mirror of
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
synced 2024-12-12 10:13:58 +02:00
227 lines
6.4 KiB
Lua
Executable File
227 lines
6.4 KiB
Lua
Executable File
-- control.lua
|
|
-- Nov 2016
|
|
|
|
-- Oarc's Separated Spawn Scenario
|
|
--
|
|
-- I wanted to create a scenario that allows you to spawn in separate locations
|
|
-- From there, I ended up adding a bunch of other minor/major features
|
|
--
|
|
-- Credit:
|
|
-- RSO mod to RSO author - Orzelek - I contacted him via the forum
|
|
-- Tags - Taken from WOGs scenario
|
|
-- Event - Taken from WOGs scenario (looks like original source was 3Ra)
|
|
-- Rocket Silo - Taken from Frontier as an idea
|
|
--
|
|
-- Feel free to re-use anything you want. It would be nice to give me credit
|
|
-- if you can.
|
|
--
|
|
-- Follow server info on @_Oarc_
|
|
|
|
|
|
-- To keep the scenario more manageable I have done the following:
|
|
-- 1. Keep all event calls in control.lua (here)
|
|
-- 2. Put all config options in config.lua
|
|
-- 3. Put mods into their own files where possible (RSO has multiple)
|
|
|
|
|
|
-- My Scenario Includes
|
|
require("oarc_utils")
|
|
require("config")
|
|
|
|
-- Include Mods
|
|
require("separate_spawns")
|
|
require("separate_spawns_guis")
|
|
require("rso_control")
|
|
require("frontier_silo")
|
|
require("tag")
|
|
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- Rocket Launch Event Code
|
|
-- Controls the "win condition"
|
|
--------------------------------------------------------------------------------
|
|
function RocketLaunchEvent(event)
|
|
local force = event.rocket.force
|
|
|
|
if event.rocket.get_item_count("satellite") == 0 then
|
|
for index, player in pairs(force.players) do
|
|
player.print("You launched the rocket, but you didn't put a satellite inside.")
|
|
end
|
|
return
|
|
end
|
|
|
|
if not global.satellite_sent then
|
|
global.satellite_sent = {}
|
|
end
|
|
|
|
if global.satellite_sent[force.name] then
|
|
global.satellite_sent[force.name] = global.satellite_sent[force.name] + 1
|
|
else
|
|
game.set_game_state{game_finished=true, player_won=true, can_continue=true}
|
|
global.satellite_sent[force.name] = 1
|
|
end
|
|
|
|
for index, player in pairs(force.players) do
|
|
if player.gui.left.rocket_score then
|
|
player.gui.left.rocket_score.rocket_count.caption = tostring(global.satellite_sent[force.name])
|
|
else
|
|
local frame = player.gui.left.add{name = "rocket_score", type = "frame", direction = "horizontal", caption="Score"}
|
|
frame.add{name="rocket_count_label", type = "label", caption={"", "Satellites launched", ":"}}
|
|
frame.add{name="rocket_count", type = "label", caption=tostring(global.satellite_sent[force.name])}
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
--------------------------------------------------------------------------------
|
|
-- ALL EVENT HANLDERS ARE HERE IN ONE PLACE!
