2022-01-15 00:08:58 +02:00
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;; Copyright (C) 2022 veden
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;; This program is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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2017-12-29 07:38:10 +02:00
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(module AiState racket
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2022-06-13 06:12:59 +02:00
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(provide (all-defined-out))
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(require math/statistics)
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(struct AiState (chunks
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chunksLookup
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minMaxes)
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#:transparent)
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(struct MinMax (min max)
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#:transparent)
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(struct ChunkRange (x
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y
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movement
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base
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player
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resource
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enemy
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passable
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tick
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rating
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nests
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worms
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rally
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retreat
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resourceGen
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playerGen
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deathGen
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scoreResourceKamikaze
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scoreResource
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scoreSiegeKamikaze
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scoreSiege
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scoreAttackKamikaze
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scoreAttack
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pollution
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aNe
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aRNe
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squads
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baseAlign
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hives
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traps
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utility
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vg)
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#:transparent)
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(struct Chunk (x
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y
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movement
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base
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player
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resource
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enemy
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passable
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tick
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rating
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nests
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worms
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rally
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retreat
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resourceGen
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playerGen
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deathGen
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scoreResourceKamikaze
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scoreResource
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scoreSiegeKamikaze
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scoreSiege
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scoreAttackKamikaze
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scoreAttack
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pollution
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aNe
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aRNe
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squads
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baseAlign
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hives
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traps
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utility
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vg)
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#:transparent)
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(require threading)
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(define (getFile filePath)
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(call-with-input-file filePath
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(lambda (port)
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(port->string port))))
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(define (stringToChunk str)
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(apply Chunk
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(map string->number
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(string-split str ","))))
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(define (chunk->string chunk)
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(string-append "x:" (~v (Chunk-x chunk)) "\n"
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"y:" (~v (Chunk-y chunk)) "\n"
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"m:" (~v (Chunk-movement chunk)) "\n"
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"b:" (~v (Chunk-base chunk)) "\n"
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"p:" (~v (Chunk-player chunk)) "\n"
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"r:" (~v (Chunk-resource chunk)) "\n"
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"e:" (~v (Chunk-enemy chunk)) "\n"
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"pa:" (~v (Chunk-passable chunk)) "\n"
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"t:" (~v (Chunk-tick chunk)) "\n"
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"rat:" (~v (Chunk-rating chunk)) "\n"
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"ne:" (~v (Chunk-nests chunk)) "\n"
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"wo:" (~v (Chunk-worms chunk)) "\n"))
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2022-06-13 06:12:59 +02:00
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(define (chunk->string2 chunk)
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(string-append "ral:" (~v (Chunk-rally chunk)) "\n"
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"ret:" (~v (Chunk-retreat chunk)) "\n"
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"rG:" (~v (Chunk-resourceGen chunk)) "\n"
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"pG:" (~v (Chunk-playerGen chunk)) "\n"
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"dG:" (~v (Chunk-deathGen chunk)) "\n"
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"sA:" (~v (Chunk-scoreAttack chunk)) "\n"
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"sAK:" (~v (Chunk-scoreAttackKamikaze chunk)) "\n"
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"sS:" (~v (Chunk-scoreSiege chunk)) "\n"
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"sSK:" (~v (Chunk-scoreSiegeKamikaze chunk)) "\n"
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"sR:" (~v (Chunk-scoreResource chunk)) "\n"))
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(define (chunk->string3 chunk)
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(string-append "sRK:" (~v (Chunk-scoreResourceKamikaze chunk)) "\n"
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"pu:" (~v (Chunk-pollution chunk)) "\n"
