to spitters will be spawned
spitter_ratio_segment=1 --eg. 1 and 1 -> equal number of biters and spitters, 10 and 1 -> 10 times as many biters to spitters
useEnemiesInPeaceMod = false -- additional override for peace mod detection - when set to true it will spawn enemies normally, needs to have enemies enabled in peace mod
ignoreMapGenSettings = true -- stops the default behaviour of reading map gen settings
fluidResourcesFactor = 20 -- temporary factor for calculation of resource %-ages for fluids
useResourceCollisionDetection = true -- enables avoidace calculations to reduce ores overlaping of each other
resourceCollisionDetectionRatio = 0.8 -- at least this much of ore field needs to be placable to spawn it
resourceCollisionFieldSkip = true -- determines if ore field should be skipped completely if placement based on ratio failed