1
0
mirror of https://github.com/veden/Rampant.git synced 2024-12-28 21:08:22 +02:00
Rampant/libs/MapProcessor.lua

311 lines
9.4 KiB
Lua
Raw Normal View History

local mapProcessor = {}
-- imports
2017-06-11 02:59:06 +02:00
local unitGroupUtils = require("UnitGroupUtils")
2016-08-21 23:48:55 +02:00
local pheromoneUtils = require("PheromoneUtils")
local aiAttackWave = require("AIAttackWave")
2017-05-19 09:47:24 +02:00
local aiPredicates = require("AIPredicates")
2016-08-29 02:05:28 +02:00
local constants = require("Constants")
2016-10-15 02:00:18 +02:00
local mapUtils = require("MapUtils")
2017-05-19 09:47:24 +02:00
local playerUtils = require("PlayerUtils")
2017-11-21 09:27:03 +02:00
local chunkUtils = require("ChunkUtils")
local chunkPropertyUtils = require("ChunkPropertyUtils")
local baseUtils = require("BaseUtils")
2016-09-14 13:16:33 +02:00
-- constants
local PROCESS_QUEUE_SIZE = constants.PROCESS_QUEUE_SIZE
2016-11-04 09:26:19 +02:00
2016-09-14 13:16:33 +02:00
local SCAN_QUEUE_SIZE = constants.SCAN_QUEUE_SIZE
local CHUNK_SIZE = constants.CHUNK_SIZE
2017-06-01 03:46:53 +02:00
local TRIPLE_CHUNK_SIZE = constants.TRIPLE_CHUNK_SIZE
2016-10-15 02:00:18 +02:00
local PROCESS_PLAYER_BOUND = constants.PROCESS_PLAYER_BOUND
local CHUNK_TICK = constants.CHUNK_TICK
2017-11-21 09:27:03 +02:00
local SENTINEL_IMPASSABLE_CHUNK = constants.SENTINEL_IMPASSABLE_CHUNK
2017-05-12 06:50:06 +02:00
2016-11-04 09:26:19 +02:00
local AI_SQUAD_COST = constants.AI_SQUAD_COST
local AI_VENGENCE_SQUAD_COST = constants.AI_VENGENCE_SQUAD_COST
2018-02-13 09:10:17 +02:00
local AI_SETTLER_COST = constants.AI_SETTLER_COST
2016-11-04 09:26:19 +02:00
local MOVEMENT_PHEROMONE = constants.MOVEMENT_PHEROMONE
2018-02-12 05:21:28 +02:00
local INTERVAL_RALLY = constants.INTERVAL_RALLY
local INTERVAL_RETREAT = constants.INTERVAL_RETREAT
local INTERVAL_SPAWNER = constants.INTERVAL_SPAWNER
local BASE_PROCESS_INTERVAL = constants.BASE_PROCESS_INTERVAL
-- imported functions
2016-08-21 23:48:55 +02:00
local scents = pheromoneUtils.scents
local processPheromone = pheromoneUtils.processPheromone
2018-10-20 07:17:37 +02:00
local commitPheromone = pheromoneUtils.commitPheromone
2017-11-21 09:27:03 +02:00
local playerScent = pheromoneUtils.playerScent
local formSquads = aiAttackWave.formSquads
2018-02-13 09:10:17 +02:00
local formSettlers = aiAttackWave.formSettlers
2016-10-15 02:00:18 +02:00
local getChunkByPosition = mapUtils.getChunkByPosition
local getChunkByXY = mapUtils.getChunkByXY
2016-10-15 02:00:18 +02:00
2017-06-11 02:59:06 +02:00
local recycleBiters = unitGroupUtils.recycleBiters
2017-11-21 09:27:03 +02:00
local validPlayer = playerUtils.validPlayer
local analyzeChunk = chunkUtils.analyzeChunk
local getNestCount = chunkPropertyUtils.getNestCount
local getEnemyStructureCount = chunkPropertyUtils.getEnemyStructureCount
2017-05-19 09:47:24 +02:00
local canAttack = aiPredicates.canAttack
local canMigrate = aiPredicates.canMigrate
2017-05-14 00:32:16 +02:00
local findNearbySquad = unitGroupUtils.findNearbySquad
2017-05-28 06:50:37 +02:00
local processBase = baseUtils.processBase
2016-08-29 02:05:28 +02:00
local mMin = math.min
local mRandom = math.random
-- module code
2016-10-15 02:00:18 +02:00
local function nonRepeatingRandom(players)
local ordering = {}
for _,player in pairs(players) do
ordering[#ordering+1] = player.index
end
for i=#ordering,1,-1 do
local s = mRandom(i)
2016-10-15 02:00:18 +02:00
local t = ordering[i]
ordering[i] = ordering[s]
ordering[s] = t
end
return ordering
end
--[[
processing is not consistant as it depends on the number of chunks that have been generated
so if we process 400 chunks an iteration and 200 chunks have been generated than these are
processed 3 times a second and 1200 generated chunks would be processed once a second
In theory, this might be fine as smaller bases have less surface to attack and need to have
pheromone dissipate at a faster rate.
