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19 lines
1.6 KiB
Plaintext
19 lines
1.6 KiB
Plaintext
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Version: 2.0.0
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Date: 2024-09-23
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Major Features:
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- Initial release of a formal mod (non-scenario) version. This is essentially a rewrite of the original scenario in mod form.
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- Added support for spawning on different surfaces in preparation for space age support.
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- Updated all GUIs to be more in line with style recommendations and to be more user friendly.
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- New preview GUI while spawn is being generated and instant transition to the new spawn when ready.
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- Exposed most of the mod settings in the custom in game mod GUI. This provides a nicer interface than the native mod settings allows.
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Bugfixes:
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- Fixed an issue where active radars would block spawn areas from being cleaned up if a player left within the removal window.
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- Fixed an issue where regrowth would sometimes delete chunks with vehicles, robots or spidertron in them.
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- Added several mods as hidden dependencies to avoid fatal errors on startup due to incompatible load order issues.
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Optimizations:
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- New implementation of shared electricity should stop any possibility of desync with the old method as well as improve performance. (Uses cross-surface power connections.)
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- New implementation of shared items should also improve performance. (Uses linked-chest.)
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Info:
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- Several of the soft-mod features have been removed (including the coin shop).
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- Space age support will not be available until some time after it is released. I will need time to test and implement it. For now, this is provided as a feature for experimentation. |