mirror of
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
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4cd397f815
Have a workaround for demolishers that tracks them and destroys them if they are too close to the spawn. Can definitely be abused, but good enough for now. Fixed issue with joiners being teleported unexpectedly when rerolling a secondary spawn. Removed some old commented out code in utils. Tweak default danger radius to be smaller based on feedback. Fix fuild resources and sharing entities not moving when scaling spawn size. Added locale for welcome home ground text. |
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