--]]
function mapProcessor.processMap(map, surface, natives, tick, evolutionFactor)
2018-01-14 07:48:21 +02:00
local roll = map.processRoll
local index = map.processIndex
local chunkToBase = map.chunkToBase
2016-08-29 02:05:28 +02:00
if (index == 1) then
roll = mRandom()
2018-01-14 07:48:21 +02:00
map.processRoll = roll
2016-08-26 00:20:06 +02:00
end
2018-01-26 09:55:09 +02:00
local newEnemies = natives.newEnemies
2018-10-20 07:17:37 +02:00
local scentStaging = map.scentStaging
2017-05-14 00:32:16 +02:00
2017-06-01 03:46:53 +02:00
local squads = canAttack(natives, surface) and (0.11 <= roll) and (roll <= 0.35) and (natives.points >= AI_SQUAD_COST)
local settlers = canMigrate(natives, surface) and (0.90 <= roll) and (natives.points >= AI_SETTLER_COST)
2018-01-14 07:48:21 +02:00
local processQueue = map.processQueue
2016-09-14 13:16:33 +02:00
local endIndex = mMin(index + PROCESS_QUEUE_SIZE, #processQueue)
2018-10-20 07:17:37 +02:00
local i = 1
2016-08-29 02:05:28 +02:00
for x=index,endIndex do
2018-10-20 07:17:37 +02:00
local chunk = processQueue[x]
2017-04-22 01:14:04 +02:00
2017-06-01 03:46:53 +02:00
if (chunk[CHUNK_TICK] ~= tick) then
2018-10-20 07:17:37 +02:00
processPheromone(map, chunk, scentStaging[i])
2017-04-22 01:14:04 +02:00
2018-02-13 09:10:17 +02:00
if (getNestCount(map, chunk) > 0) then
if squads then
2018-02-13 09:10:17 +02:00
squads = formSquads(map, surface, natives, chunk, AI_SQUAD_COST)
end
2018-02-19 06:37:19 +02:00
if natives.enabledMigration and settlers then
2018-02-17 05:31:29 +02:00
settlers = formSettlers(map, surface, natives, chunk, AI_SETTLER_COST, tick)
2018-02-13 09:10:17 +02:00
end
2017-06-01 03:46:53 +02:00
end
2018-01-26 09:55:09 +02:00
if newEnemies then
local base = chunkToBase[chunk]
if base and ((tick - base.tick) > BASE_PROCESS_INTERVAL) and (mRandom() < 0.10) then
processBase(map, chunk, surface, natives, tick, base, evolutionFactor)
2018-01-26 09:55:09 +02:00
end
2018-10-20 07:17:37 +02:00
end
end
i = i + 1
end
i = 1
for x=index,endIndex do
local chunk = processQueue[x]
if (chunk[CHUNK_TICK] ~= tick) then
chunk[CHUNK_TICK] = tick
2017-06-01 03:46:53 +02:00
2018-10-20 07:17:37 +02:00
commitPheromone(map, chunk, scentStaging[i])
2018-01-14 07:48:21 +02:00
scents(map, chunk)
2017-06-01 03:46:53 +02:00
end
2018-10-20 07:17:37 +02:00
i = i + 1
2016-08-29 02:05:28 +02:00
end
if (endIndex == #processQueue) then
2018-01-14 07:48:21 +02:00
map.processIndex = 1
2016-08-29 02:05:28 +02:00
else
2018-01-14 07:48:21 +02:00
map.processIndex = endIndex + 1
2016-08-29 02:05:28 +02:00
end
end
2016-10-15 02:00:18 +02:00
--[[
Localized player radius were processing takes place in realtime, doesn't store state
between calls.
vs
the slower passive version processing the entire map in multiple passes.
