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mirror of https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git synced 2024-12-12 10:13:58 +02:00
A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
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2024-09-17 14:19:41 -04:00
example Messing around with debug launch options for directly loading a scenario to speed up development. Blueprint.zip is only a temporary solution and will be deleted later. 2024-08-12 20:22:11 -04:00
lib New enemy scaling using multiple enemy forces capped at different evo levels. 2024-09-17 14:19:41 -04:00
locale/en Refined new spawn search logic. (Using random vector search.) 2024-09-15 13:50:07 -04:00
scenarios/OARC More GUI work and added a custom sprite. Fixed some regrowth issues with chunk tracking. Added regrowth interval mod setting. Removed redundant message. Better support for runtime mod setting changes. 2024-09-10 11:40:19 -04:00
changelog.txt Cleaned up globals usage a LOT. No more "ocore". Re-added offline protection since it was missing. Placeholder changelog. 2024-09-14 13:59:28 -04:00
control.lua New enemy scaling using multiple enemy forces capped at different evo levels. 2024-09-17 14:19:41 -04:00
data.lua More GUI work and added a custom sprite. Fixed some regrowth issues with chunk tracking. Added regrowth interval mod setting. Removed redundant message. Better support for runtime mod setting changes. 2024-09-10 11:40:19 -04:00
devplan.txt New enemy scaling using multiple enemy forces capped at different evo levels. 2024-09-17 14:19:41 -04:00
icon_40x40.png More GUI work and added a custom sprite. Fixed some regrowth issues with chunk tracking. Added regrowth interval mod setting. Removed redundant message. Better support for runtime mod setting changes. 2024-09-10 11:40:19 -04:00
info.json Cleanup surface blacklisting in config and fix some regrowth issues. Add regrowth surface enable controls. 2024-09-11 21:20:00 -04:00
LICENSE First empty commit for V2. 2024-08-10 10:07:30 -04:00
README.md Update README.md 2024-08-10 10:10:31 -04:00
settings.lua Fixed surface blacklist and made enable spawns on other surfaces a startup setting. Improved the shared spawn GUI experience a bit more. Removing outdated and duplicate locale files. 2024-09-11 12:49:23 -04:00
thumbnail.png Saving my current work in progress. First attempt at using the Factorio Modding Tool Kit. Updating all my core stuff to use it and allow for multiple surfaces. Not currently playable. 2024-08-10 13:26:52 -04:00

FactorioScenarioMultiplayerSpawn

A custom scenario for allowing separate spawn locations in multiplayer. Designed for Co-op and PvE.

WORK IN PROGRESS

This is the currently in development branch for Factorio V2.0. It is not yet complete. If you want a stable version, please use the latest release.

Read the WIKI

The github wiki page will have the most up to date information. If you have questions, go there first, otherwise just ask.

Versions

Check releases for stable versions.
2.0.X WILL BE the currently in work version that will support Factorio V2.0 with and without the Space Age expansion.
1.1.X is the latest stable version for V1.0 that I plan to do minimal maintaince on.
0.17 and 0.16 have final stable versions that will no longer be maintained.

Status

Currently working on adding support for V2.0 Factorio.
Will be removing many of the soft-mod features and other feature creep things for the first version.

Credit

Thanks to https://github.com/vfinn (JustGoFly) and many others for their assistance!
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn/graphs/contributors

Random Notes

Feel free to submit bugs/fixes/requests/pulls/forks whatever you want.

I do not plan on supporting PvP, but I will help anyone who wants to make it a configurable option.

Contact

https://discord.gg/trnpcen
oarcinae@gmail.com