2016-08-04 02:22:27 +02:00
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local tests = {}
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2016-08-03 17:54:21 +02:00
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2016-08-18 07:55:08 +02:00
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local constants = require("libs/Constants")
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2016-08-05 06:47:51 +02:00
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local regionMap
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2016-08-18 07:55:08 +02:00
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local natives
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2016-08-03 17:54:21 +02:00
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2016-08-04 02:22:27 +02:00
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function tests.initTester()
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2016-08-05 06:47:51 +02:00
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regionMap = global.regionMap
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2016-08-18 07:55:08 +02:00
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natives = global.natives
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2016-08-04 02:22:27 +02:00
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end
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2016-08-03 17:54:21 +02:00
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2016-08-04 02:22:27 +02:00
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function tests.test1()
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local player = game.players[1]
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local playerChunkX = math.floor(player.position.x / 32)
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local playerChunkY = math.floor(player.position.y / 32)
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print("------")
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print(playerChunkX .. ", " .. playerChunkY)
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print("--")
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for x=playerChunkX-3, playerChunkX+3 do
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for y=playerChunkY-3, playerChunkY+3 do
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if (regionMap[x] ~= nil) then
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local chunk = regionMap[x][y]
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if (chunk ~= nil) then
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print(serpent.dump(chunk))
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end
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end
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end
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end
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end
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2016-08-03 17:54:21 +02:00
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2016-08-07 05:38:47 +02:00
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function tests.test2()
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2016-08-18 07:55:08 +02:00
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for i=1, #natives.squads do
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local squad = natives.squads[i]
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if squad.group.valid then
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print(math.floor(squad.group.position.x * 0.03125), math.floor(squad.group.position.y * 0.03125), squad.status, squad.group.state)
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2016-08-07 05:38:47 +02:00
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end
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end
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2016-08-05 06:47:51 +02:00
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end
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2016-08-03 17:54:21 +02:00
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2016-08-18 07:55:08 +02:00
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function tests.test3()
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local playerPosition = game.players[1].position
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local chunkX = math.floor(playerPosition.x * 0.03125) * 32
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local chunkY = math.floor(playerPosition.y * 0.03125) * 32
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local entities = game.surfaces[1].find_entities_filtered({area={{chunkX, chunkY},
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{chunkX + constants.CHUNK_SIZE, chunkY + constants.CHUNK_SIZE}},
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force="player"})
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for i=1, #entities do
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print(entities[i].name)
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end
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print("--")
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end
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2016-08-03 17:54:21 +02:00
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2016-08-19 00:14:40 +02:00
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function tests.test4()
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local playerPosition = game.players[1].position
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local chunkX = math.floor(playerPosition.x * 0.03125) * 32
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local chunkY = math.floor(playerPosition.y * 0.03125) * 32
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local entity = game.surfaces[1].find_nearest_enemy({position={chunkX, chunkY},
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max_distance=constants.CHUNK_SIZE,
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force = "enemy"})
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if (entity ~= nil) then
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print(entity.name)
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end
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print("--")
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end
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2016-08-04 02:22:27 +02:00
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return tests
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