--]]
2018-01-14 07:48:21 +02:00
function mapProcessor.processPlayers(players, map, surface, natives, tick)
2016-10-15 02:00:18 +02:00
-- put down player pheromone for player hunters
-- randomize player order to ensure a single player isn't singled out
local playerOrdering = nonRepeatingRandom(players)
local roll = mRandom()
2017-06-01 03:46:53 +02:00
local allowingAttacks = canAttack(natives, surface)
2016-10-15 02:00:18 +02:00
2018-10-20 07:17:37 +02:00
local scentStaging = map.scentStaging
2017-06-01 03:46:53 +02:00
local squads = allowingAttacks and (0.11 <= roll) and (roll <= 0.20) and (natives.points >= AI_SQUAD_COST)
2016-10-15 02:00:18 +02:00
for i=1,#playerOrdering do
local player = players[playerOrdering[i]]
2018-05-24 02:25:08 +02:00
if validPlayer(player, natives) then
2018-01-14 07:48:21 +02:00
local playerChunk = getChunkByPosition(map, player.character.position)
2016-10-15 02:00:18 +02:00
2017-11-21 09:27:03 +02:00
if (playerChunk ~= SENTINEL_IMPASSABLE_CHUNK) then
2016-10-15 02:00:18 +02:00
playerScent(playerChunk)
end
end
end
2018-05-26 00:23:22 +02:00
2018-10-20 07:17:37 +02:00
local i = 1
2018-05-26 00:23:22 +02:00
-- not looping everyone because the cost is high enough already in multiplayer
if (#playerOrdering > 0) then
local player = players[playerOrdering[1]]
2018-05-24 02:25:08 +02:00
if validPlayer(player, natives) then
2018-01-14 07:48:21 +02:00
local playerChunk = getChunkByPosition(map, player.character.position)
2016-10-15 02:00:18 +02:00
2017-11-21 09:27:03 +02:00
if (playerChunk ~= SENTINEL_IMPASSABLE_CHUNK) then
local vengence = (allowingAttacks and
(natives.points >= AI_VENGENCE_SQUAD_COST) and
2018-01-14 07:48:21 +02:00
((getEnemyStructureCount(map, playerChunk) > 0) or (playerChunk[MOVEMENT_PHEROMONE] < natives.retreatThreshold)))
2017-06-01 03:46:53 +02:00
2017-11-21 09:27:03 +02:00
for x=playerChunk.x - PROCESS_PLAYER_BOUND, playerChunk.x + PROCESS_PLAYER_BOUND, 32 do
for y=playerChunk.y - PROCESS_PLAYER_BOUND, playerChunk.y + PROCESS_PLAYER_BOUND, 32 do
2018-10-20 07:17:37 +02:00
local chunk = getChunkByXY(map, x, y)
2017-11-21 09:27:03 +02:00
if (chunk ~= SENTINEL_IMPASSABLE_CHUNK) and (chunk[CHUNK_TICK] ~= tick) then
2018-10-20 07:17:37 +02:00
processPheromone(map, chunk, scentStaging[i])
2017-04-22 01:14:04 +02:00
2018-01-14 07:48:21 +02:00
if (getNestCount(map, chunk) > 0) then
2017-06-11 02:59:06 +02:00
if squads then
2018-02-12 05:21:28 +02:00
squads = formSquads(map, surface, natives, chunk, AI_SQUAD_COST)
2017-06-11 02:59:06 +02:00
end
if vengence then
2018-02-12 05:21:28 +02:00
vengence = formSquads(map, surface, natives, chunk, AI_VENGENCE_SQUAD_COST)
2017-06-11 02:59:06 +02:00
end
2018-10-20 07:17:37 +02:00
end
end
i = i + 1
end
end
i = 1
for x=playerChunk.x + PROCESS_PLAYER_BOUND, playerChunk.x - PROCESS_PLAYER_BOUND, -32 do
for y=playerChunk.y + PROCESS_PLAYER_BOUND, playerChunk.y - PROCESS_PLAYER_BOUND, -32 do
