mirror of
https://github.com/jvmguy/JvmguyScenario.git
synced 2024-11-21 17:16:46 +02:00
minor tweaks. ApplyForceBonuses().
This commit is contained in:
parent
f3bf6129c1
commit
f8de6f139b
2
.project
2
.project
@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>jvmguy-scenario</name>
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<name>jvmguyScenario</name>
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<comment></comment>
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<projects>
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</projects>
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@ -13,7 +13,7 @@ end
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local function SpawnPoint(n)
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-- Vogel's model. see https://en.wikipedia.org/wiki/Fermat%27s_spiral
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local config = M.GetConfig()
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local n = config.firstSpawnPoint + n
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local n = config.firstSpawnPoint - 1 + n
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return PolarToCartesian({ r= config.spacing * math.sqrt(n), theta= (n * 137.508 * math.pi/180) })
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end
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12
config.lua
12
config.lua
@ -88,6 +88,10 @@ scenario.config.bots = {
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worker_robots_speed_modifier = 1.0,
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}
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scenario.config.forceBonuses = {
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character_inventory_slots_bonus = 40,
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}
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scenario.config.playerBonus = {
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-- character_crafting_speed_modifier = 1.0/10-1.0,
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character_crafting_speed_modifier = 0,
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@ -346,12 +350,12 @@ scenario.config.separateSpawns = {
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scenario.config.fermatSpiralSpawns = {
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-- this mostly inherits the separateSpawns config, but has a few minor differences
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enabled = true,
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seablock = false, -- replace land with water except where there are resources
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seablock = true, -- replace land with water except where there are resources
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firstSpawnPoint = 1,
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numSpawnPoints = 24,
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extraSpawn = 50, -- really far away, but not as far as you might think
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numSpawnPoints = 20,
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extraSpawn = 55, -- really far away, but not as far as you might think
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spacing = 1000,
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spacing = 1280,
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-- describe the spawn crop circle
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land = 110,
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@ -1,269 +0,0 @@
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--[[------------------------------------
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RandomLua v0.3.1
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Pure Lua Pseudo-Random Numbers Generator
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Under the MIT license.
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copyright(c) 2011 linux-man
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--]]------------------------------------
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local _M = {}
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local mod = math.fmod
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local floor = math.floor
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local abs = math.abs
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local function normalize(n) --keep numbers at (positive) 32 bits
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return n % 0x80000000
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end
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local function bit_and(a, b)
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local r = 0
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local m = 0
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for m = 0, 31 do
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if (a % 2 == 1) and (b % 2 == 1) then r = r + 2^m end
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if a % 2 ~= 0 then a = a - 1 end
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if b % 2 ~= 0 then b = b - 1 end
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a = a / 2 b = b / 2
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end
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return normalize(r)
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end
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local function bit_or(a, b)
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local r = 0
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local m = 0
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for m = 0, 31 do
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if (a % 2 == 1) or (b % 2 == 1) then r = r + 2^m end
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if a % 2 ~= 0 then a = a - 1 end
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if b % 2 ~= 0 then b = b - 1 end
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a = a / 2 b = b / 2
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end
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return normalize(r)
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end
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local function bit_xor(a, b)
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local r = 0
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local m = 0
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for m = 0, 31 do
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if a % 2 ~= b % 2 then r = r + 2^m end
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if a % 2 ~= 0 then a = a - 1 end
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if b % 2 ~= 0 then b = b - 1 end
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a = a / 2 b = b / 2
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end
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return normalize(r)
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end
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local function seed()
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--return normalize(tonumber(tostring(os.time()):reverse()))
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return normalize(os.time())
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end
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--Mersenne twister
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mersenne_twister = {}
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mersenne_twister.__index = mersenne_twister
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function mersenne_twister:randomseed(s)
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if not s then s = seed() end
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self.mt[0] = normalize(s)
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for i = 1, 623 do