|
|
--------------------------------------------------------------------------------
|
|
|
|
|
|
----------------------------------------
|
|
-- On Init - only runs once the first
|
|
-- time the game starts
|
|
----------------------------------------
|
|
script.on_init(function(event)
|
|
if ENABLE_SEPARATE_SPAWNS then
|
|
InitSpawnGlobalsAndForces()
|
|
end
|
|
|
|
if ENABLE_RANDOM_SILO_POSITION then
|
|
SetRandomSiloPosition()
|
|
else
|
|
SetFixedSiloPosition()
|
|
end
|
|
|
|
if FRONTIER_ROCKET_SILO_MODE then
|
|
ChartRocketSiloArea(game.forces[MAIN_FORCE])
|
|
end
|
|
|
|
-- local entityTest = game.surfaces["nauvis"].create_entity({name = "big-ship-wreck-1", position = {0, 0}, force = "neutral", direction = 0})
|
|
-- game.surfaces["nauvis"].create_entity({name="flying-text", position={0,0}, text="Hello world", color={r=0.5,g=1,b=1}})
|
|
-- local entityEnvTest = entityTest.get_inventory(defines.inventory.chest)
|
|
-- entityEnvTest.insert{name="iron-plate", count=3}
|
|
|
|
end)
|
|
|
|
|
|
----------------------------------------
|
|
-- Freeplay rocket launch info
|
|
-- Slightly modified for my purposes
|
|
----------------------------------------
|
|
script.on_event(defines.events.on_rocket_launched, function(event)
|
|
if FRONTIER_ROCKET_SILO_MODE then
|
|
RocketLaunchEvent(event)
|
|
end
|
|
end)
|
|
|
|
|
|
----------------------------------------
|
|
-- Chunk Generation
|
|
----------------------------------------
|
|
script.on_event(defines.events.on_chunk_generated, function(event)
|
|
if ENABLE_UNDECORATOR then
|
|
UndecorateOnChunkGenerate(event)
|
|
end
|
|
|
|
if ENABLE_RSO then
|
|
RSO_ChunkGenerated(event)
|
|
end
|
|
|
|
if FRONTIER_ROCKET_SILO_MODE then
|
|
GenerateRocketSiloChunk(event)
|
|
end
|
|
|
|
-- This MUST come after RSO generation!
|
|
if ENABLE_SEPARATE_SPAWNS then
|
|
SeparateSpawnsGenerateChunk(event)
|
|
end
|
|
end)
|
|
|
|
|
|
----------------------------------------
|
|
-- Gui Click
|
|
----------------------------------------
|
|
script.on_event(defines.events.on_gui_click, function(event)
|
|
if ENABLE_TAGS then
|
|
TagGuiClick(event)
|
|
end
|
|
|
|
if ENABLE_SEPARATE_SPAWNS then
|
|
WelcomeTextGuiClick(event)
|
|
SpawnOptsGuiClick(event)
|
|
SpawnCtrlGuiClick(event)
|
|
SharedSpwnOptsGuiClick(event)
|
|
end
|
|
end)
|
|
|
|
|
|
----------------------------------------
|
|
-- Player Events
|
|
----------------------------------------
|
|
script.on_event(defines.events.on_player_joined_game, function(event)
|
|
|
|
PlayerJoinedMessages(event)
|
|
|
|
if ENABLE_TAGS then
|
|
CreateTagGui(event)
|
|
end
|
|
end)
|
|
|
|
script.on_event(defines.events.on_player_created, function(event)
|
|
if ENABLE_RSO then
|
|
RSO_PlayerCreated(event)
|
|
end
|
|
|
|
if ENABLE_LONGREACH then
|
|
GivePlayerLongReach(game.players[event.player_index])
|
|
end
|
|
|
|
if not ENABLE_SEPARATE_SPAWNS then
|
|
PlayerSpawnItems(event)
|
|
else
|
|
SeparateSpawnsPlayerCreated(event)
|
|
end
|
|
end)
|
|
|
|
script.on_event(defines.events.on_player_died, function(event)
|
|
if ENABLE_GRAVESTONE_CHESTS then
|
|
CreateGravestoneChestsOnDeath(event)
|
|
end
|
|
end)
|
|
|
|
script.on_event(defines.events.on_player_respawned, function(event)
|
|
if not ENABLE_SEPARATE_SPAWNS then
|
|
PlayerRespawnItems(event)
|
|
else
|
|
SeparateSpawnsPlayerRespawned(event)
|
|
end
|
|
|
|
if ENABLE_LONGREACH then
|
|
GivePlayerLongReach(game.players[event.player_index])
|
|
end
|
|
end)
|
|
|
|
script.on_event(defines.events.on_player_left_game, function(event)
|
|
if ENABLE_SEPARATE_SPAWNS then
|
|
FindUnusedSpawns(event)
|
|
end
|
|
end)
|
|
|
|
script.on_event(defines.events.on_built_entity, function(event)
|
|
if ENABLE_AUTOFILL then
|
|
Autofill(event)
|
|
end
|
|
end)
|
|
|
|
|
|
|
|
----------------------------------------
|
|
-- On Research Finished
|
|
----------------------------------------
|
|
script.on_event(defines.events.on_research_finished, function(event)
|
|
if FRONTIER_ROCKET_SILO_MODE then
|
|
RemoveRocketSiloRecipe(event)
|
|
end
|
|
end)
|