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mirror of https://github.com/jvmguy/JvmguyScenario.git synced 2024-11-21 17:16:46 +02:00

Move all the lua files to lib/ except config and control. Move old unused files to unused/

This commit is contained in:
Kevin Morgan 2020-08-08 01:04:19 -07:00
parent fc993c1604
commit c657f5ca76
45 changed files with 27 additions and 48 deletions

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@ -584,14 +584,14 @@ scenario.config.recipesDisabled = {
}
-- XXX detect angels ores and auto-configure
-- scenario.config.spawnResources = scenario.config.vanillaResources;
scenario.config.spawnResources = scenario.config.vanillaResources;
-- scenario.config.spawnResources = scenario.config.angelsResources;
-- scenario.config.spawnResources = scenario.config.krastorioResources;
-- scenario.config.spawnResources = scenario.config.omniResources;
--scenario.config.spawnResources = scenario.config.industrialRevolutionResources;
-- scenario.config.spawnResources = scenario.config.industrialPlusKrastorioResources;
-- scenario.config.spawnResources = scenario.config.seaBlockResources;
scenario.config.spawnResources = scenario.config.pyanodonResources;
-- scenario.config.spawnResources = scenario.config.pyanodonResources;
---------------------------------------

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@ -25,48 +25,47 @@
-- Event manager
require("config")
require("util")
require "locale/utils/event" --This is so all of the modules play nice with each other.
require("locale/modules/scheduler");
require("lib/event") --This is so all of the modules play nice with each other.
require("lib/scheduler");
-- redmew's map_gen_settings
require("lib/map_gen_settings")
-- My Scenario Includes
require("oarc_utils")
require("jvmguy_utils")
require("lib/oarc_utils")
require("lib/jvmguy_utils")
-- Include Mods
require("locale/modules/longreach")
--require("locale/modules/autofill-jvm")
require("locale/modules/adminlog")
require("locale/modules/decimatecommand")
require("locale/modules/itemcommand")
require("locale/modules/kitcommand")
require("locale/modules/rgcommand")
require("locale/modules/gameinfo")
require("locale/modules/spawnscommand")
require("locale/modules/statuscommand")
require("locale/modules/playerlist")
require("locale/modules/spawnlist")
require("locale/modules/tag")
require("lib/longreach")
--require("lib/autofill-jvm") -- enable if you want my softmod version of this
require("lib/adminlog")
require("lib/decimatecommand")
require("lib/itemcommand")
require("lib/kitcommand")
require("lib/rgcommand")
require("lib/gameinfo")
require("lib/spawnscommand")
require("lib/statuscommand")
require("lib/playerlist")
require("lib/spawnlist")
require("lib/tag")
require("separate_spawns")
require("separate_spawns_guis")
require("frontier_silo")
--require("bps")
toxicJungle = require("ToxicJungle")
require("lib/separate_spawns")
require("lib/separate_spawns_guis")
require("lib/frontier_silo")
spawnGenerator = require("FermatSpiralSpawns");
toxicJungle = require("lib/ToxicJungle")
spawnGenerator = require("lib/FermatSpiralSpawns");
-- spawnGenerator = require("RiverworldSpawns");
--spawnGenerator = require("BunkerSpawns");
local terrainGenerator = nil;
-- terrainGenerator = require("GeometricTerrain");
sharedSpawns = require("shared_spawns");
sharedSpawns = require("lib/shared_spawns");
wipespawn = require("locale/modules/jvm-wipespawn");
wipespawn = require("lib/jvm-wipespawn");
global.init = ""
global.debug = {}

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@ -3,8 +3,6 @@
-- I made a separate file for all the GUI related functions
require("separate_spawns")
local SPAWN_GUI_MAX_WIDTH = 1000
local SPAWN_GUI_MAX_HEIGHT = 1000
-- local SPAWN_GUI_MIN_WIDTH = 400

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@ -1,18 +0,0 @@
main-button=Blueprint
save=Save
save-as=Save as:
cancel=Cancel
textbox-caption=Blueprint String:
blueprints-saved=__1__ blueprints saved to 'script-output/blueprint-string'
blueprint-saved-as=__1__.txt saved to 'script-output/blueprint-string'
blueprints-not-saved=Could not find any blueprints to save.
no-empty-blueprint=You do not have any empty blueprints.
unknown-format=That is not a blueprint string.
no-string=Please paste a blueprint string in the text box.
no-filename=Please enter a file name for this blueprint.
no-blueprint-in-hand=Please click this button while holding a blueprint.
blueprint-api-error=Blueprint error: __1__
blueprint-icon-error=Blueprint icon error: __1__
need-advanced-circuit=You need __1__ advanced circuit.
need-blueprint=You need a blueprint to load that.
need-blueprint-book=You need a blueprint book to load that.