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self.mt[i] = normalize(0x6c078965 * bit_xor(self.mt[i-1], floor(self.mt[i-1] / 0x40000000)) + i)
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end
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end
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function mersenne_twister:random(a, b)
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local y
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if self.index == 0 then
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for i = 0, 623 do
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--y = bit_or(floor(self.mt[i] / 0x80000000) * 0x80000000, self.mt[(i + 1) % 624] % 0x80000000)
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y = self.mt[(i + 1) % 624] % 0x80000000
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self.mt[i] = bit_xor(self.mt[(i + 397) % 624], floor(y / 2))
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if y % 2 ~= 0 then self.mt[i] = bit_xor(self.mt[i], 0x9908b0df) end
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end
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end
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y = self.mt[self.index]
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y = bit_xor(y, floor(y / 0x800))
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y = bit_xor(y, bit_and(normalize(y * 0x80), 0x9d2c5680))
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y = bit_xor(y, bit_and(normalize(y * 0x8000), 0xefc60000))
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y = bit_xor(y, floor(y / 0x40000))
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self.index = (self.index + 1) % 624
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if not a then return y / 0x80000000
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elseif not b then
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if a == 0 then return y
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else return 1 + (y % a)
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end
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else
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return a + (y % (b - a + 1))
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end
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end
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function _M.twister(s)
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local temp = {}
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setmetatable(temp, mersenne_twister)
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temp.mt = {}
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temp.index = 0
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temp:randomseed(s)
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return temp
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end
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--Linear Congruential Generator
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linear_congruential_generator = {}
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linear_congruential_generator.__index = linear_congruential_generator
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function linear_congruential_generator:random(a, b)
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local y = (self.a * self.x + self.c) % self.m
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self.x = y
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if not a then return y / 0x10000
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elseif not b then
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if a == 0 then return y
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else return 1 + (y % a) end
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else
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return a + (y % (b - a + 1))
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end
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end
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function linear_congruential_generator:randomseed(s)
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if not s then s = seed() end
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self.x = normalize(s)
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end
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function _M.lcg(s, r)
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local temp = {}
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setmetatable(temp, linear_congruential_generator)
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temp.a, temp.c, temp.m = 1103515245, 12345, 0x10000 --from Ansi C
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if r then
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if r == 'nr' then temp.a, temp.c, temp.m = 1664525, 1013904223, 0x10000 --from Numerical Recipes.
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elseif r == 'mvc' then temp.a, temp.c, temp.m = 214013, 2531011, 0x10000 end--from MVC
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end
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temp:randomseed(s)
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return temp
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end
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-- Multiply-with-carry
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multiply_with_carry = {}
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multiply_with_carry.__index = multiply_with_carry
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function multiply_with_carry:random(a, b)
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local m = self.m
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local t = self.a * self.x + self.c
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local y = t % m
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self.x = y
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self.c = floor(t / m)
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if not a then return y / 0x10000
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elseif not b then
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if a == 0 then return y
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else return 1 + (y % a) end
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else
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local diff = 0
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if a == b then return a end
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if a < 0 then
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diff = abs(a)
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a = a + diff
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b = b + diff
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end
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return a + (y % (b - a + 1)) - diff
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end
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end
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function multiply_with_carry:randomseed(s)
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if not s then s = seed() end
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self.c = self.ic
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self.x = normalize(s)
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end
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function _M.mwc(s, r)
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local temp = {}
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setmetatable(temp, multiply_with_carry)
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temp.a, temp.c, temp.m = 1103515245, 12345, 0x10000 --from Ansi C
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if r then
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if r == 'nr' then temp.a, temp.c, temp.m = 1664525, 1013904223, 0x10000 --from Numerical Recipes.
