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A custom scenario for Factorio which provides each player a unique starting spawn point in a multiplayer game.
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2016-12-19 16:37:21 -05:00
locale Added Blue Print String courtesy of 3Ra and the original mod author 2016-12-19 16:35:36 -05:00
bps.lua Added Blue Print String courtesy of 3Ra and the original mod author 2016-12-19 16:35:36 -05:00
config.lua Updating config text to generic and updating version and latests updates message. Removing moved RSO include files 2016-12-19 16:37:21 -05:00
control.lua Added Blue Print String courtesy of 3Ra and the original mod author 2016-12-19 16:35:36 -05:00
frontier_silo.lua Fix silo spawn point issue. Need a global so that it doesn't change when creating and then hosting the save. 2016-12-13 19:58:56 -05:00
LICENSE First commit 2016-11-10 05:22:32 -05:00
oarc_utils.lua Added config to force spawn land area to be grass. 2016-12-18 09:07:04 -05:00
README.md Adding long-reach soft mod, random silo position, player limit for joining spawns, text changes messages. 2016-12-13 18:46:48 -05:00
rso_config.lua Added Blue Print String courtesy of 3Ra and the original mod author 2016-12-19 16:35:36 -05:00
rso_control.lua Added Blue Print String courtesy of 3Ra and the original mod author 2016-12-19 16:35:36 -05:00
rso_resource_config.lua Cleaned up a lot of code. Starting from scratch with spawn options. 2016-11-30 21:41:04 -05:00
separate_spawns_guis.lua Set welcome msg title to variable string in config. 2016-12-16 13:45:06 -05:00
separate_spawns.lua Added a resource shape configuration option (square/circle) 2016-12-18 08:59:26 -05:00
tag.lua Cleaned up a lot of code. Starting from scratch with spawn options. 2016-11-30 21:41:04 -05:00

FactorioScenarioMultiplayerSpawn

A custom scenario for allowing separate spawn locations in multiplayer. Designed for Co-op and PvE.

Instructions

Download the zip.

Place it in your Factorio/scenarios/... folder

It should look something like this (for my windows steam install location):

C:\Users\user\AppData\Roaming\Factorio\scenarios\FactorioScenarioMultiplayerSpawn\control.lua

Configuration

Look in config.lua for some controls over the different modules.

Not all configurations have been fully tested so modify at your own risk.

TODO

I need to update this with more details about the implementation and explain some of the configuration options.

For now, just take a look at the source and it should be mostly easy to understand I hope.

Credit

RSO is not my own creation. It was done by Orzelek. I requested permission to include it in my scenario.

https://mods.factorio.com/mods/orzelek/rso-mod

Several other portions of the code (tags, frontier style rocket silo) have also been adapted from other scenario code.

Credit to 3Ra as well: https://github.com/3RaGaming/3Ra-Enhanced-Vanilla