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A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
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2020-02-10 12:14:00 +01:00
compat add FactorioMaps integration. initial commit 2019-12-19 22:59:21 +01:00
example Trying to push out some minor changes. Added restart player button in admin panel (next to ban button). Updated readme to use --map-settings because it DOES seem to work. 2019-03-15 15:58:39 -04:00
lib Fix edge case where buddy can leave the game but player cancels. 2020-02-05 16:04:25 -05:00
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.gitignore Removing config.lua and replacing with example-config.lua. 2019-03-25 18:22:30 -04:00
control.lua add FactorioMaps integration. initial commit 2019-12-19 22:59:21 +01:00
description.json Grabbing some minor improvements I made in my enemy test branch that I never merged. 2020-01-28 22:58:31 -05:00
example-config.lua More silos by default. 2019-09-24 10:00:07 -05:00
image.png Adding scenario image and description. Shows up nicely in the scenario menu when starting a game. 2020-01-29 13:08:21 -05:00
LICENSE First commit 2016-11-10 05:22:32 -05:00
README.md Merge branch 'master' into dev_0.17 2019-09-24 18:32:33 -04:00

FactorioScenarioMultiplayerSpawn

A custom scenario for allowing separate spawn locations in multiplayer. Designed for Co-op and PvE.

Read the WIKI

The github wiki page will have the most up to date information. If you have questions, go there first, otherwise just ask.

Stable Version (Factorio v0.17.69)

At this point master branch is basically stable, I'll help with bug fixes and minor features but I have no large changes planned.

Credit

Several other portions of the code (tags, frontier style rocket silo) have also been adapted from other scenario code.

Credit to 3Ra for help as well: https://github.com/3RaGaming

Praise be to Mylon

Random Notes

Feel free to submit bugs/fixes/requests/pulls/forks whatever you want.

I do not plan on supporting PvP, but I will help anyone who wants to make it a configurable option.

Contact

discord.gg/trnpcen oarcinae@gmail.com