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elseif r == 'mvc' then temp.a, temp.c, temp.m = 214013, 2531011, 0x10000 end--from MVC
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end
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temp.ic = temp.c
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temp:randomseed(s)
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return temp
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end
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function _M.mwvc(s)
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return _M.mwc(s, 'mvc')
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end
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local B = 0x10000
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-- rough adaptation of Knuth float generator
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function _M.krandom( seedobj, fVal1, fVal2 )
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local ma = seedobj.ma
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local seed = seedobj.seed
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local mj, mk
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if seed < 0 or not ma then
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ma = {}
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seedobj.ma = ma
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mj = normalize( seed )
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mj = mod( mj, B )
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ma[55] = mj
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mk = 1
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for i = 1, 54 do
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local ii = mod( 21 * i, 55 )
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ma[ii] = mk
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mk = mj - mk
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if mk < 0 then mk = mk + B end
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mj = ma[ii]
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end
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for k = 1, 4 do
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for i = 1, 55 do
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ma[i] = ma[i] - ma[ 1 + mod( i + 30, 55) ]
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if ma[i] < 0 then ma[i] = ma[i] + B end
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end
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end
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seedobj.inext = 0
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seedobj.inextp = 31
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seedobj.seed = 1
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end -- if
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local inext = seedobj.inext
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local inextp = seedobj.inextp
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inext = inext + 1
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if inext == 56 then inext = 1 end
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seedobj.inext = inext
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inextp = inextp + 1
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if inextp == 56 then inextp = 1 end
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seedobj.inextp = inextp
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mj = ma[ inext ] - ma[ inextp ]
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if mj < 0 then mj = mj + B end
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ma[ inext ] = mj
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local temp_rand = mj / B
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if fVal2 then
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return floor( fVal1 + 0.5 + temp_rand * ( fVal2 - fVal1 ) )
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elseif fVal1 then
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return floor( temp_rand * fVal1 ) + 1
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else
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return temp_rand
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end
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end
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-- Sys rand
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sys_rand = {}
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sys_rand.__index = sys_rand
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function sys_rand:random(a, b)
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local diff = 0
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if a and b and a == b then math.random(); return a end
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if a and b then
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if a < 0 then
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diff = abs(a)
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a = a + diff
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b = b + diff
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end
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return math.random(a, b) - diff
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end
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if a and a == 0 then return floor(math.random() * 0x10000) end
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if a then return math.random(a) end
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return math.random()
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end
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function sys_rand:randomseed(s)
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-- ignore
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return
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end
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function _M.sys_rand(s)
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local temp = {}
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setmetatable(temp, sys_rand)
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return temp
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end
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return _M
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@ -1,104 +0,0 @@
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--[[--
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Metaball implementation for LUA by Dark
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For bruteforce usage, not efficient nor fast
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Force scales to from inf to 1 at R
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--]]--
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local _M = {}
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local sqrt = math.sqrt
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local cos = math.cos
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local sin = math.sin
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local abs = math.abs
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local zero_value = 0x80000000
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--Classic ball
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local MetaBall = {x=0, y=0, radius=0, goo=1, type="MetaBall"}
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MetaBall.__index = MetaBall
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_M.MetaBall=MetaBall
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function MetaBall:new(x, y, radius, goo)
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goo = goo or 1
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return setmetatable({x=x, y=y, radius=radius, goo=goo}, MetaBall)
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end
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function MetaBall:force(x, y)
