mirror of
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
synced 2024-12-14 10:23:17 +02:00
160 lines
4.5 KiB
Lua
160 lines
4.5 KiB
Lua
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local function fillVanillaConfig()
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config["iron-ore"] = {
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type="resource-ore",
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-- general spawn params
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allotment=100, -- how common resource is
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spawns_per_region={min=1, max=1}, --number of chunks
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richness=18000, -- resource_ore has only one richness value - resource-liquid has min/max
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size={min=20, max=30}, -- rough radius of area, too high value can produce square shaped areas
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min_amount=350,
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-- resource provided at starting location
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-- probability: 1 = 100% chance to be in starting area
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-- 0 = resource is not in starting area
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starting={richness=8000, size=25, probability=1},
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multi_resource_chance=0.20, -- absolute value
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multi_resource={
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["iron-ore"] = 2, -- ["resource_name"] = allotment
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['copper-ore'] = 4,
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["coal"] = 4,
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["stone"] = 4,
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}
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}
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config["copper-ore"] = {
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type="resource-ore",
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allotment=80,
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spawns_per_region={min=1, max=1},
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richness=16000,
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size={min=20, max=30},
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min_amount=350,
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starting={richness=6000, size=25, probability=1},
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multi_resource_chance=0.20,
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multi_resource={
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["iron-ore"] = 4,
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['copper-ore'] = 2,
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["coal"] = 4,
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["stone"] = 4,
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}
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}
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config["coal"] = {
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type="resource-ore",
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allotment=80,
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spawns_per_region={min=1, max=1},
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size={min=15, max=25},
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richness=13000,
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min_amount=350,
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starting={richness=6000, size=20, probability=1},
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multi_resource_chance=0.30,
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multi_resource={
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["crude-oil"] = 1,
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["iron-ore"] = 3,
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['copper-ore'] = 3,
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}
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}
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config["stone"] = {
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type="resource-ore",
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allotment=60,
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spawns_per_region={min=1, max=1},
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richness=11000,
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size={min=15, max=20},
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min_amount=250,
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starting={richness=5000, size=16, probability=1},
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multi_resource_chance=0.30,
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multi_resource={
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["coal"] = 4,
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["iron-ore"] = 3,
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['copper-ore'] = 3,
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}
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}
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config["crude-oil"] = {
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type="resource-liquid",
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minimum_amount=10000,
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allotment=70,
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spawns_per_region={min=1, max=2},
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richness={min=10000, max=30000}, -- richness per resource spawn
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size={min=2, max=5},
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starting={richness=20000, size=2, probability=1},
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multi_resource_chance=0.20,
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multi_resource={
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["coal"] = 4,
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}
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}
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end
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local function fillEnemies()
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config["enemy-base"] = {
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type="entity",
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force="enemy",
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clear_range = {6, 6},
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spawns_per_region={min=2,max=4},
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size={min=2,max=4},
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size_per_region_factor=1,
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richness=3,
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absolute_probability=absolute_enemy_chance, -- chance to spawn in region
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probability_distance_factor=1.1, -- relative increase per region
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max_probability_distance_factor=3, -- absolute value
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along_resource_probability=0.20, -- chance to spawn in resource chunk anyway, absolute value. Can happen once per resource.
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sub_spawn_probability=0.1, -- chance for this entity to spawn anything from sub_spawns table, absolute value
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sub_spawn_size={min=1, max=2}, -- in same chunk
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sub_spawn_distance_factor=1.01,
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sub_spawn_max_distance_factor=1.5,
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sub_spawns={
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["small-worm-turret"]={
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min_distance=0,
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allotment=200,
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allotment_distance_factor=0.99,
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clear_range = {2, 2},
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},
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["medium-worm-turret"]={
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min_distance=10,
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allotment=100,
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allotment_distance_factor=1.01,
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clear_range = {2, 2},
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},
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["big-worm-turret"]={
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min_distance=20,
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allotment=100,
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allotment_distance_factor=1.015,
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clear_range = {2, 2},
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}
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}
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}
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end
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function loadResourceConfig()
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config={}
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fillVanillaConfig()
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fillEnemies()
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return config
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end
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