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Rampant/tests.lua

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local tests = {}
local constants = require("libs/Constants")
local regionMap
local natives
function tests.initTester()
regionMap = global.regionMap
natives = global.natives
end
function tests.test1()
local player = game.players[1]
local playerChunkX = math.floor(player.position.x / 32)
local playerChunkY = math.floor(player.position.y / 32)
print("------")
print(playerChunkX .. ", " .. playerChunkY)
print("--")
for x=playerChunkX-3, playerChunkX+3 do
for y=playerChunkY-3, playerChunkY+3 do
if (regionMap[x] ~= nil) then
local chunk = regionMap[x][y]
if (chunk ~= nil) then
print(serpent.dump(chunk))
end
end
end
end
end
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function tests.test2()
for i=1, #natives.squads do
local squad = natives.squads[i]
if squad.group.valid then
print(math.floor(squad.group.position.x * 0.03125), math.floor(squad.group.position.y * 0.03125), squad.status, squad.group.state)
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end
end
end
function tests.test3()
local playerPosition = game.players[1].position
local chunkX = math.floor(playerPosition.x * 0.03125) * 32
local chunkY = math.floor(playerPosition.y * 0.03125) * 32
local entities = game.surfaces[1].find_entities_filtered({area={{chunkX, chunkY},
{chunkX + constants.CHUNK_SIZE, chunkY + constants.CHUNK_SIZE}},
force="player"})
for i=1, #entities do
print(entities[i].name)
end
print("--")
end
function tests.test4()
local playerPosition = game.players[1].position
local chunkX = math.floor(playerPosition.x * 0.03125) * 32
local chunkY = math.floor(playerPosition.y * 0.03125) * 32
local entity = game.surfaces[1].find_nearest_enemy({position={chunkX, chunkY},
max_distance=constants.CHUNK_SIZE,
force = "enemy"})
if (entity ~= nil) then
print(entity.name)
end
print("--")
end
return tests