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--Calculate force at point x y
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local force = sqrt( (x - self.x)^2 + (y - self.y)^2 )
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if force == 0 then return zero_value end
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return (self.radius / force)^self.goo
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end
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--Ellipse
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local MetaEllipse = {x=0, y=0, radius=0, angle=0, x_scale=1, y_scale=1, type="MetaEllipse"}
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MetaEllipse.__index = MetaEllipse
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_M.MetaEllipse=MetaEllipse
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function MetaEllipse:new(x, y, radius, angle, x_scale, y_scale, goo)
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angle = angle or 0
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x_scale = x_scale or 1
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y_scale = y_scale or 1
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goo = goo or 1
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local cosa = cos(angle)
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local sina = sin(angle)
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return setmetatable({x=x, y=y, radius=radius, angle=angle, x_scale=x_scale, y_scale=y_scale, goo=goo, cosa=cosa, sina=sina}, MetaEllipse)
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end
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function MetaEllipse:force(x, y)
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--Calculate force at point x y
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local force = sqrt( (( (x - self.x)*self.cosa + (y - self.y)*self.sina )^2)/(self.x_scale) +
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(( (y - self.y)*self.cosa - (x - self.x)*self.sina )^2)/(self.y_scale) )
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if force == 0 then return zero_value end
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return (self.radius / force)^self.goo
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end
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--SquareBalls
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local MetaSquare = {x=0, y=0, radius=0, angle=0, x_scale=1, y_scale=1, type="MetaSquare"}
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MetaSquare.__index = MetaSquare
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_M.MetaSquare=MetaSquare
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function MetaSquare:new(x, y, radius, angle, x_scale, y_scale, goo)
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angle = angle or 0
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x_scale = x_scale or 1
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y_scale = y_scale or 1
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goo = goo or 1
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local cosa = cos(angle)
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local sina = sin(angle)
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return setmetatable({x=x, y=y, radius=radius, angle=angle, x_scale=x_scale, y_scale=y_scale, goo=goo, cosa=cosa, sina=sina}, MetaSquare)
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end
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function MetaSquare:force(x, y)
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--Calculate force at point x y
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local force = ( abs( (x - self.x)*self.cosa + (y - self.y)*self.sina )/self.x_scale +
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abs( (y - self.y)*self.cosa - (x - self.x)*self.sina )/self.y_scale )
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if force == 0 then return zero_value end
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return (self.radius / force)^self.goo
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end
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--Donuts
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local MetaDonut = {x=0, y=0, radius=0, angle=0, x_scale=1, y_scale=1, type="MetaDonut"}
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MetaDonut.__index = MetaDonut
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_M.MetaDonut=MetaDonut
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function MetaDonut:new(x, y, out_r, int_r, angle, x_scale, y_scale, goo)
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angle = angle or 0
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x_scale = x_scale or 1
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y_scale = y_scale or 1
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goo = goo or 1
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local cosa = cos(angle)
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local sina = sin(angle)
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if int_r >= out_r then error("int_r >= out_r ("..int_r.." > "..out_r); return; end
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local radius = out_r--(out_r - int_r)*0.5
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local radius2 = int_r--(radius2 + radius)*0.5
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return setmetatable({x=x, y=y, radius=radius, radius2=radius2, x_scale=x_scale, y_scale=y_scale, goo=goo, cosa=cosa, sina=sina}, MetaDonut)
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end
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function MetaDonut:force(x, y)
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--Calculate force at point x y
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local force = abs(self.radius - sqrt( (( (x - self.x)*self.cosa + (y - self.y)*self.sina )^2)/(self.x_scale) +
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(( (y - self.y)*self.cosa - (x - self.x)*self.sina )^2)/(self.y_scale) ))
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if force == 0 then return zero_value end
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return (self.radius2 / force)^self.goo
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end
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return _M
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@ -368,6 +368,14 @@ function AntiGriefing(force)
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force.friendly_fire=false
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end
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function ApplyForceBonuses(force)
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if (scenario.config.forceBonuses) then
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for k,v in pairs(scenario.config.forceBonuses) do
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force[k] = v;
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end
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end
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end
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function SetForceGhostTimeToLive(force)
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if GHOST_TIME_TO_LIVE ~= 0 then
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force.ghost_time_to_live = GHOST_TIME_TO_LIVE+1
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@ -254,6 +254,7 @@ function InitSpawnGlobalsAndForces()
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SetCeaseFireBetweenAllForces()
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AntiGriefing(gameForce)
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ApplyForceBonuses(gameForce)
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SetForceGhostTimeToLive(gameForce)
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end
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