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Rampant/data-updates.lua

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-- Copyright (C) 2022 veden
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
local vanillaUpdates = require("prototypes/utils/UpdatesVanilla")
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local attackBall = require("prototypes/utils/AttackBall")
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local constants = require("libs/Constants")
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if settings.startup["rampant--useDumbProjectiles"].value or settings.startup["rampant--newEnemies"].value then
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attackBall.generateVanilla()
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vanillaUpdates.useDumbProjectiles()
end
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for _, robot in pairs(data.raw["logistic-robot"]) do
-- if not robot.collision_mask then
-- robot.collision_mask = {}
-- end
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-- robot.collision_mask[#robot.collision_mask+1] = "layer-13"
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if (settings.startup["rampant--unkillableLogisticRobots"].value) then
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robot.resistances = {}
for damageType, _ in pairs(data.raw["damage-type"]) do
robot.resistances[damageType] = {
type = damageType,
percent = 100
}
end
end
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end
for _, robot in pairs(data.raw["construction-robot"]) do
-- if not robot.collision_mask then
-- robot.collision_mask = {}
-- end
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-- robot.collision_mask[#robot.collision_mask+1] = "layer-13"
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if (settings.startup["rampant--unkillableConstructionRobots"].value) then
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robot.resistances = {}
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for damageType, _ in pairs(data.raw["damage-type"]) do
robot.resistances[damageType] = {
type = damageType,
percent = 100
}
end
end
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end
-- for _, robot in pairs(data.raw["combat-robot"]) do
-- if not robot.collision_mask then
-- robot.collision_mask = {}
-- end
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-- robot.collision_mask[#robot.collision_mask+1] = "layer-13"
-- end
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--[[
try to make sure new maps use the correct map settings without having to completely load the mod.
done because seeing desync issues with dynamic map-settings changes before re-saving the map.
--]]
local mapSettings = data.raw["map-settings"]["map-settings"]
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mapSettings.max_failed_behavior_count = 3 -- constants.MAX_FAILED_BEHAVIORS
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mapSettings.unit_group.member_disown_distance = constants.UNIT_GROUP_DISOWN_DISTANCE
mapSettings.unit_group.tick_tolerance_when_member_arrives = constants.UNIT_GROUP_TICK_TOLERANCE
mapSettings.unit_group.max_group_radius = constants.UNIT_GROUP_MAX_RADIUS
mapSettings.unit_group.max_member_speedup_when_behind = constants.UNIT_GROUP_MAX_SPEED_UP
mapSettings.unit_group.max_member_slowdown_when_ahead = constants.UNIT_GROUP_MAX_SLOWDOWN
mapSettings.unit_group.max_group_slowdown_factor = constants.UNIT_GROUP_SLOWDOWN_FACTOR