1
0
mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-04 09:43:00 +02:00
A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
Go to file
2024-10-18 13:17:18 -04:00
example Messing around with debug launch options for directly loading a scenario to speed up development. Blueprint.zip is only a temporary solution and will be deleted later. 2024-08-12 20:22:11 -04:00
graphics Added custom entities for power sharing and item sharing via cross-surface electric networks and linked-chests respectively. Added settings for adjusting enemy evo level. 2024-09-20 21:39:01 -04:00
lib Completely remove the enemy easy and medium forces. Rollback due to suspected desync source. Including removing the force evo settings. 2024-10-18 13:17:18 -04:00
locale/en Completely remove the enemy easy and medium forces. Rollback due to suspected desync source. Including removing the force evo settings. 2024-10-18 13:17:18 -04:00
migrations Fix coin shop not being updated when mod setting changed. Change config parser to build helper table on load to avoid hard coded repeated stuff. Update changelog. 2024-10-13 09:31:47 -04:00
TEMPLATE_SCENARIO Return of the coin shop. Plus some cleanup of comments in the config.lua file with regards to the template scenario. Also bumping version number and starting changelog. 2024-10-12 21:57:46 -04:00
.gitignore Return of the coin shop. Plus some cleanup of comments in the config.lua file with regards to the template scenario. Also bumping version number and starting changelog. 2024-10-12 21:57:46 -04:00
changelog.txt Note log spam fix in changelog. 2024-10-13 09:33:57 -04:00
control.lua Completely remove the enemy easy and medium forces. Rollback due to suspected desync source. Including removing the force evo settings. 2024-10-18 13:17:18 -04:00
data.lua Return of the coin shop. Plus some cleanup of comments in the config.lua file with regards to the template scenario. Also bumping version number and starting changelog. 2024-10-12 21:57:46 -04:00
devplan.txt Making some dev notes regarding upcoming 2.0 and space age changes I'll need to investigate. 2024-10-05 09:44:56 -04:00
icon_40x40.png More GUI work and added a custom sprite. Fixed some regrowth issues with chunk tracking. Added regrowth interval mod setting. Removed redundant message. Better support for runtime mod setting changes. 2024-09-10 11:40:19 -04:00
info.json Return of the coin shop. Plus some cleanup of comments in the config.lua file with regards to the template scenario. Also bumping version number and starting changelog. 2024-10-12 21:57:46 -04:00
LICENSE First empty commit for V2. 2024-08-10 10:07:30 -04:00
README.md Update README.md 2024-10-13 09:47:14 -04:00
settings.lua Completely remove the enemy easy and medium forces. Rollback due to suspected desync source. Including removing the force evo settings. 2024-10-18 13:17:18 -04:00
thumbnail.png Saving my current work in progress. First attempt at using the Factorio Modding Tool Kit. Updating all my core stuff to use it and allow for multiple surfaces. Not currently playable. 2024-08-10 13:26:52 -04:00

OARC Multiplayer Spawn

A Factorio mod for allowing separate spawn locations in multiplayer. Designed for Co-op and PvE.

WORK IN PROGRESS

The mod should mostly be stable now for use in V1.1.110+ Factorio V2.0 is not yet released so once it is out, it will take me some time to make sure this mod works with V2.0 and Space Age.

Read the WIKI

The github wiki page will have the most up to date information. If you have questions, go there first, otherwise just ask.

Versions

Check releases for stable versions.
2.0.X WILL BE the currently in work version that will support Factorio V2.0 with and without the Space Age expansion.
1.1.X is the latest stable version for V1.0 that I plan to do minimal maintenance on.
0.17 and 0.16 have final stable versions that will no longer be maintained.

Status

New 2.0.0 mod version should be mostly stable and playable with Factorio V1.1.110+ Currently working on adding support for V2.0 Factorio.
Will be removing many of the soft-mod features and other feature creep things for the first version.
Waiting on Space Age release so I can start working on support for that.

Credit

Thanks to https://github.com/vfinn (JustGoFly) and many others for their assistance!
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn/graphs/contributors

Random Notes

Feel free to submit bugs/fixes/requests/pulls/forks whatever you want.

I do not plan on supporting PvP, but I will help anyone who wants to make it a configurable option.

Contact

https://discord.gg/trnpcen
oarcinae@gmail.com