mirror of
https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn.git
synced 2024-12-12 10:13:58 +02:00
72 lines
6.1 KiB
INI
72 lines
6.1 KiB
INI
[mod-description]
|
|
oarc-mod=This is a multiplayer mod that allows every player to create their own spawn point when they join the game. There are a lot of helpful features to ensure that new players can join at anytime in the game or even join other player's spawn areas.\n\n[color=red][font=default-bold]Please check out the github page and discord for more information and support.[/font][/color]\n\n[font=italic]This USED to be available as a scenario, but now is only provided as a mod. The scenario included in this mod only provides a way to overwrite the default freeplay scenario. It also provides a way for experienced server hosts to configure settings from a file instead of through the usual mod settings. Please read the control.lua file inside the scenario for notes.[/font]
|
|
|
|
[mod-setting-name]
|
|
oarc-mod-welcome-msg-title=Welcome Message Title
|
|
oarc-mod-welcome-msg=Game Welcome Message
|
|
oarc-mod-server-msg=Server Welcome Message
|
|
|
|
oarc-mod-enable-main-team=Enable main team
|
|
oarc-mod-enable-separate-teams=Enable separate teams
|
|
oarc-mod-enable-spawning-on-other-surfaces=Allow starting on other surfaces
|
|
|
|
oarc-mod-allow-moats-around-spawns=Allow moats around spawns
|
|
oarc-mod-enable-moat-bridging=Moat bridges
|
|
oarc-mod-minimum-distance-to-existing-chunks=Minimum distance to existing chunks
|
|
oarc-mod-near-spawn-distance=Spawn minimum distance
|
|
oarc-mod-far-spawn-distance=Spawn maximum distance
|
|
|
|
oarc-mod-enable-buddy-spawn=Enable buddy spawn
|
|
oarc-mod-enable-offline-protection=Offline protection
|
|
oarc-mod-enable-shared-team-vision=Shared team vision
|
|
oarc-mod-enable-shared-team-chat=Shared team chat
|
|
oarc-mod-enable-shared-spawns=Shared spawns
|
|
oarc-mod-number-of-players-per-shared-spawn=Number of players per shared spawn
|
|
oarc-mod-enable-friendly-fire=Enable friendly fire
|
|
|
|
oarc-mod-main-force-name=Main force name
|
|
oarc-mod-default-surface=Default starting surface
|
|
oarc-mod-scale-resources-around-spawns=Scale resources around spawns
|
|
oarc-mod-modified-enemy-spawning=Scale enemies around spawns
|
|
oarc-mod-minimum-online-time=Minimum online time
|
|
oarc-mod-respawn-cooldown-min=Reset respawn point cooldown
|
|
|
|
oarc-mod-enable-regrowth=Regrowth (map cleanup)
|
|
oarc-mod-enable-world-eater=World eater (map cleanup - additional)
|
|
oarc-mod-enable-abandoned-base-cleanup=Cleanup abandoned bases
|
|
|
|
|
|
[mod-setting-description]
|
|
oarc-mod-welcome-msg-title=This is the title of the welcome message that will be displayed to players when they join the game.
|
|
oarc-mod-welcome-msg=This is the welcome message that will be displayed to players when they join the game.
|
|
oarc-mod-server-msg=This is an additional message that will be displayed to players when they join the game.
|
|
|
|
oarc-mod-enable-main-team=Allow players to join the main team. This is the default team that is created when the game starts.
|
|
oarc-mod-enable-separate-teams=Allow players to start their own teams (CO-OP only, No PVP).\n[color=red][font=default-bold]You must enable one or both of the main team and separate team options. Otherwise it will default to main team allowed only.[/font][/color]
|
|
oarc-mod-enable-spawning-on-other-surfaces=Allow spawning on other surfaces. If enabled, by default all other surfaces will be available for players to spawn on. You can configure individual surfaces using the in game settings menu as well.
|
|
|
|
oarc-mod-allow-moats-around-spawns=Allow players to choose spawns with a moat around them.
|
|
oarc-mod-enable-moat-bridging=If the spawn area is surrounded by land, the moat will have a small land bridge connecting it.
|
|
oarc-mod-minimum-distance-to-existing-chunks=This is the minimum distance a new spawn will be created from existing chunks (even if not visible).
|
|
oarc-mod-near-spawn-distance=The minimum distance a player can choose to spawn from the origin. This is used as a starting point for the search algorithm so is not a guaranteed distance.
|
|
oarc-mod-far-spawn-distance=The maximum distance a player can choose to spawn from the origin. This is used as a starting point for the search algorithm so is not a guaranteed distance.
|
|
|
|
oarc-mod-enable-buddy-spawn=Allow spawning with a buddy. 2 players can spawn next to each other with their own starting areas.
|
|
oarc-mod-enable-offline-protection=This inhibits enemy attacks on bases where all players are offline. Not 100% guaranteed!
|
|
oarc-mod-enable-shared-team-vision=Makes sure all teams can see each other's map and radar coverage.
|
|
oarc-mod-enable-shared-team-chat=All teams can see each other's chat messages.
|
|
oarc-mod-enable-shared-spawns=Allow players to share their spawn areas for other players to join.
|
|
oarc-mod-number-of-players-per-shared-spawn=Number of players that can join a shared spawn, including the original player.
|
|
oarc-mod-enable-friendly-fire=Enables friendly fire. So you can shoot your chests (or run over your friends with a train).
|
|
|
|
oarc-mod-main-force-name=The name of the main force. This is the default team that is created when the game starts.
|
|
oarc-mod-default-surface=The default surface that players will spawn on if they join the main team or if spawning on other surfaces is not enabled.
|
|
oarc-mod-scale-resources-around-spawns=This scales resources around every spawn area so far away spawns aren't immediately next to very rich deposits.
|
|
oarc-mod-modified-enemy-spawning=This scales the enemy spawning around every spawn area so far away spawns aren't next to very dangerous enemies.
|
|
oarc-mod-minimum-online-time=The minimum time a player must be online before they leave, otherwise their spawn area will be cleaned up.
|
|
oarc-mod-respawn-cooldown-min=The minimum time a player must wait before they can change their spawn point to a new location.
|
|
|
|
oarc-mod-enable-regrowth=Enables regrowth. This slowly removes inactive chunks over time. Any chunk with player structures will not be removed. This helps to keep the map (and file size) smaller over time.
|
|
oarc-mod-enable-world-eater=Enables world eater. This requires regrowth. This slowly checks all chunks for a lack of player structures and entities and marks them for removal. This helps to keep the map (and file size) smaller over time. This is more of an experimental feature, use at your own risk.
|
|
oarc-mod-enable-abandoned-base-cleanup=Abandoned bases will be cleaned up if players leave within a short time of joining.
|