local chunk = getChunkByXY(map, x, y)
if (chunk ~= SENTINEL_IMPASSABLE_CHUNK) and (chunk[CHUNK_TICK] ~= tick) then
chunk[CHUNK_TICK] = tick
commitPheromone(map, chunk, scentStaging[i])
2018-01-14 07:48:21 +02:00
scents(map, chunk)
2016-10-15 02:00:18 +02:00
end
2018-10-20 07:17:37 +02:00
i = i + 1
2016-10-15 02:00:18 +02:00
end
end
end
end
end
end
2016-11-04 01:51:35 +02:00
--[[
Passive scan to find entities that have been generated outside the factorio event system
2016-11-04 01:51:35 +02:00
--]]
2018-02-12 05:21:28 +02:00
function mapProcessor.scanMap(map, surface, natives, tick)
2018-01-14 07:48:21 +02:00
local index = map.scanIndex
2017-06-01 03:46:53 +02:00
2018-01-14 07:48:21 +02:00
local unitCountQuery = map.filteredEntitiesEnemyUnitQuery
local offset = unitCountQuery.area[2]
local chunkBox = unitCountQuery.area[1]
2018-02-12 05:21:28 +02:00
local retreats = map.chunkToRetreats
local rallys = map.chunkToRallys
local spawners = map.chunkToSpawner
2018-02-17 05:31:29 +02:00
local settlers = map.chunkToSettler
2018-02-12 05:21:28 +02:00
2018-01-14 07:48:21 +02:00
local processQueue = map.processQueue
2016-09-14 13:16:33 +02:00
local endIndex = mMin(index + SCAN_QUEUE_SIZE, #processQueue)
2017-06-01 03:46:53 +02:00
2016-08-29 02:05:28 +02:00
for x=index,endIndex do
2016-10-15 02:00:18 +02:00
local chunk = processQueue[x]
chunkBox[1] = chunk.x
chunkBox[2] = chunk.y
2017-05-28 06:50:37 +02:00
2017-06-01 03:46:53 +02:00
offset[1] = chunk.x + CHUNK_SIZE
offset[2] = chunk.y + CHUNK_SIZE
2018-02-12 05:21:28 +02:00
local retreatTick = retreats[chunk]
if retreatTick and ((tick - retreatTick) > INTERVAL_RETREAT) then
retreats[chunk] = nil
end
local rallyTick = rallys[chunk]
if rallyTick and ((tick - rallyTick) > INTERVAL_RALLY) then
rallys[chunk] = nil
end
2018-02-17 05:31:29 +02:00
local spawnerTick = spawners[chunk]
if spawnerTick and ((tick - spawnerTick) > INTERVAL_SPAWNER) then
2018-02-12 05:21:28 +02:00
spawners[chunk] = nil
end
2018-02-17 05:31:29 +02:00
local settlerTick = spawners[chunk]
if settlerTick and ((tick - settlerTick) > 0) then
settlers[chunk] = nil
end
2018-05-26 00:23:22 +02:00
local closeBy = findNearbySquad(map, chunk, chunk)
2018-02-17 05:31:29 +02:00
2018-05-26 00:23:22 +02:00
if closeBy then
local deadGroup = surface.count_entities_filtered(unitCountQuery) > 300
2017-06-01 03:46:53 +02:00
2018-05-26 00:23:22 +02:00
if deadGroup then
2017-06-11 02:59:06 +02:00
recycleBiters(natives, surface.find_enemy_units(chunk, TRIPLE_CHUNK_SIZE))
2017-04-22 01:14:04 +02:00
end
end
2018-01-14 07:48:21 +02:00
analyzeChunk(chunk, natives, surface, map)
end
2017-04-22 01:14:04 +02:00
2016-08-29 02:05:28 +02:00
if (endIndex == #processQueue) then
2018-01-14 07:48:21 +02:00
map.scanIndex = 1
2016-08-29 02:05:28 +02:00
else
2018-01-14 07:48:21 +02:00
map.scanIndex = endIndex + 1
end
end
2016-09-08 22:02:23 +02:00
return mapProcessor