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Rampant/libs/ChunkPropertyUtils.lua

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local chunkPropertyUtils = {}
-- imported functions
local tRemove = table.remove
-- module code
function chunkPropertyUtils.getNestCount(map, chunk)
return map.chunkToNests[chunk] or 0
end
function chunkPropertyUtils.getWormCount(map, chunk)
return map.chunkToWorms[chunk] or 0
end
function chunkPropertyUtils.setWormCount(map, chunk, count)
if (count == 0) then
map.chunkToWorms[chunk] = nil
else
map.chunkToWorms[chunk] = count
end
end
function chunkPropertyUtils.setNestCount(map, chunk, count)
if (count == 0) then
map.chunkToNests[chunk] = nil
else
map.chunkToNests[chunk] = count
end
end
function chunkPropertyUtils.getNestCount(map, chunk)
return map.chunkToNests[chunk] or 0
end
function chunkPropertyUtils.getChunkBase(map, chunk)
return map.chunkToBase[chunk]
end
function chunkPropertyUtils.setChunkBase(map, chunk, base)
map.chunkToBase[chunk] = base
end
function chunkPropertyUtils.getWormCount(map, chunk)
return map.chunkToWorms[chunk] or 0
end
function chunkPropertyUtils.getEnemyStructureCount(map, chunk)
return (map.chunkToNests[chunk] or 0) + (map.chunkToWorms[chunk] or 0)
end
function chunkPropertyUtils.getRetreatTick(map, chunk)
return map.chunkToRetreats[chunk] or 0
end
function chunkPropertyUtils.getRallyTick(map, chunk)
return map.chunkToRallys[chunk] or 0
end
function chunkPropertyUtils.setRallyTick(map, chunk, tick)
map.chunkToRallys[chunk] = tick
end
function chunkPropertyUtils.setRetreatTick(map, chunk, tick)
map.chunkToRetreats[chunk] = tick
end
function chunkPropertyUtils.setResourceGenerator(map, chunk, resourceGenerator)
if (resourceGenerator == 0) then
map.chunkToResource[chunk] = nil
else
map.chunkToResource[chunk] = resourceGenerator
end
end
function chunkPropertyUtils.getResourceGenerator(map, chunk)
return map.chunkToResource[chunk] or 0
end
function chunkPropertyUtils.addResourceGenerator(map, chunk, delta)
map.chunkToResource[chunk] = (map.chunkToResource[chunk] or 0) + delta
end
function chunkPropertyUtils.getPlayerBaseGenerator(map, chunk)
return map.chunkToPlayerBase[chunk] or 0
end
function chunkPropertyUtils.addSquadToChunk(map, chunk, squad)
local chunkToSquad = map.chunkToSquad
if squad.chunk ~= chunk then
chunkPropertyUtils.removeSquadFromChunk(map, squad)
end
if not chunkToSquad[chunk] then
chunkToSquad[chunk] = {}
end
chunkToSquad[chunk][squad] = squad
squad.chunk = chunk
end
function chunkPropertyUtils.removeSquadFromChunk(map, squad)
local chunkToSquad = map.chunkToSquad
local chunk = squad.chunk
if chunk then
local squads = chunkToSquad[chunk]
if squads then
squads[squad] = nil
local i = 0
for _,_ in pairs(squads) do
i = i + 1
break
end
if (i == 0) then
chunkToSquad[chunk] = nil
end
end
end
end
function chunkPropertyUtils.getSquadsOnChunk(map, chunk)
return map.chunkToSquad[chunk] or {}
end
function chunkPropertyUtils.setPlayerBaseGenerator(map, chunk, playerGenerator)
if (playerGenerator == 0) then
map.chunkToPlayerBase[chunk] = nil
else
map.chunkToPlayerBase[chunk] = playerGenerator
end
end
function chunkPropertyUtils.addPlayerBaseGenerator(map, chunk, playerGenerator)
map.chunkToPlayerBase[chunk] = (map.chunkToPlayerBase[chunk] or 0) + playerGenerator
end
return chunkPropertyUtils