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"aN:" (~v (Chunk-aNe chunk)) "\n"
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"aRN:" (~v (Chunk-aRNe chunk)) "\n"
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"sqs:" (~v (Chunk-squads chunk)) "\n"
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"bA:" (~v (Chunk-baseAlign chunk)) "\n"
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"H:" (~v (Chunk-hives chunk)) "\n"
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"T:" (~v (Chunk-traps chunk)) "\n"
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"U:" (~v (Chunk-utility chunk)) "\n"
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"vg:" (~v (Chunk-vg chunk)) "\n"))
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(define (normalizeRange xs)
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(let* ((sDev (stddev xs))
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(sMean (mean xs))
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(target (* 2.5 sDev))
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(cleanXs (filter (lambda (x)
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(<= (abs (- x sMean)) target))
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xs)))
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(MinMax (apply min cleanXs)
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(apply max cleanXs))))
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(define (findChunkPropertiesMinMax chunks)
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(let ((xs (map Chunk-x chunks))
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(ys (map Chunk-y chunks))
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(movements (map Chunk-movement chunks))
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(bases (map Chunk-base chunks))
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(players (map Chunk-player chunks))
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(resources (map Chunk-resource chunks))
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(enemy (map Chunk-enemy chunks))
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(passables (map Chunk-passable chunks))
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(ticks (map Chunk-tick chunks))
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(ratings (map Chunk-rating chunks))
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(nests (map Chunk-nests chunks))
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(worms (map Chunk-worms chunks))
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(rallys (map Chunk-rally chunks))
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(retreats (map Chunk-retreat chunks))
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(rGens (map Chunk-resourceGen chunks))
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(pGens (map Chunk-playerGen chunks))
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(dGens (map Chunk-deathGen chunks))
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(sRKs (map Chunk-scoreResourceKamikaze chunks))
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(sRs (map Chunk-scoreResource chunks))
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(sSKs (map Chunk-scoreSiegeKamikaze chunks))
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(sSs (map Chunk-scoreSiege chunks))
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(sAKs (map Chunk-scoreAttackKamikaze chunks))
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(sAs (map Chunk-scoreAttack chunks))
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(pol (map Chunk-pollution chunks))
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(aNe (map Chunk-aNe chunks))
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(aRNe (map Chunk-aRNe chunks))
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(sqs (map Chunk-squads chunks))
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(bA (map Chunk-baseAlign chunks))
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(H (map Chunk-hives chunks))
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(T (map Chunk-traps chunks))
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(U (map Chunk-utility chunks))
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(vg (map Chunk-vg chunks)))
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(ChunkRange (MinMax (apply min xs) (apply max xs))
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(MinMax (apply min ys) (apply max ys))
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(normalizeRange movements)
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(normalizeRange bases)
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(normalizeRange players)
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(normalizeRange resources)
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(normalizeRange enemy)
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(MinMax (apply min passables) (apply max passables))
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(normalizeRange ticks)
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(normalizeRange ratings)
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(MinMax (apply min nests) (apply max nests))
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(MinMax (apply min worms) (apply max worms))
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(MinMax (apply min rallys) (apply max rallys))
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(MinMax (apply min retreats) (apply max retreats))
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(MinMax (apply min rGens) (apply max rGens))
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(MinMax (apply min pGens) (apply max pGens))
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(MinMax (apply min dGens) (apply max dGens))
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(normalizeRange sRKs)
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(normalizeRange sRs)
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(normalizeRange sSKs)
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(normalizeRange sSs)
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(normalizeRange sAKs)
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(normalizeRange sAs)
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(normalizeRange pol)
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(MinMax (apply min aNe) (apply max aNe))
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(MinMax (apply min aRNe) (apply max aRNe))
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(MinMax (apply min sqs) (apply max sqs))
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(MinMax (apply min bA) (apply max bA))
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(MinMax (apply min H) (apply max H))
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(MinMax (apply min T) (apply max T))
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(MinMax (apply min U) (apply max U))
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(MinMax (apply min vg) (apply max vg)))
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))
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(define (readState filePath)
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(let* ((replayChunks (getFile filePath))
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(chunks (map stringToChunk (string-split replayChunks "\n")))
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(minMaxes (findChunkPropertiesMinMax chunks)))
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(AiState chunks
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(apply hash
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(apply append
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(map (lambda (chunk)
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(list (list (Chunk-x chunk)
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(Chunk-y chunk))
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chunk))
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chunks)))
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minMaxes)))
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(define (test)
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(AiState-minMaxes (readState "/data/games/factorio/script-output/rampantState.txt"))))
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